It’s the holiday season racers! While most people are now taking the time to wind down and prepare for some time off with family and friends, we still have a couple of things left to do with RENNSPORT before we’re ready to touch gra… snow. Today we will go through the next patch, Beta Update 1.7, and just to look back on what happened this year. We’re also getting ready to show you the road map for 2024, but that will be early next year, so just be a little more patient. 

Alright, on to the important stuff first.

Beta Update 1.7

In normal fashion, a beta update comes with new content, improvements across the board and new features. Today we’ll have a look at some of it, but you’ll have to wait until Monday, December 18th for full patch notes. That’s right, Beta Update 1.7 comes out in just a few days!

So, what are the highlights of the update?

  • New Track: First ever community featured content with Orchard Road Street Circuit
  • Leagues 
  • New earnable livery 

Obviously enough, the track, what is this? 

We’ve teamed up with the very fine people over at Legion of Racers, known for their very cool tracks and together with them we’ve crafted the street circuit Orchard Road Street Circuit into RENNSPORT. This goes back to the conversations we started to have earlier in the year at the Summit about opening up the platform for user-created content and for us, this is a huge milestone. Our partnership with Legion of Racers is a very exciting one, so expect content to be a result of this. Please also check them out over here

The track itself is a tight street circuit with a lot of blind corners, begging for close-to-the-wall driving and lots of action. 3.2km long and part of the inaugural HyperDrive Cities Championship and now it’s the first street circuit in RENNSPORT, and we can’t wait for you to try it on December 18. 

We’re also launching our League system, starting with the Holiday Leagues. We have a full explanation of the Leagues and what you can expect in December and January here

New Earnable Livery

We know it is important to celebrate your victories. With Beta Update 1.7, we’re adding two new liveries that you can earn by participating in races. 

The first one, called the Beta Livery you simply earn by participating in one online race. The Beta Winner Livery is earned by winning an online race. You get the livery for the car you own (the one you picked when creating an account). There is no notification system in place just yet, so check your garage after a race or a win to have a look. Get in there and earn them as when the Beta is over, these liveries can’t be earned again. 

Keep an eye out for the full patch notes coming together with the update on December 18th.

Looking back at 2023

It’s been a very eventful year in our world, to say the least. 

  • Launched ESL R1
  • Did the first 8 online rounds of ESL R1
  • Held the RENNSPORT Summit 2023 + ESL R1 Spring Major in Munich
  • Launched the Closed Beta of RENNSPORT
  • RENNSPORT went to Gamers8 as the only sim racing title, on the stage with Fortnite, PUBG, DOTA 2 and more
  • Did 8 online rounds of the ESL R1 fall season
  • Launched the Porsche Carrera Cup Deutschland on RENNSPORT
  • Did the ESL R1 Fall Major at DreamHack Winter
  • Did 4 major updates to the beta, adding new cars, classes, tracks and features. 

Next year, our main focus will be the game. The experience. The driving. The fun. We are working very hard to add new features, more content and refinements and of course, moving from Closed to Open Beta. We’ve also stated that we would have a new car released before the end of the year, but we’re holding that one to make it a bit more special in 2024. More news on all of this will come in due time but for now, have a great holiday season and a very happy new year. Don’t forget to join the Holiday Leagues in RENNSPORT!

Be brave. Brake last.


Introducing Leagues

Ladies and gentlemen – welcome to the competition.

One of our core visions with RENNSPORT is to create a place where competition matters. Not just for the professional esports driver, but for everyone. Our rating system and the way our splits work have been providing racers in the closed beta with fair lobbies so far, but now we want to take it one step further and let you participate in multi-contest leagues where consistency and track knowledge will be the key to success. There are also unique in-game prizes that you can win! We’ll start it off easy this year with a Holiday League now in December, and once we’re in the new year you’ll be able to prove yourself in different leagues, competing against players of similar skill to you. For now we’re only offering Official Leagues, made by us, but we’re also planning for you to be able to create league races in the future.

Let it rev, let it rev, let it rev…

Kicking off this new era of RENNSPORT competitions is the Holiday League, designed to take advantage of all the content we have in the game right now and for the first time offer multi-contest competitions with the first Holiday League winners to be crowned. Let’s break the Holiday Leagues down first, and after that, we’ll have a look at the Competitive Leagues for 2024. 

The Holiday Leagues are broken up into four different categories; 

  • Porsche GT3 Cup Holiday League
  • GT3 Masters Holiday League
  • Front Wheel Drive  Holiday League
  • Derby Holiday League

These are then split into two different timings with the first starting on December 20th and the second one starting on December 27th. 

Holiday League Schedule December 20-23

  • 19:00 FWD
  • 20:00 Porsche Cup GT3
  • 21:00 Masters of GT3
  • 22:00 Derby

Tracks: Spa-Francorchamps, Daytona International Speedway®, [REDACTED], Monza, 8ETA

Holiday League Schedule December 27-30

  • 19:00 FWD
  • 20:00 Porsche Cup GT3
  • 21:00 Masters of GT3
  • 22:00 Derby

Tracks: Nurburgring, Hockenheim, Spa-Francorchamps, Road Atlanta, 8ETA

All of these races are ranked and have damage off. You will also need a Safety Rating of +0.9 to enter. This does not apply to the Derby League which is unranked and has no Safety Rating requirement.

There will be events created on our Discord to help you be reminded of when the different races start.

Points System Explained 

To make the Holiday Leagues as fair and competitive as possible we needed to create a points system that takes into account different player’s skill levels and multiple splits. The points will be calculated based on several things which we will go through shortly. But the most important question is, how do you earn points? There are three main things to factor in:

  • Finishing position
  • Average RENNSPORT Rating in your split
  • Number of players in your split

We’re calculating the points based on the strength of field (SOF), like this:

Example 1Example 2

SOF is the average RENNSPORT Rating of the players in the split, meaning the higher the skill level of the lobby the more points you get per position. The point value will also be changed based on the number of players in each split.

The maximum points you can achieve is 10% of the SOF. Everyone else gets a percentage of those based on the finishing position.

Our calculations are done as follows: 

max_points = 0.1 * SOF (average rating of all participants in the split)

points = truncate(max_points * ((entries – position) / (entries – 1)))

What this means is that the maximum points that can be earned are 10% of the average RENNSPORT rating across all drivers in your split. Your points specifically will then be factored by the number of drivers in your split, to ensure a fair distribution of points for when drivers are racing without a complete grid. To achieve this we multiply the maximum possible points by a ratio based on your position and the number of drivers on the grid, rounded down. 

Example: SOF = 1000, P5, 12 Players

Points: 100 * ((12 – 5) / (12 – 1)) = 63

EVIN a new car

So far, you’ve been given a GT3 car that you own by simply creating a RENNSPORT account, and while all cars that are available in the closed beta can be driven by anyone, the car you own is unique to you with the EVIN number you have. It’s also the only car you can collect data on, like how long you’ve owned it and kilometres driven. This history is meant to create a bond between you and your car, as you will have it in your account permanently. And by adding more cars to your collection with a unique EVIN you create your garage history. The car you can win in the Holiday League will have a special EVIN number, indicating the car came from the first-ever RENNSPORT Holiday event, and in the future, you can always remember where you got the car by looking at the EVIN. 

So, what car can you win?

While the winner of the Porsche GT3 Cup competition will win a Porsche Cup Car, it’s a bit more complicated for the winners of the GT3 and Front Wheel Drive Leagues. We’ll reach out to the winners via email in early January to confirm what the desired prize car would be. If we don’t hear back by the end of the month, you’ll receive the car you earned the most points in from the competition. There will be no prize for the Derby League winner as this is more of a fun side activity.

…and a Competitive New Year 

Starting on January 11th, 2024, the Leagues will be in full effect. Here the goal is to let you compete against people of similar skill and therefore, you can enter leagues based on your RENNSPORT Rating and Safety Rating. The leagues we will offer at the start are planned to be the following:

Beginner League 

  • Safety Rating: 0.5+
  • No min rating, max rating: 1550
  • Class: Touring Car (GT3 if unavailable)
  • Tracks: Any/All
  • Damage: Off
  • Date/Time: Sundays @ 20:00 CET

Amateur League

  • Safety Rating: 1+
  • Min rating: 1400, Max rating: 1800
  • Class: GT3
  • Tracks: Any/All
  • Damage: Off
  • Date/Time: Saturday @ 20:00 CET

Semi-Pro League

  • Safety Rating: 1.15+
  • Min rating: 1505
  • Class: GT3
  • Tracks: Any/All
  • Damage: Off

Date/Time: Thursday @ 20:00 CET

Praga Cup

  • Safety Rating: 1.15+
  • Min rating: 1505
  • Class: Praga Only
  • Tracks: Any/All
  • Damage: Off
  • Date/Time: Sunday @ 20:00 CET

Derby League

  • Safety Rating: 0
  • No Rating Requirements:
  • Class: Any/Multi
  • Tracks: 8ETA
  • Damage: On
  • NOTE: Does not impact your safety rating
  • Date/Time: Friday @ 21:00 CET

Note that there might be changes to this structure before they’re live in the game. 

That is everything you need to know about our new leagues, for now. You’ll find a new button in the main menu, called “Leagues” after the next update, and that is where your journey begins. We hope to see you in the lobbies during the holiday season. We will keep expanding on this system in 2024 and beyond, and as always, we’re very open to your suggestions and feedback. There will be a dedicated server on our Discord called “Focused Feedback: Leagues” where you can discuss everything surrounding this directly with us. 

See ya on the track.


Racers! It’s been a while since we did our last update. But today, we want to talk a bit about what is going on here at RENNSPORT. Since we launched the closed beta, we’ve been hard at work on making improvements to the core game while also working on new content. We know it’s been a while since we added anything to the game, so without further ado, here are some things that are coming in the next beta update on November 24, 2023. Note that some of this might change and that every single thing coming is not listed here, but this is what we’re aiming for. 

Introducing, RENNSPORT 1.6.0-beta

Let’s get the elephant out of the room first. 


We’ve gone through everything to tune and make the general driving experience better. Every single car has been touched and some of them are very different from what you can experience right now. For example, the Praga R1 does have significant downforce now and behaves more like a car of this type should behave. To give you a better understanding, here is Krzysztof from our development team: 


We’ve been focusing on three main topics related to physics and driving as a whole over the last few months, let’s have a look at them: 

  • The first thing we noticed is that some parameters we received from the real-life car data seemed not to work as expected when we put them into the simulation. We identified some problems which occurred during the real data-to-sim translation process. We’ve fixed many of them, so the cars you are driving after this update are more like you would expect them to be.
  • The second thing we spent our time on was improving the tire behaviour. In the past, we received a lot of complaints about them from players and R1 drivers. Now all of the tires used by cars in our game have been tweaked to give players better results in terms of feeling.
  • The third thing which we have spent some time on is adding more data to our force feedback output. The way it used to work lacked some detailed information and there was no feeling when you’re about to lose control over your car. This one is still being worked on but, we’ll be able to release it in one of the upcoming patches soon. 

It’s quite hard to explain the significance of these tweaks, but you will notice them right after the update hits on November 24th. 

Thank you, Krzysztof! So, what else is coming? There are new cars, new tracks and new features that we’ve been working hard on for the last couple of months, let’s break them down by category: 

New features

  • New stats 
  • Leaderboards
  • Rolling Starts

Some of these features are minor updates to the experience while others are new ways to interact with the game. New stats and leaderboards will be visible in your profile, some online races will now be with rolling starts. The rolling starts, like everything else in the beta, is constantly being tweaked, after the update is live we will do a focused feedback gathering on the Discord to hear your feedback.

New tracks

  • Daytona
  • Road Atlanta 

As you might have already seen in ESL R1, we’ve made it across the Atlantic to include two iconic US tracks; Daytona and Road Atlanta. Both are unique in their own ways and great additions to our growing tracklist. For this update, we’re focusing on the Road Course of Road Atlanta, with the Oval being saved for something else… 

New cars


We won’t spoil it just yet! But, a completely new car class will be introduced in RENNSPORT next week! There will be a Beta Trailer premiering during the ESL R1 Pre-Show on Friday, November 24th, with the update released shortly after the livestream. This marks the biggest update we’ve done so far, by quite a lot. To dig into everything, read up on the patch notes the day the update is live. 

What else you are asking yourself right now? Well, a couple of things.

Porsche Carrera Cup Deutschland

Some other exciting news! Today (actually like 20 minutes ago as of writing this) it was officially revealed that the next season of Porsche Carrera Cup Deutschland will be held on RENNSPORT. There is €25,000 on the line and it is going to start very soon! We recently added the Cup car that will be used in this competition into the closed beta, and we’re stoked to have even more use for it now. In the coming week, we will share more details together with Porsche, how to register, what the format looks like and more, so stay tuned!

Discord Talking Session

Last week we held our third Discord Talking Session! Lucas, Jan and Morris got together to talk about what’s been going on at RENNSPORT for the last year (!). It was a good talk and if you have the time you should listen in. We’ve also committed to doing a talking session at least once per quarter in 2024, with the first one coming in January already, more information on that in due course.

Keys. Keys. Keys. 

There wouldn’t be much of a beta update without a massive key drop right? You might have seen on our social media accounts that on November 24, we’re dropping 15,000 brand-new closed beta keys. We will also make sure that anyone who signed up in 2022 will have a key before the end of the year. We are also getting ready to talk about the open beta… soon. 

Keep an eye on your mailbox next Friday!

ESL R1 Major at Dreamhack Sweden

The fall season is coming to an end! Next week we’ll be watching the best sim racing drivers battle it out to close this season, and also ESL R1 for the year. If you happen to be located near Jönköping in Sweden, swing by, we’ll have a couple of rigs set up where you can experience the latest beta update and have a chat with our team.


I think that’s it for now. We have another update coming in December, so expect to hear more soon. In the meantime, catch you trackside. 


Introducing the Porsche Esports Carrera Cup Challenge Road to Hockenheim in RENNSPORT.

With the 1.4.0 update to RENNSPORT we have a new car and a new way to compete in the game; the Porsche Esports Carrera Cup Challenge Road to Hockenheim.


We are excited to bring you our first ever hot lap competition in RENNSPORT! The Porsche Esports Carrera Cup Challenge – Road to Hockenheim! Starting September 22, 21:00 CEST, you will be able to set your fastest laps in the Porsche 911 GT3 Cup car at the Hockenheimring for a chance to win an exclusive experience together with Porsche and RENNSPORT. 

How the enter

You need to have access to the RENNSPORT Closed Beta to be able to enter. Don’t have a key yet? Sign up for a chance to receive one. 

The Porsche Esports Carrera Cup Challenge – Road to Hockenheim will be held from September 22, 2023 to October 5th, 2023 on RENNSPORT. To enter the competition, simply sign up to the contest named PECCC – Road to Hockenheim. These contests will be held daily, several times per day. Leaderboards are updated automatically and can be viewed in the RENNSPORT App.

How it works

One track and one car is available for this event: 

  • Hockenheimring
  • Porsche 911 GT3 Cup

Tyres will refresh on every lap, meaning you can keep driving without worrying about degradation or managing tyre temperatures. Same goes for fuel load, every lap will reset you to the initial load for the fastest lap possible.

How to win

After October 6th, the three drivers with the fastest recorded laps are considered winners of the Porsche Esports Carrera Cup Challenge – Road to Hockenheim and will be contacted for confirmation and given further details.


The top three drivers will win an experience at the Porsche Carrera Cup Deutschland finals together with Porsche, on October 22. Included in the experience:

  • Taxi Rides
  • Paddock Tour
  • Meet the Drivers
  • Gridwalk

More details will be given to the winners.

IMPORTANT: To be eligible for winning you must be a registered citizen of a European country and at least 18 years of age. 

Terms and Conditions 

All drivers that enter the Porsche Esports Carrera Cup Challenge – Road to Hockenheim must agree to abide by the Terms and conditions.


Racers! Summer is here, but that doesn’t stop us from just spending as much time driving racing games as humanely possible, right? Here at RENNSPORT, we’ve been hard at work behind the scenes to bring out the first major beta update!

But before that, I just wanted to take this moment to thank everyone who has been driving in the beta, testing out our cars and tracks and battling it out with other players across the world. We are getting valuable feedback every day and together with you we aim to make RENNSPORT the best racing game out there. 

Since our last update, a lot has been going on internally here. You might have seen the GoodWood trailer that featured an upcoming car, the Porsche 963, our first LMDh! We will have more to share on this in the future, but for now, you can have a look at the beautiful trailer:

We’ve also been working hard at the beta and right now we’re getting ready to launch our first update, and it’s a big one. And it’s coming today!

Beta Update August 8th!

Since we opened the doors to the closed beta back in June, we’ve heard your cravings for more content. So, more content coming up.

Here is a summary of what arrives in RENNSPORT today.

  • New car: Praga R1
  • New track: 8ETA 
  • Damage V1
  • Updated curb sound
  • Updated BMW M4 GT3 sound
  • Updated Porsche 992 GT3 R (992) sound
  • Improved cut detection
  • Improved movement correction algorithm

So, what does all this mean? One new car and two new tracks open for more diverse gameplay. We’ve developed this car in the game directly with the experts at Praga, and it is a very fun car to drive in RENNSPORT. We will have dedicated online races with full Praga grids, starting today. As we teased in the last UNDER THE HOOD (are we ready to call it UtH?) we will also release a very special track called 8ETA, created because of the “Only 8 Beta Keys” memes that flooded our Discord when we released the beta. This track is… crazy, there is no other way to put it. Give it a go, upload your best clips, tag us on social media and most importantly, be ready for carnage!

The improved cut detection system is something we’ve been working hard on, let’s have a look on what goals we set up to achieve:

  • More reliability
  • More transparency
  • Less unrealistic driving

Let’s break these goals down a bit:

More reliability
The current cut detection system used the middle of the tyre as a detection point. Now, the outside of the tyre is relevant. This way, the game can detect accurately, if a driver still is on the white line or not. As a consequence of this change, all cut corridors needed to be redrawn.

More transparency
The track limits are now based on the white lines (part of 2 tyres on the white line = always legal). In corner exits, when a kerb is followed by tarmac runoff, we allow 2 wheels on kerb, and 2 wheels beyond. In places where there is a clear green area, we allow the whole green area to be used. In places where there are no clear markings, we placed cones or bollards to make it easier to understand.

Less unrealistic driving
We have noticed that the game allows for some lines that are never used in professional motorsports. The end of the qualifying lap at Monza was the most obvious example, where drivers run close to the pitwall, but also on many corner exits, we have seen that it is faster to have two wheels on the gravel. Therefore, we needed to tighten the track limits in these places for now.

In addition, we have implemented a calculation that RENNSPORT can determine if you gain time or not when you leave the track boundaries. The system is very customisable in the backend and allows for many different consequences for different severities such as slowdowns, incident points, warnings and so on. Throughout the next weeks, we will try some different configurations to find the best settings.

Also starting today, we have our first implementation of a damage system. Since there are no ways to repair damage at the moment, we will have it enabled on all tracks in multiplayer, expect for the new 8ETA track for reasons you will understand when driving it. This is a very first version of the damage feature in RENNSPORT, we want your feedback to keep improving and will test it in several ways during the beta.

So, that last point. Improved movement correction algorithm? This is quite the change, and far too complex for me to to explain, but lets just say, close racing just got closer, and it looks amazing. You will experience it for yourself when driving with the new update.

What about the rest? Updated sounds? We got them. New tyre rotation animation? You bet! Bug fixes? Plenty!

I won’t go through all details here; we have patch notes for that.

Get in there, drive, tell us what you like and don’t like. If you don’t have beta access yet, go to www.rennsport.gg/beta to sign up.

ESL R1 x Gamers8 x RENNSPORT

Some of the team just came back from our first ESL R1 x Gamers8 in Riyadh, and what a show it was! Probably the best looking esport stage ever seen. Four consecutive days of intense racing where we saw Maximilian Benecke win the driver’s championship and the Porsche Coanda Esports Team being crowned winners in the Team Championship. This was a mid-season event with a whooping price pool of 1 million US dollars. You read that right, 1. Million. Dollars. Insert Dr. Evil meme here.

Even though we just brushed off the celebration confetti from Gamers8, the fall season of ESL R1 starts by the end of August, and it’s going to be even more spectacular than the spring season. For full schedule and details, visit www.eslr1.com. The autumn major will be held at Dreamhack Winter in Jönköping, Sweden, and if you are close by in late November you should come up and say hi!

That’s it for this UtH (It’s growing on me). I will be taking some time off In Sweden in the coming weeks, but as soon as I am back, I will be in those Praga lobbies every single day making a fool out of myself. I hope you’re excited about the coming update and I hope to see you in our Discord, sounding off your feedback with the rest of our inspiring community. 

It’s time for me to box, box box, I will catch you online in RENNSPORT soon.



Hey racers, 

Before we begin, let me introduce myself, my name is Kim and I work within the communications department at RENNSPORT. As an avid gamer and sim racer since a very young age, I am very excited about what we’re building here; expect to hear more from me in the future.

Now that we have the Closed Beta running and the game is in more than 8 people’s hands, we thought it would be time to start doing regular updates on the game’s development here on the website.

Welcome to UNDER THE HOOD!

We’re looking at this as a monthly deep dive into what is happening in the RENNSPORT world.  Now, let’s dive into the juicy parts.

First and foremost, to read the latest patch notes, click here.

Second, did you watch our Closed Beta Trailer yet? Here it is. Enjoy.

Today we will talk about the following:

  • RENNSPORT Rating
  • Safety Rating
  • Split System
  • Race Calendar
  • The RENNSPORT Summit 2023
  • 8ETA

The first update to the RENNSPORT Closed Beta is here, and it introduces multiplayer and our ranking system. During the Closed Beta period, we can test our systems in the wild and welcome all your feedback. The multiplayer sessions available now are a chance for us to monitor and for you to try out our systems. Let’s all have some fun together

As a part of this fun, any mileage you put into the car you picked when you first registered will be saved in your account, in the beta and beyond. You can also access any liveries you collected via stream drops or other activities to differentiate yourself from others.


Let’s start with the RENNSPORT Rating. This is our ranking system for players. Everyone in the Closed Beta starts at RR 1500 and will increase or decrease based on your race results. Higher rating = a better racer. At least this is the ambition, but remember that this is still a Closed Beta, and several systems are still subject to change.

The rating is based on the Elo system from chess and is designed to bring players of similar skill together in a race. It is purely based on the race results. Winning against higher-rated players will award more points than winning against lower-rated players. As a rule of thumb, you can expect to gain a rating if you finish in the top half of the leaderboard, although there are some edge cases where this is not the case. Generally, the higher you finish, the more rating points you will gain.

If the race cannot be completed because of a technical issue on the server side, ratings are not updated. However, if a client disconnects during a race, the rating will still be updated based on the final leaderboard.

There will be unranked races during the beta at a later stage, which do not affect the RR.

Safety Rating (SR)

The second rating we have in the game is the Safety Rating. It indicates a player’s race craft and will increase or decrease based on how safe a driver’s racing style is. Everyone starts at SR 1.00. Getting penalties and being involved in incidents will lower the rating, while driving a clean race will increase it. 

We are testing these systems during the beta to ensure they work the way we intend, and we might reset the values at any given time. The ratings will also be reset when the beta ends and RENNSPORT moves into full release.

SR and RR will only be updated if at least three cars participate in a race.

Race Calendar

When multiplayer gets added, you will have direct access to the race calendar, where you can find the multiplayer contests set up by our team. There will be various races every day at a fixed time interval. Every week there will be a set of new combinations of tracks and cars to choose from. Let’s dig into what everything on this screen means:

On the top left, you have the calendar; click on any day to see what races are available. On the bottom left, you can filter out the race you want based on cars and rules. In the middle box, you see the races coming up in chronological order, how many people have already registered,  what the format is (P=Practice, Q=Qualifying, R=Race), and what track it is. You have a summary of the selected race in the box to the right. 

If you want to be notified when a race is about to start if you’re practising that last sector at Spa (like I need to do every single day), you can enable the notification by pressing the “Notify Me” button in the lower right corner but, don’t forget to register as well which you can do 30 minutes before the race starts.

You can also see races on the RENNSPORT app and choose to get notified before the race start directly in the app.

There are more things that the app is usable for, like checking in your car collection, liveries, and upcoming ESL R1 streams. To download, use the links:

For the first week, there will be races on four tracks, Monza, Spa, Hockenheim and Nürburgring, with the following GT3 cars: Audi, Mercedes, Porsche, and BMW. There will be a new race every 30 minutes. To be eligible to join a race, you must register within the race calendar. There will be some differences in these races, like qualifying rules and race length, and we would appreciate your feedback on which combinations you liked the most and what you would like to see in the coming weeks.

Split System

After the contest registration period has ended, the grid is separated into splits based on each driver’s RR. For each split, the driver with the highest rating is assigned car number 1; the second highest is given number 2. Soon we will also enable you to create your contests in the game with the parameters and cars you want, but more on that in the coming weeks. 

All in all, this is a beta; we are still testing, and we want you to try with us. Join the multiplayer sessions with an open mind and have fun with other eager races, and don’t forget to give us your feedback on the official RENNSPORT Discord. 

Summit Report

Oh boy. The RENNSPORT Summit 2023 was mad! We officially showed off the Closed Beta Trailer, we had CEO Morris on stage talking about RENNSPORT (did you see the parts about modding yet?), and we had a spectacular ending to the Spring Season of ESL R1 with Marcell Csincsik of R8G crowned as the first-ever champion of ESL R1. It was great to see so many community members coming to Munich to participate in it and all the conversations happening online. We also let some of the sim racing content creators out there have a go at the latest build of the game which resulted in great content and reactions; here are a few for you to enjoy:

More than 8 Closed Beta Keys

As the week progress, we’re sending out more and more keys to the closed beta, and while we won’t share just yet how many keys are floating about in the wild, we are coming up to 60,000 (!) registrations to go through, so bear with us while we increase our capacity. If you’re not already on the waiting list, register here . We know the memes. We know we’re now forever tied to the number 8 (which accidentally also is our company logo). We have sent more than 8 closed beta keys out, we promise. The official RENNSPORT Discord had a blast, and so did we. Here are some of our favorite memes…

As a result of this, we have something special coming up… Let me be the first to show you. 8ETA.

A track. That is an 8. Like the 8 Beta keys? 8ETA? Pretty wild, huh? When and if you can play this, we will share more news in the future.

This wraps up the first UNDER THE HOOD, and I hope you enjoyed it and that some of your questions have been answered in what to expect with the next beta update. Next time we will talk about the upcoming steps of the beta and dive into the topic of modding a bit more. If you still need more, jump in on our Discord channel, be greeted by our superb moderators, and share some conversations with the best memers in the world; looking at you, Wolf of no Key…

As a final note, please note that if you’re on the lower spectrum of our recommended hardware, perfomance might be different driving in multiplayer compared to single player. If this is the case for you, adjust your settings in the in-game menu to have a smoother experience.

So there it is, multiplayer is now live and we hope you will have fun with it. And, let me repeat myself, this is a beta, expect some parts to not work as intended and be vocal with your feedback on our Discord!

Until next time drivers, see you online.