RENNSPORT Closed Alpha testing phase has begun

Next step in the development process of RENNSPORT has taken off. Sim racing professionals are part of the Closed Alpha test group.

Since the first ever RENNSPORT Summit and the RENNSPORT Roadshow we have been implementing a lot of feedback to the game. In the list at the end, you can see what has changed during the last 2 months. To enter the next phase we have been sending out keys to all Summit guests to access and test the current status quo of the Alpha and gather their feedbacks to all possible contents.

All testers have got the exclusive opportunity to test RENNSPORT and be part of the further developments. There will be more and more features added by time during the next weeks so when starting to race not all of them will be unlocked right away. Currently there is the single player practice mode, the Porsche 911 GT3 R and the BMW M4 GT3, the Hockenheim Ring and Goodwood Hillclimb racetrack available.

We will keep you guys posted and create some new gameplay content of the current Alpha build shortly. Make sure to check out our socials.

Once the testing phase of the Closed Alpha is finalized, the Closed Beta stage will start, and the number of testers will be increased. To stay tuned about the Closed Beta registration process and many more interesting topics sign up for our Newsletter.

List of changes in the Alpha build compared to Summit build

  • Improved overall graphics quality and consistency (better materials)
  • Goodwood Map Graphical Improvements
  • Improved foliage
  • More objects added
  • Improved scene lighting
  • Added blockade behind the finish line
  • Added more details to objects close to the track
  • Hockenheimring Map Graphical Improvements
  • Adjustments for StartGrid line, curbs, grates, white lines and manholes
  • More banners added
  • Force-feedback fixes and improvements + added per-car scaling and adjustments
  • New loading screen
  • Physics adjustments
  • Improved damper parameters for both Porsche 911 GT3R and BMW M4 GT3
  • Minor fixes and improvements
  • Fixed and improved minimap behavior
  • Added possibility to change User First Name, Last name and used Car number via the in-game player profile menu.
  • Improved models and materials for both Porsche 911 GT3R and BMW M4 GT3
  • Car Mirrors Performance and Visual improvements, with more configurable settings added
  • Improved physics of the on-track loose objects
  • Added downshift protection to BMW M4 GT3
  • User Interface Legibility and User Experience improvements
  • Fixed bug in controller setting preset management
  • Single Player Main Menu overhaul

First half of RENNSPORT Roadshow in the books

Following the first five exciting stops of its tour, our RENNSPORT Roadshow goes into summer break.

Between 31 May and 17 July 2022, RENNSPORT took its two containers on a journey across different destinations in Germany and Europe to meet our community and give an exclusive first glimpse into the current status quo of the simulation. Equipped with two professional sim-rigs and several screens, each container not only offered the opportunity to race under top circumstances but also gave spectators the chance to follow the action from each driver’s point-of-view. At every turn, simulation feedback and development process carried on in lockstep, with the alignment enabling implementation of community feedback into the software itself. After all, at RENNSPORT, community integration is more than a claim.

The tour was off to a flying start with visits to our partners BMW and Porsche. You can find more information regarding those two stops by clicking here. Thanks to our partner ESL Gaming, we then went on to showcase RENNSPORT to gaming fans from Scandinavia and around the world, setting up shop at the prestigious ESL gaming festival DreamHack Summer in Jönköping, Sweden.

From 18-21 June, our containers lined up inside the popular Elmia Expo alongside the industry’s most famous gaming hardware brands. As the only games publisher on site, visitors made the most of their chance to compete in a professional sim-racing environment and race on the famous Hockenheim Ring. With more than 1,000 races completed, our product was very well received and captivated gamers from all backgrounds: Witches and wizards, shooters and tacticians, Storm Troopers and all other sorts of gaming enthusiasts stopped by at our booth to get a glimpse of the current Alpha build of RENNSPORT. Although differing from their native gaming worlds, they still had a blast racing in #RENNSPORT.

Being part of the fascinating gaming world that unfolds in Jönköping was both challenge and opportunity as digital motorsports has not previously been a fixture of the exhibition. At RENNSPORT, however, we want to harness the power of passion and courage to start a movement that aims to shape the future of virtual racing. And everyone is invited to join. It’s the best possible way to get valuable feedback first-hand. And that’s why, going forward, we can’t wait to enter the world of DreamHack in the future. If you want to relive RENNSPORT’s presence at the event, feel free to visit our social channels.

For its next event, the RENNSPORT Roadshow stopped at none other than the world’s greatest celebration of motorsport and car culture: the Goodwood Festival of Speed 2022. Thanks to our partner Porsche, visitors of our well-placed booth were able to race the original Hillclimb track in the respective build of RENNSPORT that was on display. To find out more about the Hillclimb track included in RENNSPORT, click here. As part of our partner BMWs 50th anniversary celebration, the event ended on a high with a speech by Duke Charles Gordon-Lennox, an impressive lightshow and captivating fireworks.

For motorsport enthusiasts and history lovers alike, there is no place like Goodwood. Located in the area around Goodwood House, the Festival of Speed achieves a unique vibe of a summer garden party mixed with an intoxicating celebration of the long-lasting history of all things, motorsport. Famously, visitors can get closer to current and historic cars and bikes than anywhere else as they race up the famous Hillclimb track and cool down across the festival area afterwards as the event’s most cherished showpieces.

With the ESL Pro Tour making a stop in Cologne for this year’s Counter-Strike finals, we were part of another overwhelming celebration of gaming that brought together gaming enthusiasts from all walks of life. From 15-17 July, the Lanxess Arena turned into the Cathedral of Counter Strike, welcoming over 14,000 guests every day that embraced the potential racing simulations offer to veteran gamers.

Welcoming several Esports teams from various gaming categories, we were thrilled to showcase the current build of RENNSPORT onsite. Furthermore, we exchanged ideas with team managers and business partner of how to implement sim racing as another pillar in the growing ESL cosmos and its professional league system, with first feedback confirming the potential of RENNSPORT in bringing together relevant stakeholders within this structure.

Building on our technology and network, we believe in playing our part of advancing the gaming world’s fascination with virtual racing. We aim to create a competitive system with low entry barriers to help future gamers achieve their dream of becoming a professional athlete or, possibly, a star of the sport.

If you consider yourself as the next sim-racing hero or just want to try out RENNSPORT you can sign up for our Closed Beta tester waiting list. You can find all information here. (Link available soon)

World famous Hillclimb racetrack included in RENNSPORT

Festival of Speed in Goodwood can be relived virtually.

When the past meets the future of motorsport. The RENNSPORT Roadshow brought us to the world’s greatest celebration of motorsport and car culture, Goodwood Festival of Speed. We had the chance to showcase the latest build of RENNSPORT to the festival guests. To make the fit even better the visitors of our booth have been able to race the original Hillclimb racetrack in the respective build of RENNSPORT that was shown.

Although the Festival of Speed is more of a tribute to motorsport than a serious race, the Goodwood Hillclimb racetrack probably draws the greatest notoriety among motorsport fans of any decade. Since 1993, this event has been held on the grounds of Goodwood House near Chichester in southern England and attracts hundreds of thousands of visitors each year.

While the festival takes place only once a year, the feeling of driving up the hill can be recreated regularly in RENNSPORT as soon as our sim will be released. With the integration of the Hillclimb, we have reached another milestone in our young company history, because this is not only an addition to our currently available racetrack, the Hockenheim Ring, but also the starting point for an exciting future partnership with Goodwood Roads & Racing.

Impressed and inspired by the past and present of racing, the feeling of Goodwood also drives us at RENNSPORT to become an important part in the realization of the Festival of Speed. Thus, in the future, we want to add the digital layer to the real race. RENNSPORT can be another pillar of this event steeped in history, paving the way for emulating the heroes of the past and present digitally, but as real as possible.

The official RENNSPORT Roadshow is taking off

Two containers equipped with professional sim-rigs bringing RENNSPORT to the public.

The guests of our first ever RENNSPORT Summit saw them as on-site assets already but with a decorative focus. For our official Roadshow we now used our “steel brand ambassadors” which are filled with 2 professional sim-rigs each to stop by at different locations in Germany and Europe. Our vision for RENNSPORT is to involve the key esports racing stakeholders earlyin developing the simulation and creating the future of virtual motorsport together. Therefore, we were super happy to visit our partners BMW and Porsche at their respective venues BMW Welt and Porsche Museum to showcase the current alpha build of RENNSPORT to a wide group of esports enthusiasts, interested venue visitors, special guests and more important our still growing community.

The starting point was set from May 31 until June 01 at our first stop, the BMW Welt. During a two days timespan right in front of the Bavarian heart of car manufacturing many guests took the chance to be the first non-professional sim-racers to experience RENNSPORT in public.

As our simulation is not accessible publicly as of now these exclusive opportunities were very well received by many visitors. This shows that our alpha esports product is captivating people already.

One week later, on June 8 we teamed up with the lately announced Porsche Coanda eSports Racing Team to provide outdoor training sessions close to the Zuffenhausen-based headquarter to everyone interested.

With special guests Thomas Laudenbach (Head of Porsche Motorsport) and Ralf Reichert (Co-CEO ESL Gaming) we welcomed two esports and motorsport enthusiasts representing our partners Porsche AG and ESL Gaming. Both didn’t give each other anything in a friendly three lap race.

Seeing the racers, team managers and all other guests enjoying the product despite the early stage of development of the simulation makes us very proud and pays back the energy, heart and soul that we have put into the project over the last years. 

If you want to experience RENNSPORT by yourself you can visit us at one of our next Tourstops such as Dreamhack Summer (Jönköping, SWE), Goodwood Festival of Speed (Chichester, UK) or ESL One (Cologne, GER). Make sure to check our social channels for more information.

Our first ever competitive RENNSPORT race

We develop RENNSPORT with Esports in mind and successfully hold our first race at the Summit in Munich.

Competing has been part of our cultural heritage for centuries and motorsport has captivated people since the early days. Now it’s time for the next evolution by proving how fascinating and realistic racing can be in the virtual world. That’s why we started RENNSPORT and our ambition for Esports is to set the stage for a new generation of athletes. Therefore, it was a special highlight of the RENNSPORT Summit for us to hold the first big Esports race, to test our systems and to generate learnings.

The final of the first competition won by Enzo Bonito of Team Redline is now published as a video. In the coming weeks and months we will continue to work hard on the development of the game. One area of development will be state of the art broadcasting tools which will enable fans and partners like the ESL to create an ultra-realistic racing experience for their audiences.

Porsche Mission R premiers in RENNSPORT

The Esports inspired concept car makes its digital debut in our sim.

It was an open secret before but becomes reality now. The all-electric model currently exists haptically only once in the world. With the release in RENNSPORT, the digital version will be available with the start of our Closed Beta.

During our first ever RENNSPORT Summit from May 27 – 29 the guests had the exclusive opportunity to get close to the only real model of the Porsche Mission R that exists so far. Thanks to our partner Porsche who made this happen the pro racers were able to take pictures with the car or even take a closer look at the interior. This unique concept car shall be the fully electric future of customer motorsport of the Zuffenhausen-based brand.

In addition to the real model, the Summit guests were also able to test the first version of the digital fast car in RENNSPORT and drive it on the famous Hillclimb racetrack at Goodwood. The unusual combination of a futuristic race car on an old-world racetrack was also noticeable in the driving experience. Many pro racers had trouble taming the 800kW powertrain without driving into the hay bale barriers. It was fun to play though because both, car and racetrack, are not available in this combination in any other simulation.

If you want to get more information about the Mission R visit the Porsche website.

Successful first ever RENNSPORT Summit in Munich

The official test phase of the RENNSPORT Alpha version kicked off

We gave up to 150 selected guests consisting of pro sim-racers, team managers, influencers and content creators an insight into the current state of development of RENNSPORT and also the exclusive chance to put the simulation through its paces for 3 days from May 27 – 29.

With ESL commentator Matthew “Sadokist” Trivett and Wil Vincent, two well-known faces of the esports scene led through the 3-day program and commentated on the competitions in their usual entertaining manner. According to our motto “community-first”, the focus was on the exchange with the guests about RENNSPORT, the esports cosmos and the future of sim racing. To create a relaxed but highly focused atmosphere and also have good time together we tried to manage a well-balanced mixture of esports competitions and discussion panels on topics such as “Digital Ownership”, “What’s needed for a state of-the-art sim?” or “Future of Sim Racing Esports”. A live DJ, bar menue and live sports such as 24h Nürburgring or the Champions League final rounded up the friendly feeling at the venue and gave enough space to casually end the days.

Our development process is lasting for 2 years now so this event served as a major milestone in our company´s history as we have been putting a lot of games publishing know-how, energy and heart and soul into the development of RENNSPORT. The feedback we gathered was truly impressive as we could surprise everyone with an advanced simulation that no one expected at this stage. The early point in time at which the first testers were allowed to play RENNSPORT is unusual compared to others in the market, but this perfectly reflects our path as we want to be community-first early on and step into the further development together with our fans and esports enthusiasts. We want to give all motorsport enthusiasts the opportunity to be part of the further development of the sim through various occasions.

The next step to proof this will be the start of the closed alpha key give away. Stay tuned on our channels to find out how to get your hand on your limited code within the next weeks and months.

We introduce RENNSPORT to the public

Whenever we have shown our vision for RENNSPORT to new developers, consultants from the motorsports industry or potential partners, we have subsequently gone jointly into raptures about what will be possible with this platform.

That’s why we couldn’t be prouder to share a first glimpse of our plans with the most important audience today: You, the community! The sim racing enthusiasts and motorsport fans around the world. We are coding this game for you following the slogan in our office: “For racers. From racers”. We want you to have the best possible experience no matter if you are behind the wheel or watching the broadcasts of professional Esports competitions.

Today we can show you the first images. We still have a long way to go and need to keep improving. At this point, however, we would like to demonstrate you that we are already having a convincing basis and we are slowly approaching to a first closed beta with selected sim racing experts.

If you want to be part of the open beta subscribe to our newsletter to stay up to date and get all the necessary information in due time.

Our development moves to the next stage

When we started the development of RENNSPORT in 2020, the first rounds we drove were powered by the Unreal Engine 4. During this time we gained a lot of valuable experience as well as first impressive results. A few months later we took the next step: Very early in our overall development plan we switched to the latest technology with Unreal Engine 5. Since then we pushed the limits in close collaboration with engine developer Epic Games and by benefitting from the know-how of leading car manufacturers as well as professional race drivers for the car physics simulation. With this technological and racing know-how advantage we are confident to lay a perfect foundation to make RENNSPORT the most realistic sim racing title.

With all the challenges we face every day having started from scratch and not having optimized an existing system will benefit us in the long run. Also our from day one on focus on Esports will help us to build a professional Esports world that sim racing enthusiasts have always been looking for.

Our ambition to start RENNSPORT

And we are doing things a little bit differently. Compared to current racing games, RENNSPORT is not an evolution of an existing software: Starting from scratch, technological advancement and modern software architecture enables us to take the next step in virtual racing experiences. Everything we do will be developed with the requirements of Esports and the ones of the community in mind from the very start. So we make sure to create a racing game the community embraces. For Racers – From Racers. To achieve ultra-realistic driving experiences with the cars, we’ll collaborate closely with leading car manufacturers to get better each day.

There are many exciting things we will share with you in the upcoming weeks and months. We can’t wait to develop the most amazing racing game with you as our community.