RENNSPORT Closed Alpha testing phase has begun

Next step in the development process of RENNSPORT has taken off. Sim racing professionals are part of the Closed Alpha test group.

Since the first ever RENNSPORT Summit and the RENNSPORT Roadshow we have been implementing a lot of feedback to the game. In the list at the end, you can see what has changed during the last 2 months. To enter the next phase we have been sending out keys to all Summit guests to access and test the current status quo of the Alpha and gather their feedbacks to all possible contents.

All testers have got the exclusive opportunity to test RENNSPORT and be part of the further developments. There will be more and more features added by time during the next weeks so when starting to race not all of them will be unlocked right away. Currently there is the single player practice mode, the Porsche 911 GT3 R and the BMW M4 GT3, the Hockenheim Ring and Goodwood Hillclimb racetrack available.

We will keep you guys posted and create some new gameplay content of the current Alpha build shortly. Make sure to check out our socials.

Once the testing phase of the Closed Alpha is finalized, the Closed Beta stage will start, and the number of testers will be increased. To stay tuned about the Closed Beta registration process and many more interesting topics sign up for our Newsletter.

List of changes in the Alpha build compared to Summit build

  • Improved overall graphics quality and consistency (better materials)
  • Goodwood Map Graphical Improvements
  • Improved foliage
  • More objects added
  • Improved scene lighting
  • Added blockade behind the finish line
  • Added more details to objects close to the track
  • Hockenheimring Map Graphical Improvements
  • Adjustments for StartGrid line, curbs, grates, white lines and manholes
  • More banners added
  • Force-feedback fixes and improvements + added per-car scaling and adjustments
  • New loading screen
  • Physics adjustments
  • Improved damper parameters for both Porsche 911 GT3R and BMW M4 GT3
  • Minor fixes and improvements
  • Fixed and improved minimap behavior
  • Added possibility to change User First Name, Last name and used Car number via the in-game player profile menu.
  • Improved models and materials for both Porsche 911 GT3R and BMW M4 GT3
  • Car Mirrors Performance and Visual improvements, with more configurable settings added
  • Improved physics of the on-track loose objects
  • Added downshift protection to BMW M4 GT3
  • User Interface Legibility and User Experience improvements
  • Fixed bug in controller setting preset management
  • Single Player Main Menu overhaul

World famous Hillclimb racetrack included in RENNSPORT

Festival of Speed in Goodwood can be relived virtually.

When the past meets the future of motorsport. The RENNSPORT Roadshow brought us to the world’s greatest celebration of motorsport and car culture, Goodwood Festival of Speed. We had the chance to showcase the latest build of RENNSPORT to the festival guests. To make the fit even better the visitors of our booth have been able to race the original Hillclimb racetrack in the respective build of RENNSPORT that was shown.

Although the Festival of Speed is more of a tribute to motorsport than a serious race, the Goodwood Hillclimb racetrack probably draws the greatest notoriety among motorsport fans of any decade. Since 1993, this event has been held on the grounds of Goodwood House near Chichester in southern England and attracts hundreds of thousands of visitors each year.

While the festival takes place only once a year, the feeling of driving up the hill can be recreated regularly in RENNSPORT as soon as our sim will be released. With the integration of the Hillclimb, we have reached another milestone in our young company history, because this is not only an addition to our currently available racetrack, the Hockenheim Ring, but also the starting point for an exciting future partnership with Goodwood Roads & Racing.

Impressed and inspired by the past and present of racing, the feeling of Goodwood also drives us at RENNSPORT to become an important part in the realization of the Festival of Speed. Thus, in the future, we want to add the digital layer to the real race. RENNSPORT can be another pillar of this event steeped in history, paving the way for emulating the heroes of the past and present digitally, but as real as possible.

Our first ever competitive RENNSPORT race

We develop RENNSPORT with Esports in mind and successfully hold our first race at the Summit in Munich.

Competing has been part of our cultural heritage for centuries and motorsport has captivated people since the early days. Now it’s time for the next evolution by proving how fascinating and realistic racing can be in the virtual world. That’s why we started RENNSPORT and our ambition for Esports is to set the stage for a new generation of athletes. Therefore, it was a special highlight of the RENNSPORT Summit for us to hold the first big Esports race, to test our systems and to generate learnings.

The final of the first competition won by Enzo Bonito of Team Redline is now published as a video. In the coming weeks and months we will continue to work hard on the development of the game. One area of development will be state of the art broadcasting tools which will enable fans and partners like the ESL to create an ultra-realistic racing experience for their audiences.

Porsche Mission R premiers in RENNSPORT

The Esports inspired concept car makes its digital debut in our sim.

It was an open secret before but becomes reality now. The all-electric model currently exists haptically only once in the world. With the release in RENNSPORT, the digital version will be available with the start of our Closed Beta.

During our first ever RENNSPORT Summit from May 27 – 29 the guests had the exclusive opportunity to get close to the only real model of the Porsche Mission R that exists so far. Thanks to our partner Porsche who made this happen the pro racers were able to take pictures with the car or even take a closer look at the interior. This unique concept car shall be the fully electric future of customer motorsport of the Zuffenhausen-based brand.

In addition to the real model, the Summit guests were also able to test the first version of the digital fast car in RENNSPORT and drive it on the famous Hillclimb racetrack at Goodwood. The unusual combination of a futuristic race car on an old-world racetrack was also noticeable in the driving experience. Many pro racers had trouble taming the 800kW powertrain without driving into the hay bale barriers. It was fun to play though because both, car and racetrack, are not available in this combination in any other simulation.

If you want to get more information about the Mission R visit the Porsche website.

We introduce RENNSPORT to the public

Whenever we have shown our vision for RENNSPORT to new developers, consultants from the motorsports industry or potential partners, we have subsequently gone jointly into raptures about what will be possible with this platform.

That’s why we couldn’t be prouder to share a first glimpse of our plans with the most important audience today: You, the community! The sim racing enthusiasts and motorsport fans around the world. We are coding this game for you following the slogan in our office: “For racers. From racers”. We want you to have the best possible experience no matter if you are behind the wheel or watching the broadcasts of professional Esports competitions.

Today we can show you the first images. We still have a long way to go and need to keep improving. At this point, however, we would like to demonstrate you that we are already having a convincing basis and we are slowly approaching to a first closed beta with selected sim racing experts.

If you want to be part of the open beta subscribe to our newsletter to stay up to date and get all the necessary information in due time.