Game Update (Patch Notes Early Access 1.12.2)

Changes

  • Added additional cars to Free Car Rotation Roster
  • Added 14.99€ currency pack

Bugfixes

  • Fixed some problems with input focus not being handled correctly in pre-race and post-race screens previously blocking players from entering the race
  • Fixed some issues with fuel not being correctly shown on car dashboards after pit stops
  • Fixed some issues with image scaling in battle pass screens
  • Fixed quali times not showing up in quali standings table
  • Fixed so you get a promt asking if you are sure you want to leave the race from pit screen
  • Fixed an issue with mirror display settings not being updated while in-race

Known Issues

  • First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
  • Mini-map in Pit Screen can be hard to see the individual sectors
  • Pit Crew can be clipping on some tracks
  • Dashboard stickers can be hard to view inside the sticker manager on Hypercars
  • BMW M2 CS Racing – Engine audio not audible while in hood cam
  • Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard

Game Update (Patch Notes Early Access 1.12.1)

Bugfixes

  • Fixed some problems with input focus not being handled correctly in pre-race and post-race screens previously blocking players from entering the race
  • Fixed some issues with fuel not being correctly shown on car dashboards after pit stops
  • Fixed some issues with image scaling in battle pass screens
  • Fixed quali times not showing up in quali standings table
  • Fixed so you get a promt asking if you are sure you want to leave the race from pit screen
  • Fixed an issue with mirror display settings not being updated while in-race

Known Issues

  • First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
  • Mini-map in Pit Screen can be hard to see the individual sectors
  • Pit Crew can be clipping on some tracks
  • Dashboard stickers can be hard to view inside the sticker manager on Hypercars
  • BMW M2 CS Racing – Engine audio not audible while in hood cam
  • Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard

Game Update (Patch Notes Beta 1.11.2)

New Feature

  • Added a cooldown for contact penalties so you can’t recieve multiple penalties for contacts in quick succession
    • Small contact: 2 seconds
    • Medium contact: 5 seconds
    • Heavy contact: 7 seconds

Bugfixes

  • Fixed issue with Audi R8 LMS GT4 not playing sounds while using outside cameras
  • Changed default amount of fuel used by Aston Martin Vantage GT3 to 40 liters to match other GT3 cars’ setup
  • Fixed issue with refueling sometimes not being applied correctly during pit stops
  • Fixed some crashes occurring while playing or watching replays
  • Fixed issue with time trial ghost not showing up under certain conditions
  • Removed some inappropriate graffiti from Nürburgring Nordschleife
  • Fixed some issues with floating grass on Crest Da Cauras
  • Fixed some issues with on-track advertisements sometimes not scaling properly
  • Fixed Time Trial leaderboard to fill the page

Known Issues

  • VR
    • No default settings
    • Flickering when loading into level
    • Some menus don’t work in VR
    • No mouse support
    • UI colour is offset in-game
    • Camera position slightly offset
  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when loading into them
  • Time Trial delta is only shown when personal best time is set
  • Time Trial delta stops showing after you reset the Time Trial run
  • Time Trial ghost car doesn’t update after getting beaten
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
  • Constant tire audio when performing a pitstop

Game Update (Patch Notes Beta 1.11.0)

New content

  • Added Crest Da Cauras track
  • Added Aston Martin Vantage GT3 car
  • Added Hockenheim night mode

New features

  • Added possibility to disable / enable volumetric clouds to adjust performance
  • Players in pit garage are now hidden from other players so they don’t disturb other player’s gameplay
  • Added possibility to launch the game with integrated GPUs when they are selected as preferred device in Windows settings
  • Added drag and downforce modifiers to balance of performance settings
  • Added possibility to update profile picture in the game

Performance

  • Reduced CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)

Physics

  • More physics changes for Praga R1 to improve car’s drivability

Tools

  • Upgraded Unreal Engine to v5.4.4
  • Added support for AMD FSR 3.1 and integrated custom engine changes from AMD to improve quality of image displayed when FSR is used
  • Update XeSS to v1.4.8
  • Integrated Cammus API which sends some game telemetry data to Cammus-produced hardware

Sounds

  • Improved tire sounds

Replays

  • Added time dilation buttons to Replay Controls
  • Added car crash, gameplay stage start, corner cut and lap event generation when recording demo
  • Added event markers on Replay Controls timeline when viewing replay
  • Added replay event table to Spectator Overlay
  • Added lap and non-lap event buttons to Replay Controls
  • Added recording start and end buttons to Replay Controls
  • Overhauled the overall Replay Controls module look

UI

  • Reworked options menu for upscalers (Nvidia DLSS / AMD FSR / Intel XeSS) so all the settings which are depending on other settings selection are handled properly
  • Improved replay selection menu experience and added possibility to refresh the list of replays displayed
  • Added more detailed network performance stats to in-game HUD
  • Improved logic of time delta display to fix some issues with it on starting new laps
  • Added a popup which informs player about problems with accessing Founder’s store instead of displaying broken menu
  • Added button to reset HUD Layout to default value
  • Added clickable links to the game
  • Disabled radars in time trial mode
  • Added option to disable ghost car in time trial

Bugfixes

  • Fixed issue with live replays hanging after ~1h of recording
  • Fixed issue with automatic gearbox not working properly with e-motor bumpstart in LMDh cars
  • Fixed issue that electric vehicles were unable to shift to drive using automatic gearbox.
  • Fixed issue with electric cars being able to restore energy during pit stop
  • Fixed some issues with player’s car being able to move when player leaves it and enters spectator mode
  • Fixed problems with penalties for broken / disabled headlights sometimes not being received correctly by players
  • Fixed problems with some parts of maps sometimes not being loaded correctly when watching replays
  • Fixed issue with car headlights not being rendered correctly in mirrors
  • Fixed problems with safety car behavior when leaving to pits on Fuji
  • Fixed problem with DNFed / DNSed players sometimes being able to start gameplay
  • Fixed problems with shaky behavior sometimes happening when switching between cameras in spectator mode
  • Fixed bug with ghostcar reappearing after restarting time trials
  • Fixed problem with helicam sometimes starting from below the ground
  • Fixed problem with pit jack pistons being misaligned
  • Fixed issue with safety car not disabling lights when going back to pits
  • Fixed issue where player’s friends nationality was not displayed correctly in some cases
  • Fixed Contestants Table’s Gap/Interval column not changing its name when switching between gap / interval modes
  • Fix for default livery showing when entering livery being displayed in garage by default instead of the one selected by player
  • Fix for tower showing incorrect column names in spectator
  • Fixed issue with player short name sometimes not being clamped to 3 characters length
  • Fixed some issues with changing widget modes in HUD editor
  • Fixed a problem with pressing two buttons at the same time in credits locking player in loading screen
  • Fixed issue with scroll lists being activated by right mouse button
  • Fixed issue with game allowing too many characters in player’s name text box

Tracks improvements

  • Hockenheimring – visual improvements, added vista, fixes textures’ bugs, night cycle added
  • Fuji International Speedway- Night system improvements
  • Daytona, Monza, Spa – outside tarmac improvements
  • All tracks – small foliage improvements

Known Issues

  • VR
    • No default settings
    • Flickering when loading into level
    • Some menus don’t work in VR
    • No mouse support
    • UI colour is offset in-game
    • Camera position slightly offset
  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when loading into them
  • Time Trial delta is only shown when personal best time is set
  • Time Trial delta stops showing after you reset the Time Trial run
  • Time Trial ghost car doesn’t update after getting beaten
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
  • Constant tire audio when performing a pitstop

Game Update (Patch Notes Beta 1.10.0)

New Content

  • Added Jeddah Corniche Circuit

Cars

  • Added flares for track-placed light sources
  • Improved rotating wheel blur effect for all cars

GT3

  • Updated GT3 tires
  • Updated GT3 setups based on R1 players’ feedback
  • Mostly fixed odd steering feel of AMG
  • Updated TC/ABS settings of all GT3:s
  • No more Fire-ice effect of overheated tire for GT3
  • Fixed steep grip level drop-off at 85-80% remaining tire life
  • Balanced GT3:s aero performance
  • Balanced GT3:s power outputs
  • Increased and balanced GT3:s braking power
  • Modified final drive of all GT3:s (longer)
  • Added EWC advertisement presets for all tracks
  • Added EWC liveries for GT3 cars

GT4

  • Updated GT4 tires

Praga R1

  • Reworked Praga R1 physics for better driving experience
  • Reworked Suspension setup
  • Reworked Drivetrain setup
  • Set rear Differential to be Open
  • Adjusted Drag and Downforce distribution and overall strength
  • Adjusted gearing to make its nicer on most tracks
  • Updated Tire Parameters (issue remaining is that they are more prone to the fire-ice effect than GT3/GT4)

Hypercars

  • Updated BMW M Hybrid V8 default livery

UI

  • Added Rennsport app QR codes to main menu

Bugfixes

  • Fixed problem with remote player’s speed not matching local simulation speed and leading to ghost collisions between players
  • Improved side-to-side collisions so cars should no longer stick to each other
  • Fixed some problems with car audio getting buggy due to too high audio resource usage
  • Fixed problems with curbs on Daytona sometimes shooting cars in the air
  • Fixed problem with drainages at the exit of Monza’s T11 pulling player’s car when driving on them
  • Fix for Fuji’s T12 curb catapulting cars in the air in rare cases
  • Fixed issue with entry curb of Pouhon on Spa launching cars
  • Fixed issue with sausage curbs on Spa sometimes shooting cars in the air
  • Fixed problems with rolling start radar sometimes being “jumpy” and misaligned
  • Fixed problems with safety car sometimes loosing orientation when there are multiple rolling start races in one contest
  • Fixed crash sometimes occurring in safety car logic
  • Fixed problem with bump start procedure for Hypercars not being triggered correctly when using automatic shifting
  • Fixed issue with time trial results not being uploaded correctly in some scenarios
  • Fixed issue with “Finished” UI element sometimes transitioning between gameplay stages while watching replays
  • Removed possibility to switch between fullscreen modes with F11 due to unexpected behavior in some cases
  • Removed placeholder text being displayed in main menu as a tooltip
  • Fixed rare crash happening when saving telemetry files
  • Removed Goodwood from the list of quick play menu maps
  • Fixed issue with rank update screen sometimes showing infinite rank up animation
  • Fixed issue with Platinum 1 to Master rank up screen showing wrong icon

Known Issues

VR

  • No default settings
  • Flickering when loading into level
  • Some menus don’t work in VR
  • No mouse support
  • UI colour is offset in-game
  • Camera position slightly offset

General

  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when personal best time is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase

Game Update (Patch Notes Beta 1.9.2)

Bugfixes

  • Fixed some issues with random physics engine crashes when player hits a wall with high speed
  • Fixed issues with random crashes and on-hit performance drops when driving with damage model enabled
  • Fixed problem with Porsche 911 GT3 R rennsport sometimes not being selectable in singleplayer
  • Improved rolling start radar update function for smoother visual experience
  • Fixed problem with automatic headlights assist not working correctly in some scenarios
  • Fixed some remaining problems with track branding on Nürburgring
  • Fixed crash which might occurred in rare cases when performing pit stops
  • Adjusted main menu layout

Known Issues

  • VR
    • No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
  • Spectator engine audio can be missing
  • GT3 tires might feel a bit slippery *¹
  • Rank can still be affected if the server/client crashes
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when personal best time is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly still crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase

Additional Info *1 – Our current benchmark is the GT4 tires. We did not fully finish the GT3 just yet, so they will be further optimized over the next couple of weeks. As for now, this could result in a more “slidey” feeling.

Game Update (Patch Notes Beta 1.9.1)

Bugfixes

  • Implemented physics engine adjustments, which should prevent “broken” physics state from being spread between online servers
  • Fixed problem with game restart sometimes being required to acquire Founder’s pack content after buying it
  • Fixed some problems with wrong branding being used in some parts of Nürburgring Nordschleife

Known Issues

  • VR
    • No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Automtic Headlight assist doesn’t always trigger after stage transition
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when personal best time is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase

Game Update (Patch Notes Beta 1.9.0)

New Content

  • Nürburgring Nordschleife (24h Layout)
  • Porsche 911 GT3 R rennsport
  • BMW M4 GT4
  • Audi R8 LMS GT4

New day-night system enabled tracks

  • Daytona
  • Monza

Track improvements

  • Increased foliage quality across all the existing tracks
  • Added flares for light sources placed on tracks

New Features

  • Implemented Founder’s Pack store
  • Implemented system for allowed driving assist synchronization. It can be used to equalize the settings between players in a multiplayer contest
  • Implemented Time or Laps Gameplay End Condition which allows to specify both time and laps limit for a gameplay stage. Gameplay ends after the first end condition is met.
  • Added possibility to cycle between headlights colors – Only used by Porsche 911 GT3 R rennsport for now

General

  • Implemented account experience system
  • Implemented player ranks system
  • Implemented friends system
  • Added possibility to change driving aids settings while in gameplay
  • Added motion blur toggle in video settings
  • Added cloud shadows toggle in video settings
  • Improved overall video quality of the game
  • Updated DLSS to version 3.7 and adjusted DLSS settings to achieve sharper image when driving
  • Updated XeSS to version 1.4
  • Optimized game’s netcode update frequency
  • Removed some unused assets from the memory to save some space
  • Tire Info in the HUD editor can now be toggled to show more detailed info for both tire & brake temperatures
  • Closed Beta Livery reward removed from the game
  • Closed Beta Winner Livery reward removed from the game

Physics

  • Reworked tires for all GT3 cars
  • Adjusted simulation parameters for all GT3 cars.

VR

  • Implemented v1 VR support in the game
    • Add -vr to Epic Launch Options to enable

UI

  • Upgraded Main menu’s “My Rennsport” tab visuals
  • Improved in-game tire status widget readability
  • In car menu automatic disable logic is no longer active while player is in pit lane
  • Updated in-game controller icons
  • Improved overall visuals for main menu screens
  • Updated loading screens
  • Simplified in-game car dashboard is now enabled by default

Spectator

  • Implemented helicopter camera for spectators
  • Improved overall spectator system logic for smoother experience

Bugfixes

  • Fixed issue with lap times sometimes being inconsistent across the whole race
    • Some lap times being different than race time
  • Fixed issue with scoring being messed up when players cross the finish line
  • Fixed issue with player delta being out of sync for a few seconds after player crosses S/F line
  • Fixed some cases where player progress (distance and percentage) on a lap was not updated correctly
  • Fixed problem with players disappearing from leaderboards table when they quit the game
  • Fixed issue with players receiving error message upon being disconnected from game servers which were closed gracefully
  • Fixed problem with checkpoints being triggered a little bit to early by cars
  • Fixed issue with the day-night system sometimes being out of sync for some players
  • Fixed some edge case issues occurring in pit stops system
  • Fixed some issues with dynamic in-game minimap sometimes not rotating correctly
  • Improved overall game stability

Known Issues

  • VR
    • No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
  • Spectator engine audio can be missing
  • Rank can still be affected if the server/client crashes
  • Automtic Headlight assist doesn’t always trigger after stage transition
  • Going back to pits on Orchard Road can trigger a pit stop
  • Using Vulkan can cause the game to crash
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when personal best time is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Porsche Mission R has the wrong TC sound, fix in future patch
  • Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase

Game Update (Patch Notes Beta 1.8.12)

Changelog

  • Disabled cloud shadows on Atlanta & Spa

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.11)

Bug Fixes

  • Fixed an issue with laps not always being registered on Road Atlanta
  • Potential fix for time of day simulation not being replicated correctly to all clients

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.10)

Bug Fixes

  • Moved rolling start position for P1 on Hockenheimring to right sid
  • Moved rolling start position for P1 on Spa to right side

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.9)

Bug Fixes

  • Potential fix for DirectX12-related crashes
  • Clouds are now no longer random and the same positioning for all clients in online races
  • Fix to player laps being invalidated on stage transition
  • Restored Brake Temperature reset to ambient temperature upon crossing the line when wear and temperature reset is enabled
  • Improved spectator performance
  • Removed “End on crossing finish line” UI banner
  • Fixed an issue with DSQ players being sorted as better than DNF’d players

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.5)

New content

  • Added Fuji Speedway track
    • Grand Prix layout
  • Added new car: Porsche 963 
  • Added new car: BMW M Hybrid V8 

New features

  • Added Pitstop mechanics
    • In the current version pitstops are without any pit crew or animations, these will be included in a future update
  • Added multi-class race mechanics
  • Added safety car to rolling starts

General

  • Implemented new suspension animation system for better visual experience of car suspension workings
  • Changed DLSS preset settings to reduce problems with “ghosting” behind cars when moving fast

Gameplay

  • Improved rolling start logic

SFX

  • Implemented electric motor sounds logic

Damage

  • Implemented damaged parts replication and improved overall damage system

UI

  • Implemented relative track positions table on in-game UI
  • Implemented rolling start radar
  • Implemented per-class game summary screen
  • Added tire wear to game HUD
  • Adjusted fuel remaining display to show how many laps player has left before running out of fuel
  • Added damage status to in-game HUD
  • Improved experience when binding controls in the input settings screen

New day-night system Updated

  • Road Atlanta
  • Fuji Speedway
  • More tracks getting the night time treatment in a future update. 

Bug Fixes

  • Fixed problem with Fanatec wheels sometimes not being recognized correctly by the game
  • Fixed issue with first flying lap sometimes being invalidated for players for no reason
  • Fixed bug with players receiving pit speed limit penalty just after exiting pit lane
  • Fixed some crashes occurring when scrubbing replays
  • Fixed some problems with day/night system giving random light changes when joining a server
  • Fixed some problems with engine / ignition sounds
  • Fixed potential crashes occurring by incorrect drafting-related structures initialization in physics engine
  • Fixed problem with time trials sometimes giving black flag penalty when they shouldn’t
  • Fixed issue with game giving more incident points than a max value allowed in contest settings
  • Fixed issue with lap times sometimes showing last 2 fractional digits instead of first 2 instead
  • Fixed bug with players receiving DSQ when standing in pit garage at night

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
  • Potential client crash related to DirectX12
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.3)

Changelog 1.8.3

GT3 Cars

  • Reworked Tire compounds to improve driving characteristics
  • New default setups for all cars
  • Balancing out of the box performance of all cars
  • Adjusted steering feel
  • Adjustment to TC behaviour
  • Increased Tire pressure to improve tire simulation stability

While revamping the tire system and fine-tuning their behavior in the physics engine, we discovered that the tire construction was weaker than expected, and increasing the tire pressure increased tire performance and stability. Consequently, we’ve temporarily adjusted tire pressure to approximate these desired results. Currently, in-game tire pressure reads around ≈2.50 bar, equivalent to approximately ≈1.7/1.8 in real-world behavior. Our engineering team plans to address this discrepancy in a future patch, but for now, a pressure reading of ≈2.50 indicates optimal performance. We’d also like to add a little bit of an explanation for the Force Feedback settings, as those have even more impact now!

Max Wheel Torque Capability
This parameter determines the extent of the linear response range for force feedback (FFB). Adjusting this setting allows you to address instances of excessive clipping in the force feedback. Increasing the value can alleviate clipping, while decreasing it may reduce occurrences of clipping. Notably, it doesn’t directly correspond to the torque capacity of your wheelbase.


Sensitivity
This setting determines the linearity of the force feedback. A value of 100 maintains linearity, while values below 100 introduce a cubic curve effect, reducing force feedback for subtle details similar to power steering in cars. Values above 100 create a more logarithmic response, enhancing the amplification of minor vibrations and road nuances.

Green = 200% sensitivity
Blue = 100% sensitivity
Red = 0% sensitivity

We’d advise to just play around with those settings a bit to find something that works best for you!

Game Update (Patch Notes Beta 1.8.2)

Changelog – 1.8.2

  • Improved the tire model of the Porsche 911 GT3 Cup, reminiscent of the version prior to the 1.8.0 update
  • Enhanced advertisement management for the community track branding
  • Implemented a feature to automatically repair visual damage upon returning to the pits

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.1)

Changelog – 1.8.1

  • Wiped all the leaderboards for all tracks with the MISSION R
  • Reduced power of the MISSION R
  • Disabled “Quali” mode of the MISSION R for the time being
    This mode will be enabled in a later patch again

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.0)

Check out the full patch notes for Beta Update 1.8.0 here.

New content

  • Added Goodwood Hillclimb Track
  • Added Porsche Mission R Car

New features

  • Implemented Time Trial mode
  • Added day-night cycle system for Spa-Francorchamps track.
    •  More tracks featuring full night time coming with future updates.
  • Implemented proper car lights for all available cars
  • Implemented car brakes heating visuals on brake discs
  • Implemented tire deformation and wear visuals
  • Implemented lock to horizon feature
  • Integrated Intel XeSS upscaling technology
  • Integrated Nvidia Reflex technology
  • Integrated Nvidia Frame Generation technology

General

  • Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
  • Updated Nvidia DLSS to v.3.5
  • Improved overall game CPU performance and scaling with increasing number of cars on track
  • Improved frame rate stability for smoother experience
  • Improved server performance
  • Removed an option to set mirrors FPS
  • Added a possibility to change an email address assigned to account in the player profile page
  • Added Sharpness setting in Video Settings

Cars

  • BMW M4 GT3
    • Corrected aero balance
  • Porsche 911 GT3 R (992)
    • Corrected top end torque
  • All cars have had their shift lights corrected
  • All cars now have more drag

Physics

  • Improved GT3 tires behavior
    • More consistent grip
    • Reworked slip curve
    • Better tire cooling (Tires now last longer)

The changes to the GT3 tires are part of larger rework coming in a future update.

  • Using telemetry output will no longer affect CPU performance

Gameplay

  • Added possibility to perform actions during a locked-input countdown procedure
    • It is now possible to change TC, BB and ABS while waiting for countdown
  • Implemented in-game pause when player enters in-game menu in single player mode
  • Implemented pit lane lights
  • Improved wheel blur visual quality

SFX

  • Implemented tire lock up sounds for all cars

Input

  • Updated provided wheel presets:
    • Fanatec Podium DD1
    • Fanatec Podium DD2
    • Fanatec CS DD
    • Fanatec CS DD+
    • Fanatec CSL DD
    • Gamepad Preset 
    • Logitech G29
    • Moza R5
    • Moza R9 
    • Simucube 2.0 Pro 
    • Thrustmaster T300RS
  • Added a system to detect your hardware and match it with an existing default preset

UI

  • Added possibility to select favorite cameras in spectator mode
  • Added a possibility to set transparency for some modules in HUD layout editor
  • Added device-based button display on game UI
  • Updated splash screen

Bug Fixes

  • Fixed some problems with game servers sometimes not starting because of timeouts
  • Fixed problem with direct input wheel presets detection not working on game boot
  • Fixed some problems with car dashboards displaying invalid values in some cases
  • Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
  • Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
  • Fixed problem with on-track marshals sometimes not waving flags correctly
  • Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
  • Fixed some problems with players being penalized for no reason during a rolling start procedure
  • Fixed some penalties-related bugs occurring when player enters or exits pit lane
  • Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
  • Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
  • Fixed some problems with holding buttons in menus leading to unexpected behavior
  • Fixed problem with cars in garage sometimes being flipped on their roofs
  • Fixed problem with losing UI focus in some cases
  • Fixed problem with “choppy” impression when looking at credits screen scroll animation
  • Added missing default controller bindings for garage view
  • Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
  • Fixed a few typos in the UI
  • Fixed grass being too slippery

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.7.3) 

Check out the full patch notes for Beta Update 1.7.3 here.

Changes

Tracks

Orchard Road

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Road Atlanta

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual
  • Gameplay end condition sometimes does not trigger resulting in players being told to do an additional lap after race is completed

Game Update (Patch Notes Beta 1.7.2) 

Check out the full patch notes for Beta Update 1.7.2 here.

Changes

General

  • Removed Porsche Mission R Safety Car standing in pit exit.

Tracks

Autodromo Nazionale Monza

  • Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual

Game Update (Patch Notes Beta 1.7.1) 

Check out the full patch notes for Beta Update 1.7.1 here.

Changes

Cars

  • Updated Porsche Esports Carrera Cup Deutschland 2024 liveries

Tracks

Circuit de Spa-Francorchamps

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Autodromo Nazionale Monza

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs

Game Update (Patch Notes Beta 1.7.0)

New content

  • Added Orchard Road Street Circuit
  • Added beta liveries

Physics

General

  • Fixed problem with cars shaking it out on the grid

Porsche 911 GT3 Cup (992)

  • Fixed issues with car setup which made the car faster than expected

Gameplay features

  • Implemented Leagues

Tracks

  • Fixed problems with stuttering happening on some maps due to light updates

UI

  • Changed main menu layout
  • Changed UI background images
  • Changed in-game loading screen background and layout

General

  • Added in-game credits
  • Fixed problem with yellow flag indicator sometimes blinking
  • Fixed some problems with car lights not working correctly in some cases
  • Fixed problem with new content being hidden by filters when car filters were applied in room settings before the patch
  • Small CPU performance optimizations (more coming soon)

Know Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slide is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R

Game Update (Patch Notes Beta 1.6.1) 

Physics

  • Improved driving behavior of Porsche 911 GT3 Cup (992) car

Tracks

Global

  • Created a system for replaceable banners on tracks

Hockenheimring

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Liveries

  • Added 13 Porsche Esports Carrera Cup Deutschland 2024 liveries

Game Update (Patch Notes Beta 1.6.0)

General Fixes

  • Fixed random physics crashes when joining servers

New content

  • Tracks
    • Added Michelin Raceway Road Atlanta (GP layout)
    • Added Daytona International Speedway® (Road Course layout)
  • Cars
    • Added Audi RS3 LMS
    • Added Hyundai Elantra N

Physics

  • Reworked driving behavior of all GT3 cars
  • Reworked driving behavior of Praga R1
  • Reworked driving behavior of Porsche 911 GT3 Cup (992)
  • Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
  • Changed gravel and grass material physics to make it harder to drive on it
  • Implemented V2 damage system for all cars available in the game
  • Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
  • Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
  • Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
  • Changed wheel blur calculations for better visual effect

Cars

General

  • Improved wheel blur effect visual quality
  • Fixed bad dithering on car window stickers
  • Fixed some random crashes caused by incorrect thread synchronization between game and physics
  • Mercedes AMG GT3
    • Fixed problem with low-res icons on car’s dashboard
    • Integrated new baseline setup:
  • Adjusted front dampers setting
  • Modified differential coast setting
  • BMW M4 GT3
    • Slightly reduced rear wing drag
    • Integrated new baseline setup:
      • Adjusted front dampers setting
      • Modified differential power setting
  • Porsche 911 GT3 R (992)
    • Changed RPM lights threshold to actually show the best levels to change gears

Tracks

General

  • Implemented system for opening / closing garage doors when players join / leave game server
  • Placed corner cut-detecting cones on all maps available in game
  • Improved sky and lighting quality on all maps
  • Improved foliage quality on all maps
  • Increased fence cull distances on all maps
  • Reduced grip levels on grass to make it slightly harder to drive two wheels on grass

Spa

  • Fixed grid start positioning
  • Changed track limits on turn 3
  • Fixed sausage curb mesh being stuck underground and generating collision issues

Nürburgring GP

  • Adjusted track limits
  • Fixed grid start positioning
  • Improved GPU performance

Gameplay features

  • Implemented badges feature
  • Implemented a simplified first version of rolling start procedure.
  • Improved algorithms for calculating time gained on corner cut to increase its accuracy
  • Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
  • Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
  • Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
  • Implemented open lobbies feature
  • Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
  • Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
  • Reworked yellow flag zones system to fix some problems reported by players
  • Fixed problem with countdown time being included in telemetry data as part of first lap
  • Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
  • Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
  • Fixed problem with color correction for mirrors
  • Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
  • Fixed edge-case scenario where corner cuts system was reset on start/finish line
  • Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
  • Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
  • Added possibility do configure length of both countdowns used during rolling start procedure
  • Added possibility to define minimum distance between cars during rolling start procedure
  • Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
  • Added possibility to define max allowed speed and max allowed travel during grid start procedure
  • Fix yellow flag notification flickering when driving outside of track bounds

Input

  • Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
  • Added secondary gear-up and gear-down input actions
  • Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
  • Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
  • Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
  • Added more input presets and fixed some problems with input presets applying
  • Added possibility to enable/disable gamepad rumble in-game settings

Liveries

  • Added new Redline and Faze liveries provided by the teams
  • Updated Garage livery thumbnails
  • Fixed problems with BMW livery colors
  • Added R1 DreamHack Winter 2023 Liveries 

Audio

  • Improved Porsche 911 GT3 R (992) sounds
  • Improved Porsche 911 GT3 Cup (992) sounds
  • Improved Mercedes AMG GT3 sounds
  • Improved Praga R1 sounds
  • Improved Audi R8 LMS Evo II sounds
  • Optimized number of sounds playing at once by the audio system
  • Fixed some problems with disappearing sounds when playing or spectating
  • Fixes for sound bugs (missing sounds, wrong events etc.)

The new TCR cars are running on our new sound implementation system, which we will also use for all other cars in the future, expect more updates to audio in the future.

VFX

  • Lowered number of particles spawned during collisions

UI

  • Fixed some problems with UI refreshing in replays
  • Added scrollable texts in places where texts might overflow
  • Option selectors are looping when last option gets selected
  • Adjusted tire and brake temperatures display to show the data about temperatures more accurately
  • Implemented leaderboards menu
  • Improved how long strings are displayed on game UI
  • Implemented On HUD engine state indicators
  • Fixed some problems with replay / spectator UI
  • Adjusted penalty messages to always include time gained on corner cut
  • Added possibility to change opacity of proximity radar
  • Added possibility to quickly change slider values with keyboard / controller
  • Fixed problem with minimaps sometimes displaying markers for disconnected players
  • Fixed some problems with players not being able to navigate between tabs with mouse
  • “Press any key” popup on game launch can be closed with mouse click

Network

  • Improved collision behavior between cars when playing online

Spectator/Replay System

  • Improved accuracy of recorded replay data by better time synchronization between clients and server
  • Improved performance when spectating races
  • Improved performance when scrubbing replays
  • Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
  • Fixed issue with driver’s head being visible on interior camera during replay playback
  • Fix for disappearing audio when scrubbing between stages in replays
  • Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
  • Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
  • Changed replay naming convention to avoid problems with replay files being overridden

Known Issues

  • Rolling Start Limitations:
    • No UI to aid player in what their position/speed in the rolling start should be
    • UI position warning for P1 & P2 drivers can flicker 
  • If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
  • Garage will only display the “allowed” cars that are selected in the single player tab.
    • Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars. 

Game Update (Patch Notes Beta 1.4.0)

New content

  • Added Porsche 911 GT3 Cup (992)

Gameplay

  • Modified checkpoints detection code to improve accuracy of lap time calculation system

UI

  • Changed tabs order in main menu

Game Update (Patch Notes Beta 1.3.4)

General

  • Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
  • Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
  • Fixed problem with car wheels picking color from objects nearby
  • Increased max allowed connection bandwidth between server and clients

Liveries

  • Updated R1 liveries’ thumbnails
  • Fixed problem with Team Redline liveries not using correct IDs

Tracks

General

  • Updated banners on all available tracks

Nürburgring

  • Fixed problems with culling when using non-epic video settings

UI

  • In-game leaderboards can now show 15 players before switching to “compressed” mode
  • Incident points for followed player are not displayed to spectators
  • Fixed problem with yellow flag warning sometimes not displaying text correctly

Game Update (Patch Notes)

Game

Physics

  • Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
  • Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
  • Reduced rear wing drag for BMW M4 GT3 2022
  • Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
  • Fixed problems with misfunctioning auto clutch
  • Introduced 3 km/h minimum speed threshold to activate antilock brake system
  • Forced automatic clutch to be always enabled when automatic engine starter is enabled
  • Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module of gameplay options

Input

  • Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)

Tracks

Hockenheimring
  • Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)
Monza
  • Updated track bounds (finetuning all corridors to avoid false positives)
Nürburgring
  • Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
  • Fixed some problems with banners
Spa
  • Fixed problems with culling for some objects

Liveries

  • Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)

Sounds

  • Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume

Game Update (Patch Notes)

Game

  • Physics
    • Implemented Praga R1 physics
    • Implemented V1 damage system for all available cars
    • Changed upshift time for Porsche 911 GT3 R (992)
    • Equalised fuel consumption for all GT3 cars
    • Updated default setup files for all Beta-included GT3 cars
    • Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 R
  • Multiplayer
    • Reworked remote cars movement algorithm for better online multiplayer experience
    • Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start

  • Gameplay
    • Improved checkpoint times accuracy
    • Reworked corner cut detection systems for better flexibilities when giving penalties
    • Fixed bugs related to corner cutting

  • Input
    • Added predefined input profiles for some devices
    • Added possibility to turn car with mouse input

  • Spectator / replays
    • Improved replay and spectator functionalities for better visual experience

  • Animations
    • Improved driver animations

  • Audio
    • Fixed some issues with some sounds disappearing in certain conditions
    • Updated BMW M4 GT3 car sounds
    • Updated Porsche 911 GT3 R (992) sounds
    • Updated curb sounds
    • Added UI button sounds
    • Fixed some problems with Porsche 911 (992) GT3 R sounds
    • Fixed some problems with curb sounds
    • Fixed some problems with UI sounds
  • UI
    • Added timer showing how much time player has left to be ready before being disqualified from the race
    • Changed tire temperature display UI to show more accurate tire temps
    • Fixed some problems with player history menu
    • Fixed problem with clipping lists in lobbies
    • Loading screen should no longer stop animating in final stage of loading
    • Fixed displaying information about damage in contest preview
    • Fixed problem with damage multiplier in singleplayer being cleared for milestone builds

Art / Tracks / Car Visuals

  • Updated wheel rotation blur effect

Game Update (Patch Notes)

General
– Added possibility to join scheduled multiplayer races from the game
– Added race history screen to player profile
– Fixed problems with driver’s animations
– Fixed problems with loading screen disapperaring too quickly
– Added animation when new penalty is given to player
– Fixed some problems with displaying car mileage in game

Racetracks
– Optimisation and visual improvements