Game Update (Patch Notes Beta 1.8.2)

Changelog – 1.8.2

  • Improved the tire model of the Porsche 911 GT3 Cup, reminiscent of the version prior to the 1.8.0 update
  • Enhanced advertisement management for the community track branding
  • Implemented a feature to automatically repair visual damage upon returning to the pits

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.1)

Changelog – 1.8.1

  • Wiped all the leaderboards for all tracks with the MISSION R
  • Reduced power of the MISSION R
  • Disabled “Quali” mode of the MISSION R for the time being
    This mode will be enabled in a later patch again

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.0)

Check out the full patch notes for Beta Update 1.8.0 here.

New content

  • Added Goodwood Hillclimb Track
  • Added Porsche Mission R Car

New features

  • Implemented Time Trial mode
  • Added day-night cycle system for Spa-Francorchamps track.
    •  More tracks featuring full night time coming with future updates.
  • Implemented proper car lights for all available cars
  • Implemented car brakes heating visuals on brake discs
  • Implemented tire deformation and wear visuals
  • Implemented lock to horizon feature
  • Integrated Intel XeSS upscaling technology
  • Integrated Nvidia Reflex technology
  • Integrated Nvidia Frame Generation technology

General

  • Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
  • Updated Nvidia DLSS to v.3.5
  • Improved overall game CPU performance and scaling with increasing number of cars on track
  • Improved frame rate stability for smoother experience
  • Improved server performance
  • Removed an option to set mirrors FPS
  • Added a possibility to change an email address assigned to account in the player profile page
  • Added Sharpness setting in Video Settings

Cars

  • BMW M4 GT3
    • Corrected aero balance
  • Porsche 911 GT3 R (992)
    • Corrected top end torque
  • All cars have had their shift lights corrected
  • All cars now have more drag

Physics

  • Improved GT3 tires behavior
    • More consistent grip
    • Reworked slip curve
    • Better tire cooling (Tires now last longer)

The changes to the GT3 tires are part of larger rework coming in a future update.

  • Using telemetry output will no longer affect CPU performance

Gameplay

  • Added possibility to perform actions during a locked-input countdown procedure
    • It is now possible to change TC, BB and ABS while waiting for countdown
  • Implemented in-game pause when player enters in-game menu in single player mode
  • Implemented pit lane lights
  • Improved wheel blur visual quality

SFX

  • Implemented tire lock up sounds for all cars

Input

  • Updated provided wheel presets:
    • Fanatec Podium DD1
    • Fanatec Podium DD2
    • Fanatec CS DD
    • Fanatec CS DD+
    • Fanatec CSL DD
    • Gamepad Preset 
    • Logitech G29
    • Moza R5
    • Moza R9 
    • Simucube 2.0 Pro 
    • Thrustmaster T300RS
  • Added a system to detect your hardware and match it with an existing default preset

UI

  • Added possibility to select favorite cameras in spectator mode
  • Added a possibility to set transparency for some modules in HUD layout editor
  • Added device-based button display on game UI
  • Updated splash screen

Bug Fixes

  • Fixed some problems with game servers sometimes not starting because of timeouts
  • Fixed problem with direct input wheel presets detection not working on game boot
  • Fixed some problems with car dashboards displaying invalid values in some cases
  • Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
  • Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
  • Fixed problem with on-track marshals sometimes not waving flags correctly
  • Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
  • Fixed some problems with players being penalized for no reason during a rolling start procedure
  • Fixed some penalties-related bugs occurring when player enters or exits pit lane
  • Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
  • Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
  • Fixed some problems with holding buttons in menus leading to unexpected behavior
  • Fixed problem with cars in garage sometimes being flipped on their roofs
  • Fixed problem with losing UI focus in some cases
  • Fixed problem with “choppy” impression when looking at credits screen scroll animation
  • Added missing default controller bindings for garage view
  • Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
  • Fixed a few typos in the UI
  • Fixed grass being too slippery

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.7.3) 

Check out the full patch notes for Beta Update 1.7.3 here.

Changes

Tracks

Orchard Road

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Road Atlanta

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual
  • Gameplay end condition sometimes does not trigger resulting in players being told to do an additional lap after race is completed

Game Update (Patch Notes Beta 1.7.2) 

Check out the full patch notes for Beta Update 1.7.2 here.

Changes

General

  • Removed Porsche Mission R Safety Car standing in pit exit.

Tracks

Autodromo Nazionale Monza

  • Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual

Game Update (Patch Notes Beta 1.7.1) 

Check out the full patch notes for Beta Update 1.7.1 here.

Changes

Cars

  • Updated Porsche Esports Carrera Cup Deutschland 2024 liveries

Tracks

Circuit de Spa-Francorchamps

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Autodromo Nazionale Monza

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs

Game Update (Patch Notes Beta 1.7.0)

New content

  • Added Orchard Road Street Circuit
  • Added beta liveries

Physics

General

  • Fixed problem with cars shaking it out on the grid

Porsche 911 GT3 Cup (992)

  • Fixed issues with car setup which made the car faster than expected

Gameplay features

  • Implemented Leagues

Tracks

  • Fixed problems with stuttering happening on some maps due to light updates

UI

  • Changed main menu layout
  • Changed UI background images
  • Changed in-game loading screen background and layout

General

  • Added in-game credits
  • Fixed problem with yellow flag indicator sometimes blinking
  • Fixed some problems with car lights not working correctly in some cases
  • Fixed problem with new content being hidden by filters when car filters were applied in room settings before the patch
  • Small CPU performance optimizations (more coming soon)

Know Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slide is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R

Game Update (Patch Notes Beta 1.6.1) 

Physics

  • Improved driving behavior of Porsche 911 GT3 Cup (992) car

Tracks

Global

  • Created a system for replaceable banners on tracks

Hockenheimring

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Liveries

  • Added 13 Porsche Esports Carrera Cup Deutschland 2024 liveries

Game Update (Patch Notes Beta 1.6.0)

General Fixes

  • Fixed random physics crashes when joining servers

New content

  • Tracks
    • Added Michelin Raceway Road Atlanta (GP layout)
    • Added Daytona International Speedway® (Road Course layout)
  • Cars
    • Added Audi RS3 LMS
    • Added Hyundai Elantra N

Physics

  • Reworked driving behavior of all GT3 cars
  • Reworked driving behavior of Praga R1
  • Reworked driving behavior of Porsche 911 GT3 Cup (992)
  • Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
  • Changed gravel and grass material physics to make it harder to drive on it
  • Implemented V2 damage system for all cars available in the game
  • Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
  • Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
  • Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
  • Changed wheel blur calculations for better visual effect

Cars

General

  • Improved wheel blur effect visual quality
  • Fixed bad dithering on car window stickers
  • Fixed some random crashes caused by incorrect thread synchronization between game and physics
  • Mercedes AMG GT3
    • Fixed problem with low-res icons on car’s dashboard
    • Integrated new baseline setup:
  • Adjusted front dampers setting
  • Modified differential coast setting
  • BMW M4 GT3
    • Slightly reduced rear wing drag
    • Integrated new baseline setup:
      • Adjusted front dampers setting
      • Modified differential power setting
  • Porsche 911 GT3 R (992)
    • Changed RPM lights threshold to actually show the best levels to change gears

Tracks

General

  • Implemented system for opening / closing garage doors when players join / leave game server
  • Placed corner cut-detecting cones on all maps available in game
  • Improved sky and lighting quality on all maps
  • Improved foliage quality on all maps
  • Increased fence cull distances on all maps
  • Reduced grip levels on grass to make it slightly harder to drive two wheels on grass

Spa

  • Fixed grid start positioning
  • Changed track limits on turn 3
  • Fixed sausage curb mesh being stuck underground and generating collision issues

Nürburgring GP

  • Adjusted track limits
  • Fixed grid start positioning
  • Improved GPU performance

Gameplay features

  • Implemented badges feature
  • Implemented a simplified first version of rolling start procedure.
  • Improved algorithms for calculating time gained on corner cut to increase its accuracy
  • Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
  • Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
  • Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
  • Implemented open lobbies feature
  • Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
  • Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
  • Reworked yellow flag zones system to fix some problems reported by players
  • Fixed problem with countdown time being included in telemetry data as part of first lap
  • Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
  • Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
  • Fixed problem with color correction for mirrors
  • Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
  • Fixed edge-case scenario where corner cuts system was reset on start/finish line
  • Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
  • Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
  • Added possibility do configure length of both countdowns used during rolling start procedure
  • Added possibility to define minimum distance between cars during rolling start procedure
  • Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
  • Added possibility to define max allowed speed and max allowed travel during grid start procedure
  • Fix yellow flag notification flickering when driving outside of track bounds

Input

  • Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
  • Added secondary gear-up and gear-down input actions
  • Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
  • Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
  • Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
  • Added more input presets and fixed some problems with input presets applying
  • Added possibility to enable/disable gamepad rumble in-game settings

Liveries

  • Added new Redline and Faze liveries provided by the teams
  • Updated Garage livery thumbnails
  • Fixed problems with BMW livery colors
  • Added R1 DreamHack Winter 2023 Liveries 

Audio

  • Improved Porsche 911 GT3 R (992) sounds
  • Improved Porsche 911 GT3 Cup (992) sounds
  • Improved Mercedes AMG GT3 sounds
  • Improved Praga R1 sounds
  • Improved Audi R8 LMS Evo II sounds
  • Optimized number of sounds playing at once by the audio system
  • Fixed some problems with disappearing sounds when playing or spectating
  • Fixes for sound bugs (missing sounds, wrong events etc.)

The new TCR cars are running on our new sound implementation system, which we will also use for all other cars in the future, expect more updates to audio in the future.

VFX

  • Lowered number of particles spawned during collisions

UI

  • Fixed some problems with UI refreshing in replays
  • Added scrollable texts in places where texts might overflow
  • Option selectors are looping when last option gets selected
  • Adjusted tire and brake temperatures display to show the data about temperatures more accurately
  • Implemented leaderboards menu
  • Improved how long strings are displayed on game UI
  • Implemented On HUD engine state indicators
  • Fixed some problems with replay / spectator UI
  • Adjusted penalty messages to always include time gained on corner cut
  • Added possibility to change opacity of proximity radar
  • Added possibility to quickly change slider values with keyboard / controller
  • Fixed problem with minimaps sometimes displaying markers for disconnected players
  • Fixed some problems with players not being able to navigate between tabs with mouse
  • “Press any key” popup on game launch can be closed with mouse click

Network

  • Improved collision behavior between cars when playing online

Spectator/Replay System

  • Improved accuracy of recorded replay data by better time synchronization between clients and server
  • Improved performance when spectating races
  • Improved performance when scrubbing replays
  • Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
  • Fixed issue with driver’s head being visible on interior camera during replay playback
  • Fix for disappearing audio when scrubbing between stages in replays
  • Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
  • Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
  • Changed replay naming convention to avoid problems with replay files being overridden

Known Issues

  • Rolling Start Limitations:
    • No UI to aid player in what their position/speed in the rolling start should be
    • UI position warning for P1 & P2 drivers can flicker 
  • If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
  • Garage will only display the “allowed” cars that are selected in the single player tab.
    • Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars. 

Game Update (Patch Notes Beta 1.4.0)

New content

  • Added Porsche 911 GT3 Cup (992)

Gameplay

  • Modified checkpoints detection code to improve accuracy of lap time calculation system

UI

  • Changed tabs order in main menu

Game Update (Patch Notes Beta 1.3.4)

General

  • Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
  • Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
  • Fixed problem with car wheels picking color from objects nearby
  • Increased max allowed connection bandwidth between server and clients

Liveries

  • Updated R1 liveries’ thumbnails
  • Fixed problem with Team Redline liveries not using correct IDs

Tracks

General

  • Updated banners on all available tracks

Nürburgring

  • Fixed problems with culling when using non-epic video settings

UI

  • In-game leaderboards can now show 15 players before switching to “compressed” mode
  • Incident points for followed player are not displayed to spectators
  • Fixed problem with yellow flag warning sometimes not displaying text correctly

Game Update (Patch Notes)

Game

Physics

  • Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
  • Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
  • Reduced rear wing drag for BMW M4 GT3 2022
  • Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
  • Fixed problems with misfunctioning auto clutch
  • Introduced 3 km/h minimum speed threshold to activate antilock brake system
  • Forced automatic clutch to be always enabled when automatic engine starter is enabled
  • Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module of gameplay options

Input

  • Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)

Tracks

Hockenheimring
  • Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)
Monza
  • Updated track bounds (finetuning all corridors to avoid false positives)
Nürburgring
  • Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
  • Fixed some problems with banners
Spa
  • Fixed problems with culling for some objects

Liveries

  • Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)

Sounds

  • Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume

Game Update (Patch Notes)

Game

  • Physics
    • Implemented Praga R1 physics
    • Implemented V1 damage system for all available cars
    • Changed upshift time for Porsche 911 GT3 R (992)
    • Equalised fuel consumption for all GT3 cars
    • Updated default setup files for all Beta-included GT3 cars
    • Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 R
  • Multiplayer
    • Reworked remote cars movement algorithm for better online multiplayer experience
    • Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start

  • Gameplay
    • Improved checkpoint times accuracy
    • Reworked corner cut detection systems for better flexibilities when giving penalties
    • Fixed bugs related to corner cutting

  • Input
    • Added predefined input profiles for some devices
    • Added possibility to turn car with mouse input

  • Spectator / replays
    • Improved replay and spectator functionalities for better visual experience

  • Animations
    • Improved driver animations

  • Audio
    • Fixed some issues with some sounds disappearing in certain conditions
    • Updated BMW M4 GT3 car sounds
    • Updated Porsche 911 GT3 R (992) sounds
    • Updated curb sounds
    • Added UI button sounds
    • Fixed some problems with Porsche 911 (992) GT3 R sounds
    • Fixed some problems with curb sounds
    • Fixed some problems with UI sounds
  • UI
    • Added timer showing how much time player has left to be ready before being disqualified from the race
    • Changed tire temperature display UI to show more accurate tire temps
    • Fixed some problems with player history menu
    • Fixed problem with clipping lists in lobbies
    • Loading screen should no longer stop animating in final stage of loading
    • Fixed displaying information about damage in contest preview
    • Fixed problem with damage multiplier in singleplayer being cleared for milestone builds

Art / Tracks / Car Visuals

  • Updated wheel rotation blur effect

Game Update (Patch Notes)

General
– Added possibility to join scheduled multiplayer races from the game
– Added race history screen to player profile
– Fixed problems with driver’s animations
– Fixed problems with loading screen disapperaring too quickly
– Added animation when new penalty is given to player
– Fixed some problems with displaying car mileage in game

Racetracks
– Optimisation and visual improvements