Fixed some problems with input focus not being handled correctly in pre-race and post-race screens previously blocking players from entering the race
Fixed some issues with fuel not being correctly shown on car dashboards after pit stops
Fixed some issues with image scaling in battle pass screens
Fixed quali times not showing up in quali standings table
Fixed so you get a promt asking if you are sure you want to leave the race from pit screen
Fixed an issue with mirror display settings not being updated while in-race
Known Issues
First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
Mini-map in Pit Screen can be hard to see the individual sectors
Pit Crew can be clipping on some tracks
Dashboard stickers can be hard to view inside the sticker manager on Hypercars
BMW M2 CS Racing – Engine audio not audible while in hood cam
Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard
Game Update (Patch Notes Early Access 1.12.1)
Bugfixes
Fixed some problems with input focus not being handled correctly in pre-race and post-race screens previously blocking players from entering the race
Fixed some issues with fuel not being correctly shown on car dashboards after pit stops
Fixed some issues with image scaling in battle pass screens
Fixed quali times not showing up in quali standings table
Fixed so you get a promt asking if you are sure you want to leave the race from pit screen
Fixed an issue with mirror display settings not being updated while in-race
Known Issues
First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
Mini-map in Pit Screen can be hard to see the individual sectors
Pit Crew can be clipping on some tracks
Dashboard stickers can be hard to view inside the sticker manager on Hypercars
BMW M2 CS Racing – Engine audio not audible while in hood cam
Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard
Game Update (Patch Notes Beta 1.11.2)
New Feature
Added a cooldown for contact penalties so you can’t recieve multiple penalties for contacts in quick succession
Small contact: 2 seconds
Medium contact: 5 seconds
Heavy contact: 7 seconds
Bugfixes
Fixed issue with Audi R8 LMS GT4 not playing sounds while using outside cameras
Changed default amount of fuel used by Aston Martin Vantage GT3 to 40 liters to match other GT3 cars’ setup
Fixed issue with refueling sometimes not being applied correctly during pit stops
Fixed some crashes occurring while playing or watching replays
Fixed issue with time trial ghost not showing up under certain conditions
Removed some inappropriate graffiti from Nürburgring Nordschleife
Fixed some issues with floating grass on Crest Da Cauras
Fixed some issues with on-track advertisements sometimes not scaling properly
Fixed Time Trial leaderboard to fill the page
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when loading into them
Time Trial delta is only shown when personal best time is set
Time Trial delta stops showing after you reset the Time Trial run
Time Trial ghost car doesn’t update after getting beaten
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Constant tire audio when performing a pitstop
Game Update (Patch Notes Beta 1.11.0)
New content
Added Crest Da Cauras track
Added Aston Martin Vantage GT3 car
Added Hockenheim night mode
New features
Added possibility to disable / enable volumetric clouds to adjust performance
Players in pit garage are now hidden from other players so they don’t disturb other player’s gameplay
Added possibility to launch the game with integrated GPUs when they are selected as preferred device in Windows settings
Added drag and downforce modifiers to balance of performance settings
Added possibility to update profile picture in the game
Performance
Reduced CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
Physics
More physics changes for Praga R1 to improve car’s drivability
Tools
Upgraded Unreal Engine to v5.4.4
Added support for AMD FSR 3.1 and integrated custom engine changes from AMD to improve quality of image displayed when FSR is used
Update XeSS to v1.4.8
Integrated Cammus API which sends some game telemetry data to Cammus-produced hardware
Sounds
Improved tire sounds
Replays
Added time dilation buttons to Replay Controls
Added car crash, gameplay stage start, corner cut and lap event generation when recording demo
Added event markers on Replay Controls timeline when viewing replay
Added replay event table to Spectator Overlay
Added lap and non-lap event buttons to Replay Controls
Added recording start and end buttons to Replay Controls
Overhauled the overall Replay Controls module look
UI
Reworked options menu for upscalers (Nvidia DLSS / AMD FSR / Intel XeSS) so all the settings which are depending on other settings selection are handled properly
Improved replay selection menu experience and added possibility to refresh the list of replays displayed
Added more detailed network performance stats to in-game HUD
Improved logic of time delta display to fix some issues with it on starting new laps
Added a popup which informs player about problems with accessing Founder’s store instead of displaying broken menu
Added button to reset HUD Layout to default value
Added clickable links to the game
Disabled radars in time trial mode
Added option to disable ghost car in time trial
Bugfixes
Fixed issue with live replays hanging after ~1h of recording
Fixed issue with automatic gearbox not working properly with e-motor bumpstart in LMDh cars
Fixed issue that electric vehicles were unable to shift to drive using automatic gearbox.
Fixed issue with electric cars being able to restore energy during pit stop
Fixed some issues with player’s car being able to move when player leaves it and enters spectator mode
Fixed problems with penalties for broken / disabled headlights sometimes not being received correctly by players
Fixed problems with some parts of maps sometimes not being loaded correctly when watching replays
Fixed issue with car headlights not being rendered correctly in mirrors
Fixed problems with safety car behavior when leaving to pits on Fuji
Fixed problem with DNFed / DNSed players sometimes being able to start gameplay
Fixed problems with shaky behavior sometimes happening when switching between cameras in spectator mode
Fixed bug with ghostcar reappearing after restarting time trials
Fixed problem with helicam sometimes starting from below the ground
Fixed problem with pit jack pistons being misaligned
Fixed issue with safety car not disabling lights when going back to pits
Fixed issue where player’s friends nationality was not displayed correctly in some cases
Fixed Contestants Table’s Gap/Interval column not changing its name when switching between gap / interval modes
Fix for default livery showing when entering livery being displayed in garage by default instead of the one selected by player
Fix for tower showing incorrect column names in spectator
Fixed issue with player short name sometimes not being clamped to 3 characters length
Fixed some issues with changing widget modes in HUD editor
Fixed a problem with pressing two buttons at the same time in credits locking player in loading screen
Fixed issue with scroll lists being activated by right mouse button
Fixed issue with game allowing too many characters in player’s name text box
Fuji International Speedway- Night system improvements
Daytona, Monza, Spa – outside tarmac improvements
All tracks – small foliage improvements
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when loading into them
Time Trial delta is only shown when personal best time is set
Time Trial delta stops showing after you reset the Time Trial run
Time Trial ghost car doesn’t update after getting beaten
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Constant tire audio when performing a pitstop
Game Update (Patch Notes Beta 1.10.0)
New Content
Added Jeddah Corniche Circuit
Cars
Added flares for track-placed light sources
Improved rotating wheel blur effect for all cars
GT3
Updated GT3 tires
Updated GT3 setups based on R1 players’ feedback
Mostly fixed odd steering feel of AMG
Updated TC/ABS settings of all GT3:s
No more Fire-ice effect of overheated tire for GT3
Fixed steep grip level drop-off at 85-80% remaining tire life
Balanced GT3:s aero performance
Balanced GT3:s power outputs
Increased and balanced GT3:s braking power
Modified final drive of all GT3:s (longer)
Added EWC advertisement presets for all tracks
Added EWC liveries for GT3 cars
GT4
Updated GT4 tires
Praga R1
Reworked Praga R1 physics for better driving experience
Reworked Suspension setup
Reworked Drivetrain setup
Set rear Differential to be Open
Adjusted Drag and Downforce distribution and overall strength
Adjusted gearing to make its nicer on most tracks
Updated Tire Parameters (issue remaining is that they are more prone to the fire-ice effect than GT3/GT4)
Hypercars
Updated BMW M Hybrid V8 default livery
UI
Added Rennsport app QR codes to main menu
Bugfixes
Fixed problem with remote player’s speed not matching local simulation speed and leading to ghost collisions between players
Improved side-to-side collisions so cars should no longer stick to each other
Fixed some problems with car audio getting buggy due to too high audio resource usage
Fixed problems with curbs on Daytona sometimes shooting cars in the air
Fixed problem with drainages at the exit of Monza’s T11 pulling player’s car when driving on them
Fix for Fuji’s T12 curb catapulting cars in the air in rare cases
Fixed issue with entry curb of Pouhon on Spa launching cars
Fixed issue with sausage curbs on Spa sometimes shooting cars in the air
Fixed problems with rolling start radar sometimes being “jumpy” and misaligned
Fixed problems with safety car sometimes loosing orientation when there are multiple rolling start races in one contest
Fixed crash sometimes occurring in safety car logic
Fixed problem with bump start procedure for Hypercars not being triggered correctly when using automatic shifting
Fixed issue with time trial results not being uploaded correctly in some scenarios
Fixed issue with “Finished” UI element sometimes transitioning between gameplay stages while watching replays
Removed possibility to switch between fullscreen modes with F11 due to unexpected behavior in some cases
Removed placeholder text being displayed in main menu as a tooltip
Fixed rare crash happening when saving telemetry files
Removed Goodwood from the list of quick play menu maps
Fixed issue with rank update screen sometimes showing infinite rank up animation
Fixed issue with Platinum 1 to Master rank up screen showing wrong icon
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
General
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Game Update (Patch Notes Beta 1.9.2)
Bugfixes
Fixed some issues with random physics engine crashes when player hits a wall with high speed
Fixed issues with random crashes and on-hit performance drops when driving with damage model enabled
Fixed problem with Porsche 911 GT3 R rennsport sometimes not being selectable in singleplayer
Improved rolling start radar update function for smoother visual experience
Fixed problem with automatic headlights assist not working correctly in some scenarios
Fixed some remaining problems with track branding on Nürburgring
Fixed crash which might occurred in rare cases when performing pit stops
Adjusted main menu layout
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
GT3 tires might feel a bit slippery *¹
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly still crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Additional Info *1 – Our current benchmark is the GT4 tires. We did not fully finish the GT3 just yet, so they will be further optimized over the next couple of weeks. As for now, this could result in a more “slidey” feeling.
Game Update (Patch Notes Beta 1.9.1)
Bugfixes
Implemented physics engine adjustments, which should prevent “broken” physics state from being spread between online servers
Fixed problem with game restart sometimes being required to acquire Founder’s pack content after buying it
Fixed some problems with wrong branding being used in some parts of Nürburgring Nordschleife
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Automtic Headlight assist doesn’t always trigger after stage transition
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Game Update (Patch Notes Beta 1.9.0)
New Content
Nürburgring Nordschleife (24h Layout)
Porsche 911 GT3 R rennsport
BMW M4 GT4
Audi R8 LMS GT4
New day-night system enabled tracks
Daytona
Monza
Track improvements
Increased foliage quality across all the existing tracks
Added flares for light sources placed on tracks
New Features
Implemented Founder’s Pack store
Implemented system for allowed driving assist synchronization. It can be used to equalize the settings between players in a multiplayer contest
Implemented Time or Laps Gameplay End Condition which allows to specify both time and laps limit for a gameplay stage. Gameplay ends after the first end condition is met.
Added possibility to cycle between headlights colors – Only used by Porsche 911 GT3 R rennsport for now
General
Implemented account experience system
Implemented player ranks system
Implemented friends system
Added possibility to change driving aids settings while in gameplay
Added motion blur toggle in video settings
Added cloud shadows toggle in video settings
Improved overall video quality of the game
Updated DLSS to version 3.7 and adjusted DLSS settings to achieve sharper image when driving
Updated XeSS to version 1.4
Optimized game’s netcode update frequency
Removed some unused assets from the memory to save some space
Tire Info in the HUD editor can now be toggled to show more detailed info for both tire & brake temperatures
Closed Beta Livery reward removed from the game
Closed Beta Winner Livery reward removed from the game
Physics
Reworked tires for all GT3 cars
Adjusted simulation parameters for all GT3 cars.
VR
Implemented v1 VR support in the game
Add -vr to Epic Launch Options to enable
UI
Upgraded Main menu’s “My Rennsport” tab visuals
Improved in-game tire status widget readability
In car menu automatic disable logic is no longer active while player is in pit lane
Updated in-game controller icons
Improved overall visuals for main menu screens
Updated loading screens
Simplified in-game car dashboard is now enabled by default
Spectator
Implemented helicopter camera for spectators
Improved overall spectator system logic for smoother experience
Bugfixes
Fixed issue with lap times sometimes being inconsistent across the whole race
Some lap times being different than race time
Fixed issue with scoring being messed up when players cross the finish line
Fixed issue with player delta being out of sync for a few seconds after player crosses S/F line
Fixed some cases where player progress (distance and percentage) on a lap was not updated correctly
Fixed problem with players disappearing from leaderboards table when they quit the game
Fixed issue with players receiving error message upon being disconnected from game servers which were closed gracefully
Fixed problem with checkpoints being triggered a little bit to early by cars
Fixed issue with the day-night system sometimes being out of sync for some players
Fixed some edge case issues occurring in pit stops system
Fixed some issues with dynamic in-game minimap sometimes not rotating correctly
Improved overall game stability
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Automtic Headlight assist doesn’t always trigger after stage transition
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Game Update (Patch Notes Beta 1.8.12)
Changelog
Disabled cloud shadows on Atlanta & Spa
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.11)
Bug Fixes
Fixed an issue with laps not always being registered on Road Atlanta
Potential fix for time of day simulation not being replicated correctly to all clients
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.10)
Bug Fixes
Moved rolling start position for P1 on Hockenheimring to right sid
Moved rolling start position for P1 on Spa to right side
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.9)
Bug Fixes
Potential fix for DirectX12-related crashes
Clouds are now no longer random and the same positioning for all clients in online races
Fix to player laps being invalidated on stage transition
Restored Brake Temperature reset to ambient temperature upon crossing the line when wear and temperature reset is enabled
Improved spectator performance
Removed “End on crossing finish line” UI banner
Fixed an issue with DSQ players being sorted as better than DNF’d players
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.5)
New content
Added Fuji Speedway track
Grand Prix layout
Added new car: Porsche 963
Added new car: BMW M Hybrid V8
New features
Added Pitstop mechanics
In the current version pitstops are without any pit crew or animations, these will be included in a future update
Added multi-class race mechanics
Added safety car to rolling starts
General
Implemented new suspension animation system for better visual experience of car suspension workings
Changed DLSS preset settings to reduce problems with “ghosting” behind cars when moving fast
Gameplay
Improved rolling start logic
SFX
Implemented electric motor sounds logic
Damage
Implemented damaged parts replication and improved overall damage system
UI
Implemented relative track positions table on in-game UI
Implemented rolling start radar
Implemented per-class game summary screen
Added tire wear to game HUD
Adjusted fuel remaining display to show how many laps player has left before running out of fuel
Added damage status to in-game HUD
Improved experience when binding controls in the input settings screen
New day-night system Updated
Road Atlanta
Fuji Speedway
More tracks getting the night time treatment in a future update.
Bug Fixes
Fixed problem with Fanatec wheels sometimes not being recognized correctly by the game
Fixed issue with first flying lap sometimes being invalidated for players for no reason
Fixed bug with players receiving pit speed limit penalty just after exiting pit lane
Fixed some crashes occurring when scrubbing replays
Fixed some problems with day/night system giving random light changes when joining a server
Fixed some problems with engine / ignition sounds
Fixed potential crashes occurring by incorrect drafting-related structures initialization in physics engine
Fixed problem with time trials sometimes giving black flag penalty when they shouldn’t
Fixed issue with game giving more incident points than a max value allowed in contest settings
Fixed issue with lap times sometimes showing last 2 fractional digits instead of first 2 instead
Fixed bug with players receiving DSQ when standing in pit garage at night
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Potential client crash related to DirectX12
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.3)
Changelog 1.8.3
GT3 Cars
Reworked Tire compounds to improve driving characteristics
New default setups for all cars
Balancing out of the box performance of all cars
Adjusted steering feel
Adjustment to TC behaviour
Increased Tire pressure to improve tire simulation stability
While revamping the tire system and fine-tuning their behavior in the physics engine, we discovered that the tire construction was weaker than expected, and increasing the tire pressure increased tire performance and stability. Consequently, we’ve temporarily adjusted tire pressure to approximate these desired results. Currently, in-game tire pressure reads around ≈2.50 bar, equivalent to approximately ≈1.7/1.8 in real-world behavior. Our engineering team plans to address this discrepancy in a future patch, but for now, a pressure reading of ≈2.50 indicates optimal performance. We’d also like to add a little bit of an explanation for the Force Feedback settings, as those have even more impact now!
Max Wheel Torque Capability This parameter determines the extent of the linear response range for force feedback (FFB). Adjusting this setting allows you to address instances of excessive clipping in the force feedback. Increasing the value can alleviate clipping, while decreasing it may reduce occurrences of clipping. Notably, it doesn’t directly correspond to the torque capacity of your wheelbase.
Sensitivity This setting determines the linearity of the force feedback. A value of 100 maintains linearity, while values below 100 introduce a cubic curve effect, reducing force feedback for subtle details similar to power steering in cars. Values above 100 create a more logarithmic response, enhancing the amplification of minor vibrations and road nuances.
Green = 200% sensitivity Blue = 100% sensitivity Red = 0% sensitivity
We’d advise to just play around with those settings a bit to find something that works best for you!
Game Update (Patch Notes Beta 1.8.2)
Changelog – 1.8.2
Improved the tire model of the Porsche 911 GT3 Cup, reminiscent of the version prior to the 1.8.0 update
Enhanced advertisement management for the community track branding
Implemented a feature to automatically repair visual damage upon returning to the pits
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.1)
Changelog – 1.8.1
Wiped all the leaderboards for all tracks with the MISSION R
Reduced power of the MISSION R
Disabled “Quali” mode of the MISSION R for the time being This mode will be enabled in a later patch again
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.0)
Check out the full patch notes for Beta Update 1.8.0 here.
New content
Added Goodwood Hillclimb Track
Added Porsche Mission R Car
New features
Implemented Time Trial mode
Added day-night cycle system for Spa-Francorchamps track.
More tracks featuring full night time coming with future updates.
Implemented proper car lights for all available cars
Implemented car brakes heating visuals on brake discs
Implemented tire deformation and wear visuals
Implemented lock to horizon feature
Integrated Intel XeSS upscaling technology
Integrated Nvidia Reflex technology
Integrated Nvidia Frame Generation technology
General
Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
Updated Nvidia DLSS to v.3.5
Improved overall game CPU performance and scaling with increasing number of cars on track
Improved frame rate stability for smoother experience
Improved server performance
Removed an option to set mirrors FPS
Added a possibility to change an email address assigned to account in the player profile page
Added Sharpness setting in Video Settings
Cars
BMW M4 GT3
Corrected aero balance
Porsche 911 GT3 R (992)
Corrected top end torque
All cars have had their shift lights corrected
All cars now have more drag
Physics
Improved GT3 tires behavior
More consistent grip
Reworked slip curve
Better tire cooling (Tires now last longer)
The changes to the GT3 tires are part of larger rework coming in a future update.
Using telemetry output will no longer affect CPU performance
Gameplay
Added possibility to perform actions during a locked-input countdown procedure
It is now possible to change TC, BB and ABS while waiting for countdown
Implemented in-game pause when player enters in-game menu in single player mode
Implemented pit lane lights
Improved wheel blur visual quality
SFX
Implemented tire lock up sounds for all cars
Input
Updated provided wheel presets:
Fanatec Podium DD1
Fanatec Podium DD2
Fanatec CS DD
Fanatec CS DD+
Fanatec CSL DD
Gamepad Preset
Logitech G29
Moza R5
Moza R9
Simucube 2.0 Pro
Thrustmaster T300RS
Added a system to detect your hardware and match it with an existing default preset
UI
Added possibility to select favorite cameras in spectator mode
Added a possibility to set transparency for some modules in HUD layout editor
Added device-based button display on game UI
Updated splash screen
Bug Fixes
Fixed some problems with game servers sometimes not starting because of timeouts
Fixed problem with direct input wheel presets detection not working on game boot
Fixed some problems with car dashboards displaying invalid values in some cases
Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
Fixed problem with on-track marshals sometimes not waving flags correctly
Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
Fixed some problems with players being penalized for no reason during a rolling start procedure
Fixed some penalties-related bugs occurring when player enters or exits pit lane
Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
Fixed some problems with holding buttons in menus leading to unexpected behavior
Fixed problem with cars in garage sometimes being flipped on their roofs
Fixed problem with losing UI focus in some cases
Fixed problem with “choppy” impression when looking at credits screen scroll animation
Added missing default controller bindings for garage view
Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
Fixed a few typos in the UI
Fixed grass being too slippery
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.7.3)
Check out the full patch notes for Beta Update 1.7.3 here.
Changes
Tracks
Orchard Road
Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Road Atlanta
Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Loading into Replay menu can take longer than usual
Gameplay end condition sometimes does not trigger resulting in players being told to do an additional lap after race is completed
Game Update (Patch Notes Beta 1.7.2)
Check out the full patch notes for Beta Update 1.7.2 here.
Changes
General
Removed Porsche Mission R Safety Car standing in pit exit.
Tracks
Autodromo Nazionale Monza
Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Loading into Replay menu can take longer than usual
Game Update (Patch Notes Beta 1.7.1)
Check out the full patch notes for Beta Update 1.7.1 here.
Changes
Cars
Updated Porsche Esports Carrera Cup Deutschland 2024 liveries
Tracks
Circuit de Spa-Francorchamps
Created Porsche Esports Carrera Cup Deutschland 2024 track banners.
Autodromo Nazionale Monza
Created Porsche Esports Carrera Cup Deutschland 2024 track banners.
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Game Update (Patch Notes Beta 1.7.0)
New content
Added Orchard Road Street Circuit
Added beta liveries
Physics
General
Fixed problem with cars shaking it out on the grid
Porsche 911 GT3 Cup (992)
Fixed issues with car setup which made the car faster than expected
Gameplay features
Implemented Leagues
Tracks
Fixed problems with stuttering happening on some maps due to light updates
UI
Changed main menu layout
Changed UI background images
Changed in-game loading screen background and layout
General
Added in-game credits
Fixed problem with yellow flag indicator sometimes blinking
Fixed some problems with car lights not working correctly in some cases
Fixed problem with new content being hidden by filters when car filters were applied in room settings before the patch
Small CPU performance optimizations (more coming soon)
Know Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slide is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Game Update (Patch Notes Beta 1.6.1)
Physics
Improved driving behavior of Porsche 911 GT3 Cup (992) car
Tracks
Global
Created a system for replaceable banners on tracks
Hockenheimring
Created Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Liveries
Added 13 Porsche Esports Carrera Cup Deutschland 2024 liveries
Game Update (Patch Notes Beta 1.6.0)
General Fixes
Fixed random physics crashes when joining servers
New content
Tracks
Added Michelin Raceway Road Atlanta (GP layout)
Added Daytona International Speedway® (Road Course layout)
Cars
Added Audi RS3 LMS
Added Hyundai Elantra N
Physics
Reworked driving behavior of all GT3 cars
Reworked driving behavior of Praga R1
Reworked driving behavior of Porsche 911 GT3 Cup (992)
Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
Changed gravel and grass material physics to make it harder to drive on it
Implemented V2 damage system for all cars available in the game
Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
Changed wheel blur calculations for better visual effect
Cars
General
Improved wheel blur effect visual quality
Fixed bad dithering on car window stickers
Fixed some random crashes caused by incorrect thread synchronization between game and physics
Mercedes AMG GT3
Fixed problem with low-res icons on car’s dashboard
Integrated new baseline setup:
Adjusted front dampers setting
Modified differential coast setting
BMW M4 GT3
Slightly reduced rear wing drag
Integrated new baseline setup:
Adjusted front dampers setting
Modified differential power setting
Porsche 911 GT3 R (992)
Changed RPM lights threshold to actually show the best levels to change gears
Tracks
General
Implemented system for opening / closing garage doors when players join / leave game server
Placed corner cut-detecting cones on all maps available in game
Improved sky and lighting quality on all maps
Improved foliage quality on all maps
Increased fence cull distances on all maps
Reduced grip levels on grass to make it slightly harder to drive two wheels on grass
Spa
Fixed grid start positioning
Changed track limits on turn 3
Fixed sausage curb mesh being stuck underground and generating collision issues
Nürburgring GP
Adjusted track limits
Fixed grid start positioning
Improved GPU performance
Gameplay features
Implemented badges feature
Implemented a simplified first version of rolling start procedure.
Improved algorithms for calculating time gained on corner cut to increase its accuracy
Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
Implemented open lobbies feature
Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
Reworked yellow flag zones system to fix some problems reported by players
Fixed problem with countdown time being included in telemetry data as part of first lap
Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
Fixed problem with color correction for mirrors
Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
Fixed edge-case scenario where corner cuts system was reset on start/finish line
Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
Added possibility do configure length of both countdowns used during rolling start procedure
Added possibility to define minimum distance between cars during rolling start procedure
Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
Added possibility to define max allowed speed and max allowed travel during grid start procedure
Fix yellow flag notification flickering when driving outside of track bounds
Input
Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
Added secondary gear-up and gear-down input actions
Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
Added more input presets and fixed some problems with input presets applying
Added possibility to enable/disable gamepad rumble in-game settings
Liveries
Added new Redline and Faze liveries provided by the teams
Updated Garage livery thumbnails
Fixed problems with BMW livery colors
Added R1 DreamHack Winter 2023 Liveries
Audio
Improved Porsche 911 GT3 R (992) sounds
Improved Porsche 911 GT3 Cup (992) sounds
Improved Mercedes AMG GT3 sounds
Improved Praga R1 sounds
Improved Audi R8 LMS Evo II sounds
Optimized number of sounds playing at once by the audio system
Fixed some problems with disappearing sounds when playing or spectating
Fixes for sound bugs (missing sounds, wrong events etc.)
The new TCR cars are running on our new sound implementation system, which we will also use for all other cars in the future, expect more updates to audio in the future.
VFX
Lowered number of particles spawned during collisions
UI
Fixed some problems with UI refreshing in replays
Added scrollable texts in places where texts might overflow
Option selectors are looping when last option gets selected
Adjusted tire and brake temperatures display to show the data about temperatures more accurately
Implemented leaderboards menu
Improved how long strings are displayed on game UI
Implemented On HUD engine state indicators
Fixed some problems with replay / spectator UI
Adjusted penalty messages to always include time gained on corner cut
Added possibility to change opacity of proximity radar
Added possibility to quickly change slider values with keyboard / controller
Fixed problem with minimaps sometimes displaying markers for disconnected players
Fixed some problems with players not being able to navigate between tabs with mouse
“Press any key” popup on game launch can be closed with mouse click
Network
Improved collision behavior between cars when playing online
Spectator/Replay System
Improved accuracy of recorded replay data by better time synchronization between clients and server
Improved performance when spectating races
Improved performance when scrubbing replays
Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
Fixed issue with driver’s head being visible on interior camera during replay playback
Fix for disappearing audio when scrubbing between stages in replays
Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
Changed replay naming convention to avoid problems with replay files being overridden
Known Issues
Rolling Start Limitations:
No UI to aid player in what their position/speed in the rolling start should be
UI position warning for P1 & P2 drivers can flicker
If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
Garage will only display the “allowed” cars that are selected in the single player tab.
Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars.
Game Update (Patch Notes Beta 1.4.0)
New content
Added Porsche 911 GT3 Cup (992)
Gameplay
Modified checkpoints detection code to improve accuracy of lap time calculation system
UI
Changed tabs order in main menu
Game Update (Patch Notes Beta 1.3.4)
General
Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
Fixed problem with car wheels picking color from objects nearby
Increased max allowed connection bandwidth between server and clients
Liveries
Updated R1 liveries’ thumbnails
Fixed problem with Team Redline liveries not using correct IDs
Tracks
General
Updated banners on all available tracks
Nürburgring
Fixed problems with culling when using non-epic video settings
UI
In-game leaderboards can now show 15 players before switching to “compressed” mode
Incident points for followed player are not displayed to spectators
Fixed problem with yellow flag warning sometimes not displaying text correctly
Game Update (Patch Notes)
Game
Physics
Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
Reduced rear wing drag for BMW M4 GT3 2022
Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
Fixed problems with misfunctioning auto clutch
Introduced 3 km/h minimum speed threshold to activate antilock brake system
Forced automatic clutch to be always enabled when automatic engine starter is enabled
Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module of gameplay options
Input
Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)
Tracks
Hockenheimring
Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)
Monza
Updated track bounds (finetuning all corridors to avoid false positives)
Nürburgring
Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
Fixed some problems with banners
Spa
Fixed problems with culling for some objects
Liveries
Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)
Sounds
Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume
Game Update (Patch Notes)
Game
Physics
Implemented Praga R1 physics
Implemented V1 damage system for all available cars
Changed upshift time for Porsche 911 GT3 R (992)
Equalised fuel consumption for all GT3 cars
Updated default setup files for all Beta-included GT3 cars
Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 R
Multiplayer
Reworked remote cars movement algorithm for better online multiplayer experience
Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start
Gameplay
Improved checkpoint times accuracy
Reworked corner cut detection systems for better flexibilities when giving penalties
Fixed bugs related to corner cutting
Input
Added predefined input profiles for some devices
Added possibility to turn car with mouse input
Spectator / replays
Improved replay and spectator functionalities for better visual experience
Animations
Improved driver animations
Audio
Fixed some issues with some sounds disappearing in certain conditions
Updated BMW M4 GT3 car sounds
Updated Porsche 911 GT3 R (992) sounds
Updated curb sounds
Added UI button sounds
Fixed some problems with Porsche 911 (992) GT3 R sounds
Fixed some problems with curb sounds
Fixed some problems with UI sounds
UI
Added timer showing how much time player has left to be ready before being disqualified from the race
Changed tire temperature display UI to show more accurate tire temps
Fixed some problems with player history menu
Fixed problem with clipping lists in lobbies
Loading screen should no longer stop animating in final stage of loading
Fixed displaying information about damage in contest preview
Fixed problem with damage multiplier in singleplayer being cleared for milestone builds
Art / Tracks / Car Visuals
Updated wheel rotation blur effect
Game Update (Patch Notes)
General – Added possibility to join scheduled multiplayer races from the game – Added race history screen to player profile – Fixed problems with driver’s animations – Fixed problems with loading screen disapperaring too quickly – Added animation when new penalty is given to player – Fixed some problems with displaying car mileage in game
Racetracks – Optimisation and visual improvements
RACING GAME
ULTRA REALISTIC RACING – ACCESSIBLE TO ANYONE
For Racers. From Racers.
It’s our obsession to create the perfect racing game with you. Ready for ultra-realistic sim racing but also fun to drive. We know that it is a long journey to reach this goal. But we are determined to get there together with our community.
Latest technology without limiting legacy
We believe in technological advancement and modern software architecture that enables us to take the next step in virtual racing experiences. This creates stunning behind-the-wheel graphics and a wide range of options for user-generated content as an interactive community.
Automotive and game development experts join forces
We want to inspire with a bold combination of driving physics developed and validated by experts within the automotive industry and combined with custom Unreal Engine 5 graphics.
ESPORTS
SETTING THE STAGE FOR A NEW GENERATION OF ATHLETES
ESL and RENNSPORT are launching the ESL R1
ESL as the world leader in Esports is now ready for professional sim racing. In collaboration with RENNSPORT we are launching ESL R1: Racing Released which has been developed with the requirements of Esports in mind from the very start.
Athletes and teams are the core of every sport
ESL, “where everybody can be somebody” and RENNSPORT are a perfect fit for a sporting system with low entry barriers and a vivid dream to become a professional athlete or even a star of the sport. A competition system for athletes and teams with pure sportsmanship, long-term perspective and economic appeal.
Technology drives attention to a sport that truly deserves it
We believe in evolving the fascination about our sport and driving sustainable growth by introducing modern technology for audience interaction, professional broadcasting tools and easy to share highlight clips.
REAL DIGITAL OWNERSHIP
A PLATFORM WITH MUCH MORE POTENTIAL
Your sweat, your tears, your ownership
You invest your time, spend money on your hobby – and what’s yours in the end? Everything! With RENNSPORT you can build your own legacy with individual cars, custom tracks and much more.
Technology enables engagement and growth
We build technology that bridges the gap between professional athletes, amateur racers, sports enthusiasts, collectors and many more. In a nutshell, a place for like-minded people with a shared passion.
Tool kits for the modding community
Our goal is to give our community the tools to enhance RENNSPORT with great user-generated content and let their creativity run wild.
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