New Content
- Added Jeddah Corniche Circuit
Cars
- Added flares for track-placed light sources
- Improved rotating wheel blur effect for all cars
GT3
- Updated GT3 tires
- Updated GT3 setups based on R1 players’ feedback
- Mostly fixed odd steering feel of AMG
- Updated TC/ABS settings of all GT3:s
- No more Fire-ice effect of overheated tire for GT3
- Fixed steep grip level drop-off at 85-80% remaining tire life
- Balanced GT3:s aero performance
- Balanced GT3:s power outputs
- Increased and balanced GT3:s braking power
- Modified final drive of all GT3:s (longer)
- Added EWC advertisement presets for all tracks
- Added EWC liveries for GT3 cars
GT4
- Updated GT4 tires
Praga R1
- Reworked Praga R1 physics for better driving experience
- Reworked Suspension setup
- Reworked Drivetrain setup
- Set rear Differential to be Open
- Adjusted Drag and Downforce distribution and overall strength
- Adjusted gearing to make its nicer on most tracks
- Updated Tire Parameters (issue remaining is that they are more prone to the fire-ice effect than GT3/GT4)
Hypercars
- Updated BMW M Hybrid V8 default livery
UI
- Added Rennsport app QR codes to main menu
Bugfixes
- Fixed problem with remote player’s speed not matching local simulation speed and leading to ghost collisions between players
- Improved side-to-side collisions so cars should no longer stick to each other
- Fixed some problems with car audio getting buggy due to too high audio resource usage
- Fixed problems with curbs on Daytona sometimes shooting cars in the air
- Fixed problem with drainages at the exit of Monza’s T11 pulling player’s car when driving on them
- Fix for Fuji’s T12 curb catapulting cars in the air in rare cases
- Fixed issue with entry curb of Pouhon on Spa launching cars
- Fixed issue with sausage curbs on Spa sometimes shooting cars in the air
- Fixed problems with rolling start radar sometimes being “jumpy” and misaligned
- Fixed problems with safety car sometimes loosing orientation when there are multiple rolling start races in one contest
- Fixed crash sometimes occurring in safety car logic
- Fixed problem with bump start procedure for Hypercars not being triggered correctly when using automatic shifting
- Fixed issue with time trial results not being uploaded correctly in some scenarios
- Fixed issue with “Finished” UI element sometimes transitioning between gameplay stages while watching replays
- Removed possibility to switch between fullscreen modes with F11 due to unexpected behavior in some cases
- Removed placeholder text being displayed in main menu as a tooltip
- Fixed rare crash happening when saving telemetry files
- Removed Goodwood from the list of quick play menu maps
- Fixed issue with rank update screen sometimes showing infinite rank up animation
- Fixed issue with Platinum 1 to Master rank up screen showing wrong icon
Known Issues
VR
- No default settings
- Flickering when loading into level
- Some menus don’t work in VR
- No mouse support
- UI colour is offset in-game
- Camera position slightly offset
General
- Spectator engine audio can be missing
- Rank can still be affected if the server/client crashes
- Going back to pits on Orchard Road can trigger a pit stop
- Using Vulkan can cause the game to crash
- Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
- Replays can crash when scrolling through longer replays
- Time Trial delta is only shown when personal best time is set
- Ghost car does not move in Time Trial Replays
- In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
- Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
- Porsche Mission R has the wrong TC sound, fix in future patch
- Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase