Bugfixes
- Fixed some issues with random physics engine crashes when player hits a wall with high speed
- Fixed issues with random crashes and on-hit performance drops when driving with damage model enabled
- Fixed problem with Porsche 911 GT3 R rennsport sometimes not being selectable in singleplayer
- Improved rolling start radar update function for smoother visual experience
- Fixed problem with automatic headlights assist not working correctly in some scenarios
- Fixed some remaining problems with track branding on Nürburgring
- Fixed crash which might occurred in rare cases when performing pit stops
- Adjusted main menu layout
Known Issues
- VR
- No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
- Spectator engine audio can be missing
- GT3 tires might feel a bit slippery *¹
- Rank can still be affected if the server/client crashes
- Going back to pits on Orchard Road can trigger a pit stop
- Using Vulkan can cause the game to crash
- Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
- Replays can crash when scrolling through longer replays
- Time Trial delta is only shown when personal best time is set
- Ghost car does not move in Time Trial Replays
- In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly still crash the physics engine. Restart your client if this happens.
- Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
- Porsche Mission R has the wrong TC sound, fix in future patch
- Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Additional Info *1 – Our current benchmark is the GT4 tires. We did not fully finish the GT3 just yet, so they will be further optimized over the next couple of weeks. As for now, this could result in a more “slidey” feeling.