New Content
- Added BMW M2 CS Racing
- Implemented new UI menu system for the whole game
- Added new 3D scene for garage and made it visible across all main menu screens
- Added content for Pre-Season Battle Pass
- Replaced BMW M Hybrid V8 LMDh’s steering wheel with the version currently used in real-world racing in this car
New Features
- Implemented stickers system with images applied on top of car’s livery and on car dashboards
- Implemented battle pass system
- Implemented rewards claiming system
- Implemented driver titles system
- Implemented player profile background images system
- Implemented In-game Store 1.0 with more content to buy on both Steam and Epic Games Launcher
- Implemented rotating car roster system
- Added pit crew animations when performing pit stops
- Added pit stop radar to in-game HUD
- Implemented feature for compiling all shaders inside the game in main menu to avoid hiccups during their first loads in gameplay maps
- Added system for displaying currently active yellow flag zones on in-game minimap
- Implemented logic for distinguishing between minor and major false starts
- Added sector comparison feature for time trials
- Added possibility to automatically advance to next time trial opponent after beating currently selected one
Gameplay
- Changed how collision cooldowns are handled to a severity-shared timer with some additional caching
- Reworked minimap system for better accuracy of player icons
Physics
All GT3 Cars
- Implemented new tire model
- Adjusted tire grip behaviour
- Adjusted tire heat retention behaviour
- Adjusted tire cooling behaviour
- Adjusted tire lifespan
- Adjusted tire sizes and spring rates for each car
- Reworked base setups
- Adjusted engine braking
- Adjusted brake distribution
- Adjusted braking power
- Adjusted ABS behaviour
- Adjusted Fuel Consumption
Praga R1
- Implemented new tire model
- Further adjustment will be required for grip/heat/cooling/lifespan behaviours
Performance
- Further improvements in reducing CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
- Reworked assets loading logic to improve loading times and occasional hiccups when interacting the game
- Removed DirectX 11 support due to its incompatibility with some of the new game features
Audio
- Adjusted opponent sound per-distance volume to improve audio quality and performance
- Fixed some problems with missing tire sounds and added more detail to the sound itself
- Equalized volume levels in BMW M4 GT4
Bugfixes
- Fixed issue with corner cuts not being registered correctly when hitting limit-detection cones on lap 1
- Fixed some cases where yellow flag zones were sometimes not replicated correctly between players in multiplayer scenarios
- Changed yellow flag zone updating logic so players moving out of track bounds can’t extend it infinitely while driving outside of track bounds
- Fixed issue with tire temperatures not being affected by unit selected in interface settings
- Reduced loading time of car meshes to fix some problems with hiccups when players join servers
- Fixed issues with corner cuts not being cleared correctly when resetting time trial attempts
- Fixed issues with penalties being given to players when resetting time trial attempts
- Fixed issue with game not applying correct MGU-K deployment modes when starting time trial attempts
- Fixed some issues with engine starter sounds sometimes not being triggered properly when starting from garage
- Added stage names to stage start events in event table of the replay UI
- Improved driver’s hand positioning on Hyundai Elantra N steering wheel
- Fixed some issues with in-game leaderboards table flickering when the game is paused
- Extended the time trials leaderboard page size to cover the lists length
- Fixed some problems with loading screen scaling
Known Issues
- First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
- Mini-map in Pit Screen can be hard to see the individual sectors
- Pit Crew can be clipping on some tracks
- Dashboard stickers can be hard to view inside the sticker manager on Hypercars
- BMW M2 CS Racing – Engine audio not audible while in hood cam
- Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard