New Content

  • Added BMW M2 CS Racing
  • Implemented new UI menu system for the whole game
  • Added new 3D scene for garage and made it visible across all main menu screens
  • Added content for Pre-Season Battle Pass
  • Replaced BMW M Hybrid V8 LMDh’s steering wheel with the version currently used in real-world racing in this car

New Features

  • Implemented stickers system with images applied on top of car’s livery and on car dashboards
  • Implemented battle pass system
  • Implemented rewards claiming system
  • Implemented driver titles system
  • Implemented player profile background images system
  • Implemented In-game Store 1.0 with more content to buy on both Steam and Epic Games Launcher
  • Implemented rotating car roster system
  • Added pit crew animations when performing pit stops
  • Added pit stop radar to in-game HUD
  • Implemented feature for compiling all shaders inside the game in main menu to avoid hiccups during their first loads in gameplay maps
  • Added system for displaying currently active yellow flag zones on in-game minimap
  • Implemented logic for distinguishing between minor and major false starts
  • Added sector comparison feature for time trials
  • Added possibility to automatically advance to next time trial opponent after beating currently selected one

Gameplay

  • Changed how collision cooldowns are handled to a severity-shared timer with some additional caching
  • Reworked minimap system for better accuracy of player icons

Physics
All GT3 Cars

  • Implemented new tire model
  • Adjusted tire grip behaviour
  • Adjusted tire heat retention behaviour
  • Adjusted tire cooling behaviour
  • Adjusted tire lifespan
  • Adjusted tire sizes and spring rates for each car
  • Reworked base setups
  • Adjusted engine braking
  • Adjusted brake distribution
  • Adjusted braking power
  • Adjusted ABS behaviour
  • Adjusted Fuel Consumption

Praga R1

  • Implemented new tire model
  • Further adjustment will be required for grip/heat/cooling/lifespan behaviours

Performance

  • Further improvements in reducing CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
  • Reworked assets loading logic to improve loading times and occasional hiccups when interacting the game
  • Removed DirectX 11 support due to its incompatibility with some of the new game features

Audio

  • Adjusted opponent sound per-distance volume to improve audio quality and performance
  • Fixed some problems with missing tire sounds and added more detail to the sound itself
  • Equalized volume levels in BMW M4 GT4

Bugfixes

  • Fixed issue with corner cuts not being registered correctly when hitting limit-detection cones on lap 1
  • Fixed some cases where yellow flag zones were sometimes not replicated correctly between players in multiplayer scenarios
  • Changed yellow flag zone updating logic so players moving out of track bounds can’t extend it infinitely while driving outside of track bounds
  • Fixed issue with tire temperatures not being affected by unit selected in interface settings
  • Reduced loading time of car meshes to fix some problems with hiccups when players join servers
  • Fixed issues with corner cuts not being cleared correctly when resetting time trial attempts
  • Fixed issues with penalties being given to players when resetting time trial attempts
  • Fixed issue with game not applying correct MGU-K deployment modes when starting time trial attempts
  • Fixed some issues with engine starter sounds sometimes not being triggered properly when starting from garage
  • Added stage names to stage start events in event table of the replay UI
  • Improved driver’s hand positioning on Hyundai Elantra N steering wheel
  • Fixed some issues with in-game leaderboards table flickering when the game is paused
  • Extended the time trials leaderboard page size to cover the lists length
  • Fixed some problems with loading screen scaling

Known Issues

  • First time entering Battle Pass screen, it can jump to the last Tiers. Re-enterinng the Battle Pass screen it will center on your current Tier
  • Mini-map in Pit Screen can be hard to see the individual sectors
  • Pit Crew can be clipping on some tracks
  • Dashboard stickers can be hard to view inside the sticker manager on Hypercars
  • BMW M2 CS Racing – Engine audio not audible while in hood cam
  • Re-fueling in a pitstop can break the displayed fuel in the in-car dashboard