Game Update (Patch Notes Early Access 1.13.0)

Changes

Open Setups

  • Open setups have now been enabled for all cars
    • Some parameters are purposefully locked or hidden for now, for example
      • Gearing
      • Steer Lock
      • Tire Compound
      • Brake Pressure
      • Radiator, etc.
    • The setup reverts to default whenever you start a new session
    • Setup Tooltips will be added in a future patch

Audio

Mercedes AMG GT3

  • AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology
  • Added refined upshift and downshift implementation

Tires

  • Implemented V1 of new tire sound
  • Improved audio cues for the sense of speed, grip, load and ground surface
  • Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds

Interior SFX

  • New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts
  • Improved cabin and environmental sound

Opponents

  • Improved existing opponent sounds for races and spectator
  • Added realistic distance attenuation, filtering and reverberation
  • Interface Volume: 100%
  • Ambient Volume: 90%
  • Chassis Volume: 100%
  • Engine Volume: 100%
  • Opponents Volume: 100%
  • Spotter Volume: 100%
  • Tires Volume: 70%

Physics

  • Adjusted physics behavior for multiple non-GT3 cars

Traction Control & Antilock Brake System

  • Implemented a new systemic iteration of TC and ABS systems for all cars
    • Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)
    • Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)

Tracks

  • Reduced grip levels of grass and gravel

Cameras

  • Added the option to be able to tilt your camera angle

Rolling Starts

  • Added a new severity level for cars that aggressively jump the start
    • Those cars will now be DSQd
    • This will prevent the rolling start from starting early if a car chooses to aggressively jump the start

Player Reporting

  • Added the possibility to add comments to player reports in-game
  • Added the ability to report players via the Race History screen

Settings

  • Added Anti-Aliasing quality settings

League Points System

  • A new League Points System has been implemented.
    • Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.
    • The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
      • 3 or fewer registrations: no points are awarded.
      • 4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.
      • The last-placed driver always receives 1 point, as long as there are at least 4 entries.
    • Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.
    • Drivers who do not finish the race or get disqualified are ineligible for points.

Updated Race Notifications

  • When you signup for an online race the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
    • This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest

Hardware SDKs

  • Updated Fanatec SDK to 4.06
  • Updated Logitech SDK to 1.2.3

Fixes

  • Race Results screen now shows Best Time instead of Total Time
  • Fixed an issue where penalties could persist between gameplay stages
  • Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.
  • Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.
  • Fixed an issue where you had no repair time for aero only damage
  • Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track
  • Fixed an issue where you were unable to navigate Official Contests with a gamepad
  • DSQ/DNF messages in the pit menu are now in sync
  • Arm visibility settings now adjustable again
  • Fixed an issue where you could send yourself a friend request
  • Fixed an issue where spectator navigations and overlays would reset on stage swap
  • Fixed an issue where liveries would be applied to the wrong car in online contests
  • Fixed an issue where sound could be missing when rejoining a contest
  • When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu
  • Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings
  • A generic pop-up will now be shown when you are trying to join a contest without having the required rating
  • Fixed various client crashes

Known Issues

  • Replays crashing the game – Known Unreal Engine issue fixed in a future Engine upgrade
  • Wheel rim missing in some spectator angles
  • Interior rollcage/sections with in-car camera sometimes not visible
  • Rolling start radar for opponents can sometimes jitter
  • Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
  • While the ICM is open, certain input is blocked
  • Using the toggle binding for the ICM does not close it
  • Pit Crew can be clipping on some tracks
  • “Local Contest” button has snuck its way into this release last second – this was not intended. This button will be removed with an upcoming patch. Clicking on this button will do nothing… for now.