Over the past few months, our team has been working tirelessly behind the scenes, and we know the community has had many questions – questions we can finally address.

One of the biggest challenges we faced was bringing RENNSPORT to PlayStation®5 and Xbox Series X|S. Since each platform processes data differently, adapting the PC version for consoles required extensive work to ensure smooth performance. This involved refining driving dynamics, optimizing our tire model, adjusting car behaviors, and fine-tuning overall performance to fit the console systems.

While Early Access stayed live, the porting process resulted in some incorrect parameters which slipped into updates, causing some unintended changes to the driving behavior of our cars.

However, now that this challenge is behind us and the upcoming console versions are fully in sync with the PC build, we can finally shift our focus back to refining the core driving experience! 

Whether it’s enhancing sound, further improving our tire model, fine-tuning the safety rating system, or optimizing overall performance, our goal remains the same: to deliver the best possible racing experience for every player.

And today, we’re taking the first step in that direction with our latest patch—available to download NOW!

Early Access – 1.12.12

With this update we are further optimizing our tire model, while also addressing some of the most bespoken bugs and quirks raised by the community, with more patches on the way – we have a long list of feedback to go through! 

For a full list of what has changed, you can check out the complete patch notes here.

Next to these fixes and improvements we are also in the process of reworking our Safety Rating calculation, to allow for a more accurate measurement of a driver’s safety on the track – the first version of this rework is included in today’s patch!

Where, with the previous model, a player either drifted towards the maximum or the minimum value if they stayed consistent, with the new calculation a drivers Safety Rating will anchor towards the point that most accurately represents their level.

…Interested to learn more? You can read a detailed explanation on this system here.

Let us know what you think about today’s update!

We always love hearing your feedback as it helps us improve and shape the future of RENNSPORT together!