Added a cooldown for contact penalties so you can’t recieve multiple penalties for contacts in quick succession
Small contact: 2 seconds
Medium contact: 5 seconds
Heavy contact: 7 seconds
Bugfixes
Fixed issue with Audi R8 LMS GT4 not playing sounds while using outside cameras
Changed default amount of fuel used by Aston Martin Vantage GT3 to 40 liters to match other GT3 cars’ setup
Fixed issue with refueling sometimes not being applied correctly during pit stops
Fixed some crashes occurring while playing or watching replays
Fixed issue with time trial ghost not showing up under certain conditions
Removed some inappropriate graffiti from Nürburgring Nordschleife
Fixed some issues with floating grass on Crest Da Cauras
Fixed some issues with on-track advertisements sometimes not scaling properly
Fixed Time Trial leaderboard to fill the page
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when loading into them
Time Trial delta is only shown when personal best time is set
Time Trial delta stops showing after you reset the Time Trial run
Time Trial ghost car doesn’t update after getting beaten
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Constant tire audio when performing a pitstop
Crest Da Cauras now available on RENNSPORT
In our latest game update, we’re excited to introduce Crest Da Cauras, a very special new track joining our roster. This addition comes at a perfect time as we begin a collaboration with Authentic Simulation LLC. Crest Da Cauras was inspired by an idea from NUKEDROP, who stumbled upon a unique Google Chrome extension that displays a different Google Earth image with each new tab. One day, the extension revealed a mountain plateau in the Swiss Alps, and he instantly saw a racetrack weaving through that stunning terrain in front of him. And so, Crest Da Cauras was born.
Why Crest De Cauras?
Modding has always been a key pillar in RENNSPORT’s development roadmap. Earlier this year, we introduced Orchard Road, and now we’re going the next step with our modded content with the release of Crest De Cauras as our second community-created addition. This marks another step towards making modding an important part of our game’s evolution. RENNSPORT is designed for everyone—those who love racing realistic race cars on well-known tracks, as well as those who seek to drive on custom-made roads and tracks crafted purely to inspire and and made by all the creative minds out there.
The Road Ahead
We’re excited to share more project updates soon, especially as we collaborate with the modding community to make these tools more accessible to a broader audience.
Thank you for being part of this early journey of RENNSPORT.
For more, stay tuned, and as always,
Be brave. Brake last.
Hotfix (Patch Notes Beta 1.11.1)
Bugfixes
Fixed issue with game showing corrupted text if it was launched for the first time on Windows machines using French language
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when loading into them
Time Trial delta is only shown when personal best time is set
Time Trial delta stops showing after you reset the Time Trial run
Time Trial ghost car doesn’t update after getting beaten
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Constant tire audio when performing a pitstop
Game Update (Patch Notes Beta 1.11.0)
New content
Added Crest Da Cauras track
Added Aston Martin Vantage GT3 car
Added Hockenheim night mode
New features
Added possibility to disable / enable volumetric clouds to adjust performance
Players in pit garage are now hidden from other players so they don’t disturb other player’s gameplay
Added possibility to launch the game with integrated GPUs when they are selected as preferred device in Windows settings
Added drag and downforce modifiers to balance of performance settings
Added possibility to update profile picture in the game
Performance
Reduced CPU frame time to improve experience with multiple cars on a track (especially on older CPUs)
Physics
More physics changes for Praga R1 to improve car’s drivability
Tools
Upgraded Unreal Engine to v5.4.4
Added support for AMD FSR 3.1 and integrated custom engine changes from AMD to improve quality of image displayed when FSR is used
Update XeSS to v1.4.8
Integrated Cammus API which sends some game telemetry data to Cammus-produced hardware
Sounds
Improved tire sounds
Replays
Added time dilation buttons to Replay Controls
Added car crash, gameplay stage start, corner cut and lap event generation when recording demo
Added event markers on Replay Controls timeline when viewing replay
Added replay event table to Spectator Overlay
Added lap and non-lap event buttons to Replay Controls
Added recording start and end buttons to Replay Controls
Overhauled the overall Replay Controls module look
UI
Reworked options menu for upscalers (Nvidia DLSS / AMD FSR / Intel XeSS) so all the settings which are depending on other settings selection are handled properly
Improved replay selection menu experience and added possibility to refresh the list of replays displayed
Added more detailed network performance stats to in-game HUD
Improved logic of time delta display to fix some issues with it on starting new laps
Added a popup which informs player about problems with accessing Founder’s store instead of displaying broken menu
Added button to reset HUD Layout to default value
Added clickable links to the game
Disabled radars in time trial mode
Added option to disable ghost car in time trial
Bugfixes
Fixed issue with live replays hanging after ~1h of recording
Fixed issue with automatic gearbox not working properly with e-motor bumpstart in LMDh cars
Fixed issue that electric vehicles were unable to shift to drive using automatic gearbox.
Fixed issue with electric cars being able to restore energy during pit stop
Fixed some issues with player’s car being able to move when player leaves it and enters spectator mode
Fixed problems with penalties for broken / disabled headlights sometimes not being received correctly by players
Fixed problems with some parts of maps sometimes not being loaded correctly when watching replays
Fixed issue with car headlights not being rendered correctly in mirrors
Fixed problems with safety car behavior when leaving to pits on Fuji
Fixed problem with DNFed / DNSed players sometimes being able to start gameplay
Fixed problems with shaky behavior sometimes happening when switching between cameras in spectator mode
Fixed bug with ghostcar reappearing after restarting time trials
Fixed problem with helicam sometimes starting from below the ground
Fixed problem with pit jack pistons being misaligned
Fixed issue with safety car not disabling lights when going back to pits
Fixed issue where player’s friends nationality was not displayed correctly in some cases
Fixed Contestants Table’s Gap/Interval column not changing its name when switching between gap / interval modes
Fix for default livery showing when entering livery being displayed in garage by default instead of the one selected by player
Fix for tower showing incorrect column names in spectator
Fixed issue with player short name sometimes not being clamped to 3 characters length
Fixed some issues with changing widget modes in HUD editor
Fixed a problem with pressing two buttons at the same time in credits locking player in loading screen
Fixed issue with scroll lists being activated by right mouse button
Fixed issue with game allowing too many characters in player’s name text box
Fuji International Speedway- Night system improvements
Daytona, Monza, Spa – outside tarmac improvements
All tracks – small foliage improvements
Known Issues
VR
No default settings
Flickering when loading into level
Some menus don’t work in VR
No mouse support
UI colour is offset in-game
Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when loading into them
Time Trial delta is only shown when personal best time is set
Time Trial delta stops showing after you reset the Time Trial run
Time Trial ghost car doesn’t update after getting beaten
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Constant tire audio when performing a pitstop
RENNSPORT is now available on Steam!
After a little more than a year on the Epic Games Store, we are now expanding RENNSPORT to another platform withSteam. Our goal has always been to make sure we make the game available to as many people as possible and we’ve heard your feedback on this topic loud and clear! In this post, we’ve gathered some information and good-to-knows to get you started.
Playtest
RENNSPORT on Steam will launch as a playtest where anyone who wants to can access. You simply click the “Request Access” button on the Steam store page and you will be automatically accepted and can download the current version of the Open Beta.
Cross play and cross progression
On Steam, you will have access to the same content as on the Epic Games Store – that means the same races, your profile, your achievements and the same community. This way you can choose which platform you want to play on and still join the same races as people on other platforms.
Founder’s Packs
At this time, it is not possible to buy the Founder’s Packs on Steam. These will be available once we move from Open Beta to Early Access later this year. If you have already purchased any of the Founder’s Packs via the Epic Games Store, your content will also be available on Steam when you sign in with the same RENNSPORT account that you made the purchase with.
Time to race
The first cross play races will begin later today as the Steam version is launched, and in the evening you might even race against some RENNSPORT developers!
As always, we’re hoping you’ll have a good time racing and we’re looking forward to your feedback. Please sound off your feedback on our Discord Server. It is packed with a very passionate community that is always happy to help new joiners and discuss digital racing.
Be brave. Brake last.
Game Update (Patch Notes Beta 1.9.2)
Bugfixes
Fixed some issues with random physics engine crashes when player hits a wall with high speed
Fixed issues with random crashes and on-hit performance drops when driving with damage model enabled
Fixed problem with Porsche 911 GT3 R rennsport sometimes not being selectable in singleplayer
Improved rolling start radar update function for smoother visual experience
Fixed problem with automatic headlights assist not working correctly in some scenarios
Fixed some remaining problems with track branding on Nürburgring
Fixed crash which might occurred in rare cases when performing pit stops
Adjusted main menu layout
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
GT3 tires might feel a bit slippery *¹
Rank can still be affected if the server/client crashes
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly still crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Additional Info *1 – Our current benchmark is the GT4 tires. We did not fully finish the GT3 just yet, so they will be further optimized over the next couple of weeks. As for now, this could result in a more “slidey” feeling.
Game Update (Patch Notes Beta 1.9.1)
Bugfixes
Implemented physics engine adjustments, which should prevent “broken” physics state from being spread between online servers
Fixed problem with game restart sometimes being required to acquire Founder’s pack content after buying it
Fixed some problems with wrong branding being used in some parts of Nürburgring Nordschleife
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Automtic Headlight assist doesn’t always trigger after stage transition
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Game Update (Patch Notes Beta 1.9.0)
New Content
Nürburgring Nordschleife (24h Layout)
Porsche 911 GT3 R rennsport
BMW M4 GT4
Audi R8 LMS GT4
New day-night system enabled tracks
Daytona
Monza
Track improvements
Increased foliage quality across all the existing tracks
Added flares for light sources placed on tracks
New Features
Implemented Founder’s Pack store
Implemented system for allowed driving assist synchronization. It can be used to equalize the settings between players in a multiplayer contest
Implemented Time or Laps Gameplay End Condition which allows to specify both time and laps limit for a gameplay stage. Gameplay ends after the first end condition is met.
Added possibility to cycle between headlights colors – Only used by Porsche 911 GT3 R rennsport for now
General
Implemented account experience system
Implemented player ranks system
Implemented friends system
Added possibility to change driving aids settings while in gameplay
Added motion blur toggle in video settings
Added cloud shadows toggle in video settings
Improved overall video quality of the game
Updated DLSS to version 3.7 and adjusted DLSS settings to achieve sharper image when driving
Updated XeSS to version 1.4
Optimized game’s netcode update frequency
Removed some unused assets from the memory to save some space
Tire Info in the HUD editor can now be toggled to show more detailed info for both tire & brake temperatures
Closed Beta Livery reward removed from the game
Closed Beta Winner Livery reward removed from the game
Physics
Reworked tires for all GT3 cars
Adjusted simulation parameters for all GT3 cars.
VR
Implemented v1 VR support in the game
Add -vr to Epic Launch Options to enable
UI
Upgraded Main menu’s “My Rennsport” tab visuals
Improved in-game tire status widget readability
In car menu automatic disable logic is no longer active while player is in pit lane
Updated in-game controller icons
Improved overall visuals for main menu screens
Updated loading screens
Simplified in-game car dashboard is now enabled by default
Spectator
Implemented helicopter camera for spectators
Improved overall spectator system logic for smoother experience
Bugfixes
Fixed issue with lap times sometimes being inconsistent across the whole race
Some lap times being different than race time
Fixed issue with scoring being messed up when players cross the finish line
Fixed issue with player delta being out of sync for a few seconds after player crosses S/F line
Fixed some cases where player progress (distance and percentage) on a lap was not updated correctly
Fixed problem with players disappearing from leaderboards table when they quit the game
Fixed issue with players receiving error message upon being disconnected from game servers which were closed gracefully
Fixed problem with checkpoints being triggered a little bit to early by cars
Fixed issue with the day-night system sometimes being out of sync for some players
Fixed some edge case issues occurring in pit stops system
Fixed some issues with dynamic in-game minimap sometimes not rotating correctly
Improved overall game stability
Known Issues
VR
No default settings Flickering when loading into level Some menus don’t work in VR No mouse support UI colour is offset in-game Camera position slightly offset
Spectator engine audio can be missing
Rank can still be affected if the server/client crashes
Automtic Headlight assist doesn’t always trigger after stage transition
Going back to pits on Orchard Road can trigger a pit stop
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when personal best time is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients and possibly crash the physics engine. Restart your client if this happens.
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Porsche Mission R has the wrong TC sound, fix in future patch
Porsche Mission R has a refuel section during the pit stop even though the battery charge doesn’t increase
Our Vision for Monetization
Hey! As we look forward to Open Beta on July 10th and Early Access later this year, we think it’s important we share our vision for monetization with RENNSPORT. Our goal is simple: we want to make the game available to everyone and offer options for those who want to take it to the next level. Ready to get in and learn more? Let’s get started:
Free-to-Play
As we plan to run RENNSPORT for many years, our intention is to provide our drivers with a fully free-to-play experience. We want to bring RENNSPORT and the thrill of racing to everyone without any upfront costs. You can get in and start racing right away without spending money.
Importantly, most tracks will be free. That said, we will introduce some premium tracks for purchase from time to time. We want everyone to experience the best racing environments, but creating top-notch tracks takes a lot of time and resources. So, by offering premium tracks, we can make sure we keep delivering the best content for you.
Cars are a similar story. All our cars are licensed and based on real life data we get from our OEM partners. You’ll still be able to get a free GT3 with your account, and we’ll have rotating free to drive cars, but we will also offer you the option to purchase cars and record your very own history on them.
Selling content might not be a brand-new concept, but it hasn’t been widely adopted in the racing game genre. We’re experimenting to see if this model can create a sustainable and healthy racing community. By offering premium content, we can invest back into the game, ensuring constant updates and fresh content for all players.
As we move from the Closed Beta phase towards our eventual 1.0 full release, we want to be as transparent as possible and give you regular updates on our progress.
Open Beta
With Open Beta launching, you’ll no longer need to sign up to the Closed Beta waitlist to get access! From July 10th on, you’ll be able to just click download in the Epic Games Store, make a RENNSPORT account and immediately jump in and play!
Founder’s Pack
As we look ahead to the future of RENNSPORT, we’re excited to introduce our first premium content: the RENNSPORT Founders Pack. Stay tuned for more details in an upcoming post, but we can promise you it includes some truly exciting and exclusive features.
Early Access
Looking towards Q4, our goal is to get the game in a shape we’re ready to move to Early Access and put RENNSPORT in the hands of drivers everywhere.
Just before we launch Early Access, we’ll probably have a reset period where the game will go down, and we’ll be resetting everyone’s accounts, as well as moving some content that you now have available for testing into the store. Don’t worry though, if you bought the Founder’s Pack, you’ll keep it in your account once we launch Early Access.
Truly own your very own car in RENNSPORT – eVIN
In our game, owning a car means more than just having it in your virtual garage. Each car will have its own electronic Vehicle Identification Number (eVIN). It will track mileage, record competition history and recreate the real car ownership experience in the digital world. Just to be clear, our system isn’t based on the blockchain, it’s about capturing the spirit of owning a real car. Your car’s journey, achievements and history will be unique to you and different from everyone else’s, adding a whole new layer of depth and personalization to your collection and racing history.
Vision for Modding
We’re big fans of the modding community and will fully support that natively in our game. Our long-term vision includes creating a robust modding ecosystem where talented creators can share and even make money from their work. We’re planning to set up a marketplace for outstanding mods, giving modders the opportunity to make a living from their passion. But don’t worry, we’re not ditching free modding! Both free and paid modding will co-exist.
Bringing Racing to the Masses
Our ultimate goal is to make racing accessible to absolutely everyone. By choosing a free-to-play model and offering a wide range of content through optional purchases, we’re building a vibrant and inclusive community of racing
That’s if for now. If you want see and learn more about our recent development, make sure to watch our third episode of the RENNSPORT Radio Check!
RACING GAME
ULTRA REALISTIC RACING – ACCESSIBLE TO ANYONE
For Racers. From Racers.
It’s our obsession to create the perfect racing game with you. Ready for ultra-realistic sim racing but also fun to drive. We know that it is a long journey to reach this goal. But we are determined to get there together with our community.
Latest technology without limiting legacy
We believe in technological advancement and modern software architecture that enables us to take the next step in virtual racing experiences. This creates stunning behind-the-wheel graphics and a wide range of options for user-generated content as an interactive community.
Automotive and game development experts join forces
We want to inspire with a bold combination of driving physics developed and validated by experts within the automotive industry and combined with custom Unreal Engine 5 graphics.
ESPORTS
SETTING THE STAGE FOR A NEW GENERATION OF ATHLETES
ESL and RENNSPORT are launching the ESL R1
ESL as the world leader in Esports is now ready for professional sim racing. In collaboration with RENNSPORT we are launching ESL R1: Racing Released which has been developed with the requirements of Esports in mind from the very start.
Athletes and teams are the core of every sport
ESL, “where everybody can be somebody” and RENNSPORT are a perfect fit for a sporting system with low entry barriers and a vivid dream to become a professional athlete or even a star of the sport. A competition system for athletes and teams with pure sportsmanship, long-term perspective and economic appeal.
Technology drives attention to a sport that truly deserves it
We believe in evolving the fascination about our sport and driving sustainable growth by introducing modern technology for audience interaction, professional broadcasting tools and easy to share highlight clips.
REAL DIGITAL OWNERSHIP
A PLATFORM WITH MUCH MORE POTENTIAL
Your sweat, your tears, your ownership
You invest your time, spend money on your hobby – and what’s yours in the end? Everything! With RENNSPORT you can build your own legacy with individual cars, custom tracks and much more.
Technology enables engagement and growth
We build technology that bridges the gap between professional athletes, amateur racers, sports enthusiasts, collectors and many more. In a nutshell, a place for like-minded people with a shared passion.
Tool kits for the modding community
Our goal is to give our community the tools to enhance RENNSPORT with great user-generated content and let their creativity run wild.
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