Game Update (Patch Notes Beta 1.8.1)

Changelog – 1.8.1

  • Wiped all the leaderboards for all tracks with the MISSION R
  • Reduced power of the MISSION R
  • Disabled “Quali” mode of the MISSION R for the time being
    This mode will be enabled in a later patch again

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.0)

Check out the full patch notes for Beta Update 1.8.0 here.

New content

  • Added Goodwood Hillclimb Track
  • Added Porsche Mission R Car

New features

  • Implemented Time Trial mode
  • Added day-night cycle system for Spa-Francorchamps track.
    •  More tracks featuring full night time coming with future updates.
  • Implemented proper car lights for all available cars
  • Implemented car brakes heating visuals on brake discs
  • Implemented tire deformation and wear visuals
  • Implemented lock to horizon feature
  • Integrated Intel XeSS upscaling technology
  • Integrated Nvidia Reflex technology
  • Integrated Nvidia Frame Generation technology

General

  • Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
  • Updated Nvidia DLSS to v.3.5
  • Improved overall game CPU performance and scaling with increasing number of cars on track
  • Improved frame rate stability for smoother experience
  • Improved server performance
  • Removed an option to set mirrors FPS
  • Added a possibility to change an email address assigned to account in the player profile page
  • Added Sharpness setting in Video Settings

Cars

  • BMW M4 GT3
    • Corrected aero balance
  • Porsche 911 GT3 R (992)
    • Corrected top end torque
  • All cars have had their shift lights corrected
  • All cars now have more drag

Physics

  • Improved GT3 tires behavior
    • More consistent grip
    • Reworked slip curve
    • Better tire cooling (Tires now last longer)

The changes to the GT3 tires are part of larger rework coming in a future update.

  • Using telemetry output will no longer affect CPU performance

Gameplay

  • Added possibility to perform actions during a locked-input countdown procedure
    • It is now possible to change TC, BB and ABS while waiting for countdown
  • Implemented in-game pause when player enters in-game menu in single player mode
  • Implemented pit lane lights
  • Improved wheel blur visual quality

SFX

  • Implemented tire lock up sounds for all cars

Input

  • Updated provided wheel presets:
    • Fanatec Podium DD1
    • Fanatec Podium DD2
    • Fanatec CS DD
    • Fanatec CS DD+
    • Fanatec CSL DD
    • Gamepad Preset 
    • Logitech G29
    • Moza R5
    • Moza R9 
    • Simucube 2.0 Pro 
    • Thrustmaster T300RS
  • Added a system to detect your hardware and match it with an existing default preset

UI

  • Added possibility to select favorite cameras in spectator mode
  • Added a possibility to set transparency for some modules in HUD layout editor
  • Added device-based button display on game UI
  • Updated splash screen

Bug Fixes

  • Fixed some problems with game servers sometimes not starting because of timeouts
  • Fixed problem with direct input wheel presets detection not working on game boot
  • Fixed some problems with car dashboards displaying invalid values in some cases
  • Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
  • Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
  • Fixed problem with on-track marshals sometimes not waving flags correctly
  • Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
  • Fixed some problems with players being penalized for no reason during a rolling start procedure
  • Fixed some penalties-related bugs occurring when player enters or exits pit lane
  • Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
  • Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
  • Fixed some problems with holding buttons in menus leading to unexpected behavior
  • Fixed problem with cars in garage sometimes being flipped on their roofs
  • Fixed problem with losing UI focus in some cases
  • Fixed problem with “choppy” impression when looking at credits screen scroll animation
  • Added missing default controller bindings for garage view
  • Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
  • Fixed a few typos in the UI
  • Fixed grass being too slippery

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Mercedes-AMG GT3 added to list of models in RENNSPORT

The Mercedes-AMG GT3, a standout in the world of Mercedes-AMG Customer Racing, left its mark on international racetracks for some time.  

The Mercedes-AMG GT3 has been added to the list of race cars available in RENNSPORT and is already proving to be a top contender on the track in our internal testing. During the first races of our esports championship, ESL R1, two of the 12 teams in the grid, the Mercedes-AMG Petronas Esports Team and Mercedes-AMG Team Williams Esports, have been fighting for points with this impressive model. 

As one of the most successful GT3 cars in recent years, the Mercedes-AMG GT3 has a lot to offer in virtual racing. But according to early reports from the teams, it’s not only meeting expectations but exceeding them. Its aggressive styling and powerful engine make for a controlled but also exhilarating driving experience. Also, PROJECT PITWALL member René Buttler from OverTake.gg gave it high marks for its handling while testing it in the current development stage of RENNSPORT. Stay tuned on our Social Media channels to check out the video.

The world’s fastest family joined the RENNSPORT family, and we couldn’t be happier. With its reputation for competitiveness, Mercedes-AMG’s powerful race cars are synonymous with top-level performance and excellent drivability. Why not take a showroom tour around the Mercedes-AMG GT3 and see for yourself? 

Do you think you can tame this beast? Then you should sign up for our waitlist and get the chance to receive a key for the latest development version of RENNSPORT. You can find all information at www.rennsport.gg/beta 

If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.

Legendary racetrack Nürburgring featured in RENNSPORT

One of Germany’s most famous circuits has been added to the RENNSPORT list of racetracks.

The Nürburgring, located in the Eifel mountains of western Germany, has been a mecca for motorsports fans for nearly a century. Originally built in the 1920s as a way to boost tourism in the region, the track has since become one of the most iconic and challenging racing circuits in the world. Records have been broken, milestones have been achieved and heroes have been made: The 5,148 km long GP circuit is looking back on a history in motorsports spanning decades. As one of the racetracks being driven in ESL R1 races it can now add more milestones in the digital sphere of motorsport. We took a lot of heart and energy into implementing the GP course with pinpoint accuracy. 

In-Engine footage of the Nürburgring in the current development stage of RENNSPORT.

The Nürburgring’s history is long and storied, with some of the greatest drivers in history having raced on its twisting and undulating tarmac. The original track, known as the Nordschleife, was built in 1927 and measured over 22 kilometers in length. It quickly gained a reputation as one of the most challenging and dangerous tracks in the world, with narrow roads, blind corners, and unforgiving barriers lining the circuit. 

In the aftermath of Nicky Lauda’s incident in 1976, the German GP returned to the Nürburgring after major improvements to create a safer racing environment, including demolishing the start/finish area of the Nordschleife as well as major parts of the Südschleife. Ever since then, additions such as the Mercedes-Benz Arena and a rebuilt pit area added to the legend and gave the racetrack the face that motorsports enthusiasts can now recognize in RENNSPORT. Today, the Nürburgring is used for a wide range of events, including the German Grand Prix, endurance races like the 24 Hours of Nürburgring, and even music festivals and other cultural events. The close connection between the past, the present, and the future is also visible between race weekends. 

If you want to get more insights into how racetracks are being integrated into our sim, we kindly invite you to stay tuned to our channels…  

Hockenheimring impresses as first-ever racetrack

Summit guests and current Closed Alpha testers love the accurate implementation of the racetrack.

As you know, Germany has a long-lasting tradition in all aspects of the automotive industry and motorsports in general. For many motorsports enthusiasts of all racing series, the Hockenheimring counts as one of the most thrilling racing destinations in Germany. We are super proud that the digital version of it can be experienced as the first racetrack in RENNSPORT since we started our development.  

“The trust we gained from the team of the Hockenheimring was huge and it really paid off in the end. We couldn´t be happier with the cooperation and the results we have reached since partnering up. Having one of the most legendary racetracks in our sim right from the start creates a great foundation for all our next milestones.” explains our CEO Morris. 

We are very happy that we got the opportunity to integrate the Hockenheimring as the first racetrack in RENNSPORT. With that, we have been able to give everyone who tested the sim ever since a highly recognizable racing experience. Looking back to our milestones this year, we can tell that the achievements could not have been possible without them.  

Jamie Fluke of Apex Racing Team driving on the Hockenheimring during the RENNSPORT Summit 2022.

The same goes for the first-ever RENNSPORT Summit in May of 2022. More than 100 sim racing professionals and content creators out of the field of virtual motorsport was invited to be the first ones getting to try an early version of RENNSPORT. They had the opportunity to drive two different GT3 cars on the Hockenheimring and get a feel for the physics and handling dynamics firsthand. The feedback we gathered from all our guests was truly amazing and a big boost for our self-confidence going forward with our ambitious project. 

If you have followed our social channels over the last months, you may have seen that our RENNSPORT Roadshow brought the sim to a broader public. It was great to see how many people have been familiar with the Hockenheimring and enjoyed pushing their lap times in our sim rigs. 

A guest driving on the Hockenheimring during the RENNSPORT Roadshow stop at the IEM Cologne 2022.

As sim racing fans and motorsport enthusiasts, it was very important to us to bring the excitement the Hockenheimring offers to fans from all over the world. The entire racetrack has been laser-scanned and implemented into RENNSPORT, using the latest technology to make every bump and curb be accounted for. 

We are very happy that we partnered up with the Hockenheimring as this track will also play an important role within our esports project with the ESL which will kick off in 2023.  

If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.