Wiped all the leaderboards for all tracks with the MISSION R
Reduced power of the MISSION R
Disabled “Quali” mode of the MISSION R for the time being This mode will be enabled in a later patch again
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.0)
Check out the full patch notes for Beta Update 1.8.0 here.
New content
Added Goodwood Hillclimb Track
Added Porsche Mission R Car
New features
Implemented Time Trial mode
Added day-night cycle system for Spa-Francorchamps track.
More tracks featuring full night time coming with future updates.
Implemented proper car lights for all available cars
Implemented car brakes heating visuals on brake discs
Implemented tire deformation and wear visuals
Implemented lock to horizon feature
Integrated Intel XeSS upscaling technology
Integrated Nvidia Reflex technology
Integrated Nvidia Frame Generation technology
General
Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
Updated Nvidia DLSS to v.3.5
Improved overall game CPU performance and scaling with increasing number of cars on track
Improved frame rate stability for smoother experience
Improved server performance
Removed an option to set mirrors FPS
Added a possibility to change an email address assigned to account in the player profile page
Added Sharpness setting in Video Settings
Cars
BMW M4 GT3
Corrected aero balance
Porsche 911 GT3 R (992)
Corrected top end torque
All cars have had their shift lights corrected
All cars now have more drag
Physics
Improved GT3 tires behavior
More consistent grip
Reworked slip curve
Better tire cooling (Tires now last longer)
The changes to the GT3 tires are part of larger rework coming in a future update.
Using telemetry output will no longer affect CPU performance
Gameplay
Added possibility to perform actions during a locked-input countdown procedure
It is now possible to change TC, BB and ABS while waiting for countdown
Implemented in-game pause when player enters in-game menu in single player mode
Implemented pit lane lights
Improved wheel blur visual quality
SFX
Implemented tire lock up sounds for all cars
Input
Updated provided wheel presets:
Fanatec Podium DD1
Fanatec Podium DD2
Fanatec CS DD
Fanatec CS DD+
Fanatec CSL DD
Gamepad Preset
Logitech G29
Moza R5
Moza R9
Simucube 2.0 Pro
Thrustmaster T300RS
Added a system to detect your hardware and match it with an existing default preset
UI
Added possibility to select favorite cameras in spectator mode
Added a possibility to set transparency for some modules in HUD layout editor
Added device-based button display on game UI
Updated splash screen
Bug Fixes
Fixed some problems with game servers sometimes not starting because of timeouts
Fixed problem with direct input wheel presets detection not working on game boot
Fixed some problems with car dashboards displaying invalid values in some cases
Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
Fixed problem with on-track marshals sometimes not waving flags correctly
Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
Fixed some problems with players being penalized for no reason during a rolling start procedure
Fixed some penalties-related bugs occurring when player enters or exits pit lane
Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
Fixed some problems with holding buttons in menus leading to unexpected behavior
Fixed problem with cars in garage sometimes being flipped on their roofs
Fixed problem with losing UI focus in some cases
Fixed problem with “choppy” impression when looking at credits screen scroll animation
Added missing default controller bindings for garage view
Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
Fixed a few typos in the UI
Fixed grass being too slippery
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Mercedes-AMG GT3 added to list of models in RENNSPORT
The Mercedes-AMG GT3, a standout in the world of Mercedes-AMG Customer Racing, left its mark on international racetracks for some time.
The Mercedes-AMG GT3 has been added to the list of race cars available in RENNSPORT and is already proving to be a top contender on the track in our internal testing. During the first races of our esports championship, ESL R1, two of the 12 teams in the grid, the Mercedes-AMG Petronas Esports Team and Mercedes-AMG Team Williams Esports, have been fighting for points with this impressive model.
As one of the most successful GT3 cars in recent years, the Mercedes-AMG GT3 has a lot to offer in virtual racing. But according to early reports from the teams, it’s not only meeting expectations but exceeding them. Its aggressive styling and powerful engine make for a controlled but also exhilarating driving experience. Also, PROJECT PITWALL member René Buttler from OverTake.gg gave it high marks for its handling while testing it in the current development stage of RENNSPORT. Stay tuned on our Social Media channels to check out the video.
The world’s fastest family joined the RENNSPORT family, and we couldn’t be happier. With its reputation for competitiveness, Mercedes-AMG’s powerful race cars are synonymous with top-level performance and excellent drivability. Why not take a showroom tour around the Mercedes-AMG GT3 and see for yourself?
Do you think you can tame this beast? Then you should sign up for our waitlist and get the chance to receive a key for the latest development version of RENNSPORT. You can find all information at www.rennsport.gg/beta
If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.
Legendary racetrack Nürburgring featured in RENNSPORT
One of Germany’s most famous circuits has been added to the RENNSPORT list of racetracks.
The Nürburgring, located in the Eifel mountains of western Germany, has been a mecca for motorsports fans for nearly a century. Originally built in the 1920s as a way to boost tourism in the region, the track has since become one of the most iconic and challenging racing circuits in the world. Records have been broken, milestones have been achieved and heroes have been made: The 5,148 km long GP circuit is looking back on a history in motorsports spanning decades. As one of the racetracks being driven in ESL R1 races it can now add more milestones in the digital sphere of motorsport. We took a lot of heart and energy into implementing the GP course with pinpoint accuracy.
The Nürburgring’s history is long and storied, with some of the greatest drivers in history having raced on its twisting and undulating tarmac. The original track, known as the Nordschleife, was built in 1927 and measured over 22 kilometers in length. It quickly gained a reputation as one of the most challenging and dangerous tracks in the world, with narrow roads, blind corners, and unforgiving barriers lining the circuit.
In the aftermath of Nicky Lauda’s incident in 1976, the German GP returned to the Nürburgring after major improvements to create a safer racing environment, including demolishing the start/finish area of the Nordschleife as well as major parts of the Südschleife. Ever since then, additions such as the Mercedes-Benz Arena and a rebuilt pit area added to the legend and gave the racetrack the face that motorsports enthusiasts can now recognize in RENNSPORT. Today, the Nürburgring is used for a wide range of events, including the German Grand Prix, endurance races like the 24 Hours of Nürburgring, and even music festivals and other cultural events. The close connection between the past, the present, and the future is also visible between race weekends.
If you want to get more insights into how racetracks are being integrated into our sim, we kindly invite you to stay tuned to our channels…
Hockenheimring impresses as first-ever racetrack
Summit guests and current Closed Alpha testers love the accurate implementation of the racetrack.
As you know, Germany has a long-lasting tradition in all aspects of the automotive industry and motorsports in general. For many motorsports enthusiasts of all racing series, the Hockenheimring counts as one of the most thrilling racing destinations in Germany. We are super proud that the digital version of it can be experienced as the first racetrack in RENNSPORT since we started our development.
“The trust we gained from the team of the Hockenheimring was huge and it really paid off in the end. We couldn´t be happier with the cooperation and the results we have reached since partnering up. Having one of the most legendary racetracks in our sim right from the start creates a great foundation for all our next milestones.” explains our CEO Morris.
We are very happy that we got the opportunity to integrate the Hockenheimring as the first racetrack in RENNSPORT. With that, we have been able to give everyone who tested the sim ever since a highly recognizable racing experience. Looking back to our milestones this year, we can tell that the achievements could not have been possible without them.
The same goes for the first-ever RENNSPORT Summit in May of 2022. More than 100 sim racing professionals and content creators out of the field of virtual motorsport was invited to be the first ones getting to try an early version of RENNSPORT. They had the opportunity to drive two different GT3 cars on the Hockenheimring and get a feel for the physics and handling dynamics firsthand. The feedback we gathered from all our guests was truly amazing and a big boost for our self-confidence going forward with our ambitious project.
If you have followed our social channels over the last months, you may have seen that our RENNSPORT Roadshow brought the sim to a broader public. It was great to see how many people have been familiar with the Hockenheimring and enjoyed pushing their lap times in our sim rigs.
As sim racing fans and motorsport enthusiasts, it was very important to us to bring the excitement the Hockenheimring offers to fans from all over the world. The entire racetrack has been laser-scanned and implemented into RENNSPORT, using the latest technology to make every bump and curb be accounted for.
We are very happy that we partnered up with the Hockenheimring as this track will also play an important role within our esports project with the ESL which will kick off in 2023.
If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.
RACING GAME
ULTRA REALISTIC RACING – ACCESSIBLE TO ANYONE
For Racers. From Racers.
It’s our obsession to create the perfect racing game with you. Ready for ultra-realistic sim racing but also fun to drive. We know that it is a long journey to reach this goal. But we are determined to get there together with our community.
Latest technology without limiting legacy
We believe in technological advancement and modern software architecture that enables us to take the next step in virtual racing experiences. This creates stunning behind-the-wheel graphics and a wide range of options for user-generated content as an interactive community.
Automotive and game development experts join forces
We want to inspire with a bold combination of driving physics developed and validated by experts within the automotive industry and combined with custom Unreal Engine 5 graphics.
ESPORTS
SETTING THE STAGE FOR A NEW GENERATION OF ATHLETES
ESL and RENNSPORT are launching the ESL R1
ESL as the world leader in Esports is now ready for professional sim racing. In collaboration with RENNSPORT we are launching ESL R1: Racing Released which has been developed with the requirements of Esports in mind from the very start.
Athletes and teams are the core of every sport
ESL, “where everybody can be somebody” and RENNSPORT are a perfect fit for a sporting system with low entry barriers and a vivid dream to become a professional athlete or even a star of the sport. A competition system for athletes and teams with pure sportsmanship, long-term perspective and economic appeal.
Technology drives attention to a sport that truly deserves it
We believe in evolving the fascination about our sport and driving sustainable growth by introducing modern technology for audience interaction, professional broadcasting tools and easy to share highlight clips.
REAL DIGITAL OWNERSHIP
A PLATFORM WITH MUCH MORE POTENTIAL
Your sweat, your tears, your ownership
You invest your time, spend money on your hobby – and what’s yours in the end? Everything! With RENNSPORT you can build your own legacy with individual cars, custom tracks and much more.
Technology enables engagement and growth
We build technology that bridges the gap between professional athletes, amateur racers, sports enthusiasts, collectors and many more. In a nutshell, a place for like-minded people with a shared passion.
Tool kits for the modding community
Our goal is to give our community the tools to enhance RENNSPORT with great user-generated content and let their creativity run wild.
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