FOCUSED FEEDBACK EVENTS DOUBLE THE CARS

Ola Racers, 

While we’re hard at work on the next RENNSPORT update (more information about this soon), we felt like it was time to do something together. As you might know, right now in the Closed Beta we limit each split to 12 drivers, this is mainly because we want to make sure performance is as good as possible for a wide range of hardware. But we thought, “Hey, why not just try to double it for a session? And why not invite our Closed Beta testers?” So, we hereby welcome you to our first Focused Feedback session:

DOUBLE THE CARS!

It’s quite simple. On May 4th (May the 4th be with you), we will host a 45-minute race on Spa-Francorchamps with a grid of 24 cars, and we want you to join!

When: May 4th, 20:00 CEST

Track: Circuit of Spa-Francorchamps

Race length: 45 minutes

Set-up: Fixed

Damage: Off

How to join

You need to have access to the closed beta.

  1. Go on our Discord
  2. Check the top right corner for the event and mark yourself as interested.
  3. Register for the race in the game or our app
  4. Before the race begins, join the newly created “Focused Feedback” voice channel and enjoy some friendly banter with the other drivers if you want. 
  5. RACE
  6. Report any feedback you might have. 

As a note, 24 cars on track has not been heavily optimized yet so expect performance to be lower than usual (internally we see an average of 10-15 fps drop compared to lower grid races).

Game Update (Patch Notes Beta 1.8.3)

Changelog 1.8.3

GT3 Cars

  • Reworked Tire compounds to improve driving characteristics
  • New default setups for all cars
  • Balancing out of the box performance of all cars
  • Adjusted steering feel
  • Adjustment to TC behaviour
  • Increased Tire pressure to improve tire simulation stability

While revamping the tire system and fine-tuning their behavior in the physics engine, we discovered that the tire construction was weaker than expected, and increasing the tire pressure increased tire performance and stability. Consequently, we’ve temporarily adjusted tire pressure to approximate these desired results. Currently, in-game tire pressure reads around ≈2.50 bar, equivalent to approximately ≈1.7/1.8 in real-world behavior. Our engineering team plans to address this discrepancy in a future patch, but for now, a pressure reading of ≈2.50 indicates optimal performance. We’d also like to add a little bit of an explanation for the Force Feedback settings, as those have even more impact now!

Max Wheel Torque Capability
This parameter determines the extent of the linear response range for force feedback (FFB). Adjusting this setting allows you to address instances of excessive clipping in the force feedback. Increasing the value can alleviate clipping, while decreasing it may reduce occurrences of clipping. Notably, it doesn’t directly correspond to the torque capacity of your wheelbase.


Sensitivity
This setting determines the linearity of the force feedback. A value of 100 maintains linearity, while values below 100 introduce a cubic curve effect, reducing force feedback for subtle details similar to power steering in cars. Values above 100 create a more logarithmic response, enhancing the amplification of minor vibrations and road nuances.

Green = 200% sensitivity
Blue = 100% sensitivity
Red = 0% sensitivity

We’d advise to just play around with those settings a bit to find something that works best for you!

Game Update (Patch Notes Beta 1.8.2)

Changelog – 1.8.2

  • Improved the tire model of the Porsche 911 GT3 Cup, reminiscent of the version prior to the 1.8.0 update
  • Enhanced advertisement management for the community track branding
  • Implemented a feature to automatically repair visual damage upon returning to the pits

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.1)

Changelog – 1.8.1

  • Wiped all the leaderboards for all tracks with the MISSION R
  • Reduced power of the MISSION R
  • Disabled “Quali” mode of the MISSION R for the time being
    This mode will be enabled in a later patch again

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Game Update (Patch Notes Beta 1.8.0)

Check out the full patch notes for Beta Update 1.8.0 here.

New content

  • Added Goodwood Hillclimb Track
  • Added Porsche Mission R Car

New features

  • Implemented Time Trial mode
  • Added day-night cycle system for Spa-Francorchamps track.
    •  More tracks featuring full night time coming with future updates.
  • Implemented proper car lights for all available cars
  • Implemented car brakes heating visuals on brake discs
  • Implemented tire deformation and wear visuals
  • Implemented lock to horizon feature
  • Integrated Intel XeSS upscaling technology
  • Integrated Nvidia Reflex technology
  • Integrated Nvidia Frame Generation technology

General

  • Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
  • Updated Nvidia DLSS to v.3.5
  • Improved overall game CPU performance and scaling with increasing number of cars on track
  • Improved frame rate stability for smoother experience
  • Improved server performance
  • Removed an option to set mirrors FPS
  • Added a possibility to change an email address assigned to account in the player profile page
  • Added Sharpness setting in Video Settings

Cars

  • BMW M4 GT3
    • Corrected aero balance
  • Porsche 911 GT3 R (992)
    • Corrected top end torque
  • All cars have had their shift lights corrected
  • All cars now have more drag

Physics

  • Improved GT3 tires behavior
    • More consistent grip
    • Reworked slip curve
    • Better tire cooling (Tires now last longer)

The changes to the GT3 tires are part of larger rework coming in a future update.

  • Using telemetry output will no longer affect CPU performance

Gameplay

  • Added possibility to perform actions during a locked-input countdown procedure
    • It is now possible to change TC, BB and ABS while waiting for countdown
  • Implemented in-game pause when player enters in-game menu in single player mode
  • Implemented pit lane lights
  • Improved wheel blur visual quality

SFX

  • Implemented tire lock up sounds for all cars

Input

  • Updated provided wheel presets:
    • Fanatec Podium DD1
    • Fanatec Podium DD2
    • Fanatec CS DD
    • Fanatec CS DD+
    • Fanatec CSL DD
    • Gamepad Preset 
    • Logitech G29
    • Moza R5
    • Moza R9 
    • Simucube 2.0 Pro 
    • Thrustmaster T300RS
  • Added a system to detect your hardware and match it with an existing default preset

UI

  • Added possibility to select favorite cameras in spectator mode
  • Added a possibility to set transparency for some modules in HUD layout editor
  • Added device-based button display on game UI
  • Updated splash screen

Bug Fixes

  • Fixed some problems with game servers sometimes not starting because of timeouts
  • Fixed problem with direct input wheel presets detection not working on game boot
  • Fixed some problems with car dashboards displaying invalid values in some cases
  • Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
  • Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
  • Fixed problem with on-track marshals sometimes not waving flags correctly
  • Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
  • Fixed some problems with players being penalized for no reason during a rolling start procedure
  • Fixed some penalties-related bugs occurring when player enters or exits pit lane
  • Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
  • Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
  • Fixed some problems with holding buttons in menus leading to unexpected behavior
  • Fixed problem with cars in garage sometimes being flipped on their roofs
  • Fixed problem with losing UI focus in some cases
  • Fixed problem with “choppy” impression when looking at credits screen scroll animation
  • Added missing default controller bindings for garage view
  • Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
  • Fixed a few typos in the UI
  • Fixed grass being too slippery

Known Issues

  • Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
  • Ghost car does not move in Time Trial Replays
  • Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue  
  • “End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished 
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients 
  • Reversing with the Porsche Mission R will recharge the battery
  • Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu. 
  • Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
  • EV has wrong TC sound, fix in future patch

Roadmap 2024

Welcome, racers, to the introduction of our official RENNSPORT Roadmap 2024!

Let’s take a glance at what we have in store for the upcoming months – FOR NOW!

While it might seem empty at first glance, remember though, that we’re just kicking off the year. This Roadmap is a dynamic document that will evolve together with us, being constantly updated and expanded. And who knows, along the way, we might just come across some exciting surprises for you!

Stay tuned! There’s much more to come.

Expanding our Online Services

We are thrilled to unveil a new development supporting our online systems today: the launch of the very first South-East Asian servers in collaboration with the amazing team at Vertex Esports. This marks a significant milestone as we open up directly to the Asian market. Partnering with the passionate community of sim racing enthusiasts in the APAC region, particularly under the banner of ASRF (Asia Sim Racing Federation), we are entering a new era of league races and remarkable events.

This series will showcase everybody’s darling, the GT3 class, pushing the boundaries of skill and precision across four of the most iconic and demanding tracks in RENNSPORT.

But that’s not all – in our continuous quest to engage with our communities, we are introducing dynamic track branding. This innovative feature allows leagues and communities to proudly display their unique logos and supporters, adding some personal touch to each event. This marks the next step towards customization for clubs on RENNSPORT, where every community can carve out its own unique brand identity.

We are very excited to embark on this journey alongside Vertex Esports and the entire sim racing community. Gear up for the ride of a lifetime on the other side of the world – the RENNSPORT South East Asia Servers awaits you!

If you are part of an established sim racing community and are interested in creating your community league in RENNSPORT, make sure to join our Discord Server and contact our Admin LucasB. He will listen to your ideas and wishes for the league and evaluate if we can set something up for you too!

Leap Year Hotlap Week (Race To Win)

Hello folks,

from today on we will offer you the chance to participate in our first-ever “Leap Year Hotlap Week”!

You have the chance to win a brand new VRS® DirectForce® Pro Formula Steering Wheel that is sponsored by VRS and comes to you fresh from the production line. This wheel is just a game-changer.


This competition will end on the 4th of March 00:01 CET and the only thing you need to do is to enter one official race on five different days where you cover one race each.

If you are disqualified or counted as “did not start (DNS) or “did not finish (DNF), those races will not count.

Keep your eyes peeled for more competitions like this to come very soon!!



Terms and Conditions

NO PURCHASE OR PAYMENT IS NECESSARY TO ENTER OR WIN.

1. Eligibility

The Hotlap competition is open only to legal residents of a EU country, the UK, the United States and Canada. Proof of residency and age may be required. Employees and directors of Competition Company Suisse AG and their subsidiaries, divisions, affiliates, and advertising or promotional agencies or individuals involved with the design, production, execution or distribution of the Challenge and the immediate family and household members of such individuals, are not eligible to enter or win. “Immediate family members” shall mean parents, stepparents, children, stepchildren, siblings, stepsiblings, or spouses, regardless of where they live. “Household members” shall mean people who share the same residence at least three months a year, whether related or not. In order to enter the Hot Lap Challenge or receive the prize, you must fully comply with the Terms and Conditions  and, by entering, you represent and warrant that you agree to be bound by these Terms and Conditions and the decisions of the Organiser, whose decisions shall be binding and final in all respects relating to this activation. Void where prohibited.

Game Update (Patch Notes Beta 1.7.3) 

Check out the full patch notes for Beta Update 1.7.3 here.

Changes

Tracks

Orchard Road

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Road Atlanta

  • Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual
  • Gameplay end condition sometimes does not trigger resulting in players being told to do an additional lap after race is completed

Game Update (Patch Notes Beta 1.7.2) 

Check out the full patch notes for Beta Update 1.7.2 here.

Changes

General

  • Removed Porsche Mission R Safety Car standing in pit exit.

Tracks

Autodromo Nazionale Monza

  • Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs
  • Loading into Replay menu can take longer than usual

Game Update (Patch Notes Beta 1.7.1) 

Check out the full patch notes for Beta Update 1.7.1 here.

Changes

Cars

  • Updated Porsche Esports Carrera Cup Deutschland 2024 liveries

Tracks

Circuit de Spa-Francorchamps

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Autodromo Nazionale Monza

  • Created Porsche Esports Carrera Cup Deutschland 2024 track banners.

Known Issues

  • Rolling Start Limitations
    • No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
  • If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
  • Light artifacting on AMD & Intel GPUs

Addressing the online rumours about RENNSPORT

Hey everyone,

I want to address some of the rumours and accusations that have been circulating in our community recently. We are proud to say that all content and libraries used for the production of RENNSPORT are created by us, commissioned, or licensed appropriately.

RENNSPORT as an ecosystem is designed to be modular, where best-in-class solutions are available we would be remiss to avoid them. This is why we use Unreal Engine and some of our in-game content is licensed on commission, such as laser scans for our tracks and several other parts of our ecosystem. It is our desire to work with external partners for the lifetime of the project, so this has always been a core value for us.

Our current technical direction is to first improve what we can with state-of-the-art technology and if we find fundamental limitations, we rewrite it. One example of this methodology is already apparent in our network replication implementation. There are also cases where we have intentionally chosen compatibility and thus will have some code that resembles other software. For example, our simulator supports exporting MoTeC Telemetry. At some point, there is only one way to implement a particular format and you will inevitably have similar code to serialise data that every other implementation also contains. There are, no doubt, countless other examples of software that is used in developing software such as this. In our case, we also use licensed software such as FMOD for audio, and Sentry for crash collection. Unreal Engine itself is a licensed technology, and so on.

Creating a really good product requires using really good technologies, not all good technology is technology that you create.

In the end, we want RENNSPORT to feel like RENNSPORT, and we are tweaking, changing, and refining the systems all the time. When we do physics implementations in the game, we work closely with the different car manufacturers and their car-specific data to ensure that every car in RENNSPORT feels unique and represents its real-life counterpart. That combined with our own interpretations of what digital racing is, and the direct input from esports drivers and real-life drivers will let us push further and further forward, and evolve the racing genre.

Morris Hebecker

CEO & co-founder

Introducing the Porsche Esports Carrera Cup Challenge Road to Hockenheim in RENNSPORT.

With the 1.4.0 update to RENNSPORT we have a new car and a new way to compete in the game; the Porsche Esports Carrera Cup Challenge Road to Hockenheim.

Overview

We are excited to bring you our first ever hot lap competition in RENNSPORT! The Porsche Esports Carrera Cup Challenge – Road to Hockenheim! Starting September 22, 21:00 CEST, you will be able to set your fastest laps in the Porsche 911 GT3 Cup car at the Hockenheimring for a chance to win an exclusive experience together with Porsche and RENNSPORT. 

How the enter

You need to have access to the RENNSPORT Closed Beta to be able to enter. Don’t have a key yet? Sign up for a chance to receive one. 

The Porsche Esports Carrera Cup Challenge – Road to Hockenheim will be held from September 22, 2023 to October 5th, 2023 on RENNSPORT. To enter the competition, simply sign up to the contest named PECCC – Road to Hockenheim. These contests will be held daily, several times per day. Leaderboards are updated automatically and can be viewed in the RENNSPORT App.

How it works

One track and one car is available for this event: 

  • Hockenheimring
  • Porsche 911 GT3 Cup

Tyres will refresh on every lap, meaning you can keep driving without worrying about degradation or managing tyre temperatures. Same goes for fuel load, every lap will reset you to the initial load for the fastest lap possible.

How to win

After October 6th, the three drivers with the fastest recorded laps are considered winners of the Porsche Esports Carrera Cup Challenge – Road to Hockenheim and will be contacted for confirmation and given further details.

Prize

The top three drivers will win an experience at the Porsche Carrera Cup Deutschland finals together with Porsche, on October 22. Included in the experience:

  • Taxi Rides
  • Paddock Tour
  • Meet the Drivers
  • Gridwalk

More details will be given to the winners.

IMPORTANT: To be eligible for winning you must be a registered citizen of a European country and at least 18 years of age. 

Terms and Conditions 

All drivers that enter the Porsche Esports Carrera Cup Challenge – Road to Hockenheim must agree to abide by the Terms and conditions.

Game Update (Patch Notes)

Game

Physics

  • Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
  • Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
  • Reduced rear wing drag for BMW M4 GT3 2022
  • Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
  • Fixed problems with misfunctioning auto clutch
  • Introduced 3 km/h minimum speed threshold to activate antilock brake system
  • Forced automatic clutch to be always enabled when automatic engine starter is enabled
  • Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module of gameplay options

Input

  • Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)

Tracks

Hockenheimring
  • Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)
Monza
  • Updated track bounds (finetuning all corridors to avoid false positives)
Nürburgring
  • Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
  • Fixed some problems with banners
Spa
  • Fixed problems with culling for some objects

Liveries

  • Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)

Sounds

  • Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume

UNDER THE HOOD Episode 2

Racers! Summer is here, but that doesn’t stop us from just spending as much time driving racing games as humanely possible, right? Here at RENNSPORT, we’ve been hard at work behind the scenes to bring out the first major beta update!

But before that, I just wanted to take this moment to thank everyone who has been driving in the beta, testing out our cars and tracks and battling it out with other players across the world. We are getting valuable feedback every day and together with you we aim to make RENNSPORT the best racing game out there. 

Since our last update, a lot has been going on internally here. You might have seen the GoodWood trailer that featured an upcoming car, the Porsche 963, our first LMDh! We will have more to share on this in the future, but for now, you can have a look at the beautiful trailer:

We’ve also been working hard at the beta and right now we’re getting ready to launch our first update, and it’s a big one. And it’s coming today!

Beta Update August 8th!

Since we opened the doors to the closed beta back in June, we’ve heard your cravings for more content. So, more content coming up.

Here is a summary of what arrives in RENNSPORT today.

  • New car: Praga R1
  • New track: 8ETA 
  • Damage V1
  • Updated curb sound
  • Updated BMW M4 GT3 sound
  • Updated Porsche 992 GT3 R (992) sound
  • Improved cut detection
  • Improved movement correction algorithm

So, what does all this mean? One new car and two new tracks open for more diverse gameplay. We’ve developed this car in the game directly with the experts at Praga, and it is a very fun car to drive in RENNSPORT. We will have dedicated online races with full Praga grids, starting today. As we teased in the last UNDER THE HOOD (are we ready to call it UtH?) we will also release a very special track called 8ETA, created because of the “Only 8 Beta Keys” memes that flooded our Discord when we released the beta. This track is… crazy, there is no other way to put it. Give it a go, upload your best clips, tag us on social media and most importantly, be ready for carnage!

The improved cut detection system is something we’ve been working hard on, let’s have a look on what goals we set up to achieve:

  • More reliability
  • More transparency
  • Less unrealistic driving

Let’s break these goals down a bit:

More reliability
The current cut detection system used the middle of the tyre as a detection point. Now, the outside of the tyre is relevant. This way, the game can detect accurately, if a driver still is on the white line or not. As a consequence of this change, all cut corridors needed to be redrawn.

More transparency
The track limits are now based on the white lines (part of 2 tyres on the white line = always legal). In corner exits, when a kerb is followed by tarmac runoff, we allow 2 wheels on kerb, and 2 wheels beyond. In places where there is a clear green area, we allow the whole green area to be used. In places where there are no clear markings, we placed cones or bollards to make it easier to understand.

Less unrealistic driving
We have noticed that the game allows for some lines that are never used in professional motorsports. The end of the qualifying lap at Monza was the most obvious example, where drivers run close to the pitwall, but also on many corner exits, we have seen that it is faster to have two wheels on the gravel. Therefore, we needed to tighten the track limits in these places for now.

In addition, we have implemented a calculation that RENNSPORT can determine if you gain time or not when you leave the track boundaries. The system is very customisable in the backend and allows for many different consequences for different severities such as slowdowns, incident points, warnings and so on. Throughout the next weeks, we will try some different configurations to find the best settings.

Also starting today, we have our first implementation of a damage system. Since there are no ways to repair damage at the moment, we will have it enabled on all tracks in multiplayer, expect for the new 8ETA track for reasons you will understand when driving it. This is a very first version of the damage feature in RENNSPORT, we want your feedback to keep improving and will test it in several ways during the beta.

So, that last point. Improved movement correction algorithm? This is quite the change, and far too complex for me to to explain, but lets just say, close racing just got closer, and it looks amazing. You will experience it for yourself when driving with the new update.

What about the rest? Updated sounds? We got them. New tyre rotation animation? You bet! Bug fixes? Plenty!

I won’t go through all details here; we have patch notes for that.

Get in there, drive, tell us what you like and don’t like. If you don’t have beta access yet, go to www.rennsport.gg/beta to sign up.

ESL R1 x Gamers8 x RENNSPORT

Some of the team just came back from our first ESL R1 x Gamers8 in Riyadh, and what a show it was! Probably the best looking esport stage ever seen. Four consecutive days of intense racing where we saw Maximilian Benecke win the driver’s championship and the Porsche Coanda Esports Team being crowned winners in the Team Championship. This was a mid-season event with a whooping price pool of 1 million US dollars. You read that right, 1. Million. Dollars. Insert Dr. Evil meme here.

Even though we just brushed off the celebration confetti from Gamers8, the fall season of ESL R1 starts by the end of August, and it’s going to be even more spectacular than the spring season. For full schedule and details, visit www.eslr1.com. The autumn major will be held at Dreamhack Winter in Jönköping, Sweden, and if you are close by in late November you should come up and say hi!

That’s it for this UtH (It’s growing on me). I will be taking some time off In Sweden in the coming weeks, but as soon as I am back, I will be in those Praga lobbies every single day making a fool out of myself. I hope you’re excited about the coming update and I hope to see you in our Discord, sounding off your feedback with the rest of our inspiring community. 

It’s time for me to box, box box, I will catch you online in RENNSPORT soon.

Kim

Game Update (Patch Notes)

Game

  • Physics
    • Implemented Praga R1 physics
    • Implemented V1 damage system for all available cars
    • Changed upshift time for Porsche 911 GT3 R (992)
    • Equalised fuel consumption for all GT3 cars
    • Updated default setup files for all Beta-included GT3 cars
    • Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 R
  • Multiplayer
    • Reworked remote cars movement algorithm for better online multiplayer experience
    • Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start

  • Gameplay
    • Improved checkpoint times accuracy
    • Reworked corner cut detection systems for better flexibilities when giving penalties
    • Fixed bugs related to corner cutting

  • Input
    • Added predefined input profiles for some devices
    • Added possibility to turn car with mouse input

  • Spectator / replays
    • Improved replay and spectator functionalities for better visual experience

  • Animations
    • Improved driver animations

  • Audio
    • Fixed some issues with some sounds disappearing in certain conditions
    • Updated BMW M4 GT3 car sounds
    • Updated Porsche 911 GT3 R (992) sounds
    • Updated curb sounds
    • Added UI button sounds
    • Fixed some problems with Porsche 911 (992) GT3 R sounds
    • Fixed some problems with curb sounds
    • Fixed some problems with UI sounds
  • UI
    • Added timer showing how much time player has left to be ready before being disqualified from the race
    • Changed tire temperature display UI to show more accurate tire temps
    • Fixed some problems with player history menu
    • Fixed problem with clipping lists in lobbies
    • Loading screen should no longer stop animating in final stage of loading
    • Fixed displaying information about damage in contest preview
    • Fixed problem with damage multiplier in singleplayer being cleared for milestone builds

Art / Tracks / Car Visuals

  • Updated wheel rotation blur effect

Game Update (Patch Notes)

General
– Added possibility to join scheduled multiplayer races from the game
– Added race history screen to player profile
– Fixed problems with driver’s animations
– Fixed problems with loading screen disapperaring too quickly
– Added animation when new penalty is given to player
– Fixed some problems with displaying car mileage in game

Racetracks
– Optimisation and visual improvements

Next milestone achieved Successful online races of ESL R1

After the offline kick-off event in Katowice, the teams competed online for the next points of the season in some great online races. 

Some of you may have been following the first two rounds of ESL R1. The offline event was a true success and a good base to build upon. You can read our recap here. The feedback we received from you was overwhelmingly positive and demonstrated the entertainment value that we were able to deliver by streaming the offline event online. On March 10th and March 13th, we hosted Round 3 of ESL R1 online, and the race action was thrilling to watch. We hope you enjoyed witnessing the top racers competing against each other in their respective team headquarters. 

If you couldn’t join the streams, you can now re-live the action here:

This event was highly anticipated by both you and us, and as we’ve mentioned in previous communications, our team has been working tirelessly to provide stable online multiplayer races. We were confident that we could host online races on a decent level, but we needed the final approval that a competitive live race weekend provides. We took a full risk on Friday and Monday and were rewarded. We did our first successful step into the online-part of the season (Round 3 – Round 8). Our team has gained some valuable insights and is currently evaluating the technical data from the two days. We’re working hard to improve things and provide you with even more exciting rounds of the ESL R1 season online. In the next step, we’ll also focus on providing the same level of stability to you so you can experience RENNSPORT for yourselves. 

Multiple racers on stage during the ESL R1 kick-off in Katowice.

The combination of offline events and online races offers accessibility to virtual racing fans from all over the world. By bringing together well-known faces of the sim racing scene, such as Luke Crane, George Morgan, and Lewis McGlade, and adding interesting guests like Jasmine Kanuga “Veracity” to the online show, we aim to create an entertaining event for you to watch. Over the past race weekends, we’ve seen that this approach can engage many fans, and we’ve already achieved some great milestones on our ongoing esports journey. But we know we still have many more to take. The outcome was good – but not perfect. With each round of the season, we gain valuable insights and feedback from the teams that improve essential aspects of the game like drivability, force feedback, and graphics in RENNSPORT. Ultimately, all this will ensure the best possible racing experience as everything you will get your hands on will be tested and verified under real racing conditions. We’re excited to see what we can learn from the remaining season.

Together as a team, the ESL and us will work hard to improve every race weekend. Your feedbacks across all channels helps us to get a good feeling of what you want to see, and what not. We’re excited to have a great online season ahead of us hope to see you in the chat of the streams over and over again.

Don’t forget to check out the official ESL R1 website for updates on the season, and you can follow all the races on Twitch, YouTube, and TikTok. You can always view the current and updated leaderboard here, or within the RENNSPORT companion app.

Mercedes-AMG GT3 added to list of models in RENNSPORT

The Mercedes-AMG GT3, a standout in the world of Mercedes-AMG Customer Racing, left its mark on international racetracks for some time.  

The Mercedes-AMG GT3 has been added to the list of race cars available in RENNSPORT and is already proving to be a top contender on the track in our internal testing. During the first races of our esports championship, ESL R1, two of the 12 teams in the grid, the Mercedes-AMG Petronas Esports Team and Mercedes-AMG Team Williams Esports, have been fighting for points with this impressive model. 

As one of the most successful GT3 cars in recent years, the Mercedes-AMG GT3 has a lot to offer in virtual racing. But according to early reports from the teams, it’s not only meeting expectations but exceeding them. Its aggressive styling and powerful engine make for a controlled but also exhilarating driving experience. Also, PROJECT PITWALL member René Buttler from OverTake.gg gave it high marks for its handling while testing it in the current development stage of RENNSPORT. Stay tuned on our Social Media channels to check out the video.

The world’s fastest family joined the RENNSPORT family, and we couldn’t be happier. With its reputation for competitiveness, Mercedes-AMG’s powerful race cars are synonymous with top-level performance and excellent drivability. Why not take a showroom tour around the Mercedes-AMG GT3 and see for yourself? 

Do you think you can tame this beast? Then you should sign up for our waitlist and get the chance to receive a key for the latest development version of RENNSPORT. You can find all information at www.rennsport.gg/beta 

If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.

First-ever ESL R1 race weekend was one for the history books

The official kick-off of the ESL R1 Spring Season on February 10 and 11 was a blast.

The ESL R1 Spring Season kicked off with the first official race weekend during IEM Katowice, drawing attention to the world of virtual racing. Hosted by the ESL FACEIT Group, the championship saw teams from our automotive license partners compete against big names in esports such as FaZe Clan and G2 Esports. The complete lineup is available at eslr1.com.

Starting the esports division of RENNSPORT was something that we have worked on very hard since the beginning. As you could see over the past months, this process also came with some challenges, which influenced the fact that we needed to postpone the Closed Beta release. However, we hope we could entertain you with Round 1 and Round 2 of the ESL R1 Spring Season. You can check out the VODs of these two days here if you want to relive the vibe.

Multiple racers of ESL R1 teams during an official race.
Multiple racers of ESL R1 teams during an official race.

The weekend offered everything you need for an entertaining virtual racing event: a big stage, charismatic hosts, talented racers, and first and foremost, an amazing crowd on-site and in the stream. It has always been a dream of ours to create a sustainable professional esports series around the best racers from the biggest teams in virtual racing. Seeing the current top 48 racers finally participating in an official esports race weekend in RENNSPORT and bringing ESL R1 to life was an indescribable feeling. The vibe on-site was amazing, with everyone involved being absolutely motivated to put on a show for you guys, but also to get the first wins for themselves and their team to bring the first points to the leaderboard. You can always see the current and updated leaderboard here, or within the RENNSPORT companion app.

Maximilian Benecke of MOUZ Esports after winning Round 1.

Two racers of the 48-racer grid, MOUZ’ Max Benecke (Winner Round 1 on Spa-Francorchamps) and Porsche Coanda Esports Racing Team racer Josh Rogers (Winner Round 2 on the Hockenheimring), could gain the first wins of ESL R1. By bringing very concentrated efforts throughout the respective days and two outstanding performances from qualifying to the final lap, it was hard for the other competitors to get past the two. Max Benecke’s teammate Moritz Löhner showed an insane battle with Josh but had to admit defeat in the end of the Round 2 final.

Moritz Löhner of MOUZ Esports (left) and Joshua Rogers (right) of the Porsche Coanda Esports Racing Team after the final of Round 2.

With many engaged viewers in the livestream and on the social media channels of RENNSPORT, ESL R1, the teams, and drivers, it is safe to say that we created quite a buzz over the weekend. Those who followed the whole weekend in the livestream could get a good first impression of the current build of RENNSPORT and also received one of the limited ESL R1 liveries through our RENNSPORT Companion App – our first livery drop ever!

Official ESL R1 livery on the AUDI R8 LMS GT3 evo II in RENNSPORT.

We have seen that ESL R1 has the chance to excite and involve many fans and what RENNSPORT as a platform can bring to the professional esports scene. We took a huge first step into the future of virtual racing, and we know we have many more to take.

We have read your comments across all channels and believe that the RENNSPORT community liked what they saw. You also gave valuable feedback on what to improve from a gameplay and broadcast perspective. A long season lies ahead of us, with a lot of learnings to build upon now. The next big event will be our Spring Season Major in May. Until then, we are looking forward to a great online season and hope to see you guys in the stream.

Make sure to check out the official ESL R1 website here to not miss any updates around the season, and you can follow all races on Twitch, YouTube and TikTok.

Race control during the kick-off weekend of ESL R1.

Legendary racetrack Nürburgring featured in RENNSPORT

One of Germany’s most famous circuits has been added to the RENNSPORT list of racetracks.

The Nürburgring, located in the Eifel mountains of western Germany, has been a mecca for motorsports fans for nearly a century. Originally built in the 1920s as a way to boost tourism in the region, the track has since become one of the most iconic and challenging racing circuits in the world. Records have been broken, milestones have been achieved and heroes have been made: The 5,148 km long GP circuit is looking back on a history in motorsports spanning decades. As one of the racetracks being driven in ESL R1 races it can now add more milestones in the digital sphere of motorsport. We took a lot of heart and energy into implementing the GP course with pinpoint accuracy. 

In-Engine footage of the Nürburgring in the current development stage of RENNSPORT.

The Nürburgring’s history is long and storied, with some of the greatest drivers in history having raced on its twisting and undulating tarmac. The original track, known as the Nordschleife, was built in 1927 and measured over 22 kilometers in length. It quickly gained a reputation as one of the most challenging and dangerous tracks in the world, with narrow roads, blind corners, and unforgiving barriers lining the circuit. 

In the aftermath of Nicky Lauda’s incident in 1976, the German GP returned to the Nürburgring after major improvements to create a safer racing environment, including demolishing the start/finish area of the Nordschleife as well as major parts of the Südschleife. Ever since then, additions such as the Mercedes-Benz Arena and a rebuilt pit area added to the legend and gave the racetrack the face that motorsports enthusiasts can now recognize in RENNSPORT. Today, the Nürburgring is used for a wide range of events, including the German Grand Prix, endurance races like the 24 Hours of Nürburgring, and even music festivals and other cultural events. The close connection between the past, the present, and the future is also visible between race weekends. 

If you want to get more insights into how racetracks are being integrated into our sim, we kindly invite you to stay tuned to our channels…  

First recap of content creator program PROJECT PITWALL

A select group of creators were among the first to produce content on the latest build of RENNSPORT.

Looking back on the past four months, the RENNSPORT content creator program, PROJECT PITWALL, has been a great success. This program features a group of well-known personalities from the virtual racing world, who are also known for their entertaining content creation. This provided another opportunity for you to see updates on the current build of RENNSPORT. With the creators’ skills and creativity, they produced amazing content that gave you the chance to follow the journey of RENNSPORT through an additional pillar that differs from the official RENNSPORT channels and provides an authentic impression of it. Throughout this year we want to start giving out access keys to the current build of RENNSPORT but until then the content each PROJECT PITWALL member created gives you a good insight into the current status of the game.

WHAT IT IS ALL ABOUT

Let’s take a quick look back at the last few months of the project, along with a behind-the-scenes impression.

Rene Buttler producing content during the ESL R1 kick-off in Katowice.

PROJECT PITWALL debuted in October 2022 as an additional content measure. Inspired by the race control of professional racing teams, the program is not only about creating videos but also about being part of the development process of RENNSPORT. Well-known names of the international virtual racing scene are involved, such as Basic Ollie, Dan Suzuki, Emily Jones, GamerMuscle, Heikki360, Jardier, Overtake.gg’s Rene Buttler and Jonas Schulz, Stradi, Traxion.GG crew of Thomas Harrison-Lord, Dave Cam and John Munro – and is steadily growing with new creators joining the program constantly.

Each creator has their own individual community and style of presenting things, so we gave them unrestricted content ownership to leave maximum creative space for everyone involved. Furthermore, no content was reviewed, or feedback provided, as we wanted to achieve content that’s as authentic as possible without disturbing any impressions or opinions.

VALUABLE FEEDBACK IN GAME DEVELOPMENT

This transparent approach is an excellent way to involve the creators and their communities in the development process of RENNSPORT. To gather and discuss feedback, a closed Discord channel is available for members of the project. Within certain chats, the exchange with the RENNSPORT team is focused on specific topics and can be filtered and distributed to the development team.

Emily Jones driving in RENNSPORT during the ESL R1 kick-off in Katowice.

CONNECT TO RENNSPORT EVENTS

In addition to involving creators in the development of the game, PROJECT PITWALL is also the first touchpoint for collaborations with our partner ESL, but also further RENNSPORT events. During the kick-off of ESL R1, Emily Jones, Rene Buttler, James West, and John Munro from Traxion.GG were on-site and involved in either reporter tasks around the esports action or produced content for their channels. For the next events to come we are already thinking of cool ways to integrate PROJECT PITWALL members.

If you are a content creator yourself and feel like joining PROJECT PITWALL, the community team at RENNSPORT would love to hear from you. You can reach out to them via info@rennsport.gg

New Porsche 911 GT3 R (992) added to RENNSPORT

As Porsche opens another chapter in their motorsport history with the new flagship model in customer racing, RENNSPORT will provide you the digital twin with real adrenalin.

The Porsche 911 992 GT3 R is the newest addition to our digital race car collection. This breathtaking vehicle showcases Porsche’s dedication to producing high-performance sports cars which are tailored for the racetrack. This next-generation GT3 machine is built on the 992-generation infamous Porsche 911 and is purposefully designed for pure racing. Its predecessor has pretty much won everything that can be won throughout the GT3 scene since 2019. From 24-hour races at the Nürburgring or Spa-Francorchamps to countless other successes within the universe of GT3 racing. With that being in the books, we expect many more triumphs to come! 

With the 991 version already available in RENNSPORT, the family keeps on growing and we are more than proud to take the next step in our partnership with Porsche. Having the most powerful and successful race cars in our sim gives you the opportunity to follow in the footsteps of your real-world heroes and bring the euphoria around the vehicle from the racetrack into the virtual world. 

Its devilish look shows motorsport in its perfection. Bold and powerful. Check it out in the RENNSPORT showroom.  

Do you think you can handle it on the racetrack? Then you should sign up for our waitlist and get the chance to receive a key for the latest development version of RENNSPORT. The new Porsche 911 is awaiting you. You can find all information at www.rennsport.gg/beta 

If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.

Huge growth of RENNSPORT Discord channel continues

More than 10k international members joined the server already.

We are super glad about what has happened on our Discord server so far. Thank you all for the great support and valuable exchange!

Community management has undergone a real transformation in recent years due to the growing interest in games and Esports. Discord as the most used platform offers us as a publisher many opportunities to interact with you. This is a very powerful and helpful option that allows us to get first-hand impressions of what sim racing fans really care about. Since we made our Discord server public, we’ve seen a steady increase in members. By signing up for the Closed Beta waiting list, you became part of our Closed Beta waiting room on Discord, where we constantly interacted with you ever since. Our development team can incorporate your input into the development process. It’s great to see how active you all are when it comes to various polls or discussions about features of the sim.

Going along with our claim of creating the future of virtual racing together with you we hosted our first ever Discord Talking Session on Friday, October 28. During that our CEO Morris sat down with our Lead of Game Development, Krzysztof, and Lucas from the Marketing Team to give you some insights about the current development phase, previews to the Closed Beta and further content releases. They also answered some frequently asked questions of the Discord community. But as there were already a lot of questions handed in before via our Discord #questions channel we couldn’t answer all the live questions of the session. But don’t worry, there will be another session coming up soon. You can watch the whole and uncut video of our Discord Talking Session here.

If you haven’t already, sign up for our Closed Beta Waitlist and become part of the RENNSPORT Community now here

Make sure to also follow our Social Media channels in order not to miss potential Closed Beta Key drops. See you around!

Hockenheimring impresses as first-ever racetrack

Summit guests and current Closed Alpha testers love the accurate implementation of the racetrack.

As you know, Germany has a long-lasting tradition in all aspects of the automotive industry and motorsports in general. For many motorsports enthusiasts of all racing series, the Hockenheimring counts as one of the most thrilling racing destinations in Germany. We are super proud that the digital version of it can be experienced as the first racetrack in RENNSPORT since we started our development.  

“The trust we gained from the team of the Hockenheimring was huge and it really paid off in the end. We couldn´t be happier with the cooperation and the results we have reached since partnering up. Having one of the most legendary racetracks in our sim right from the start creates a great foundation for all our next milestones.” explains our CEO Morris. 

We are very happy that we got the opportunity to integrate the Hockenheimring as the first racetrack in RENNSPORT. With that, we have been able to give everyone who tested the sim ever since a highly recognizable racing experience. Looking back to our milestones this year, we can tell that the achievements could not have been possible without them.  

Jamie Fluke of Apex Racing Team driving on the Hockenheimring during the RENNSPORT Summit 2022.

The same goes for the first-ever RENNSPORT Summit in May of 2022. More than 100 sim racing professionals and content creators out of the field of virtual motorsport was invited to be the first ones getting to try an early version of RENNSPORT. They had the opportunity to drive two different GT3 cars on the Hockenheimring and get a feel for the physics and handling dynamics firsthand. The feedback we gathered from all our guests was truly amazing and a big boost for our self-confidence going forward with our ambitious project. 

If you have followed our social channels over the last months, you may have seen that our RENNSPORT Roadshow brought the sim to a broader public. It was great to see how many people have been familiar with the Hockenheimring and enjoyed pushing their lap times in our sim rigs. 

A guest driving on the Hockenheimring during the RENNSPORT Roadshow stop at the IEM Cologne 2022.

As sim racing fans and motorsport enthusiasts, it was very important to us to bring the excitement the Hockenheimring offers to fans from all over the world. The entire racetrack has been laser-scanned and implemented into RENNSPORT, using the latest technology to make every bump and curb be accounted for. 

We are very happy that we partnered up with the Hockenheimring as this track will also play an important role within our esports project with the ESL which will kick off in 2023.  

If you want to know more about any further developments around RENNSPORT, the latest videos, in-game content, and many more interesting topics, sign up for our Newsletter here.

RENNSPORT x AUDI New model will be added to Closed Alpha

The brand with the 4 rings is widely regarded as both a successful factory team as well as an active part of motorsport customer racing. Audi’s achievements include a range of powerful race cars, and its latest one, the AUDI R8 LMS GT3 evo II, is now featured in the Closed Alpha of RENNSPORT.

The Ingolstadt-based company is already an institution in motorsports. In line with their famous slogan, “Vorsprung durch Technik”, we want to contribute through our next level engine to help all Audi fans experience the best possible racing with their most-liked brand.

We are very happy to welcome Audi to the growing RENNSPORT family. The company is an important addition and takes us one step closer to bringing all relevant stakeholders together on one platform.

Audi is your favorite brand, and you can’t wait to get your hands on driving the AUDI R8 LMS GT3 evo II in the RENNSPORT Closed Beta? Then you should sign up for our Closed Beta waitlist and get the chance to receive a key for the latest version of RENNSPORT. You can find all information here.

To stay tuned about all further developments around RENNSPORT, the latest videos and in-game contents and many more interesting topics sign up for our Newsletter.

Start of the Closed Beta waitlist has been a true success

Almost around 10 k registrations to the waitlist within the first week!

First of all, a big thank you to everyone who has engaged with RENNSPORT through various channels or events. You have already helped us a lot in drawing attention to our simulation and the journey around it.

In order to make the first preparations for the start of the Closed Beta, we wanted to collect everyone who is interested in racing in the RENNSPORT Closed Beta on a waitlist. Among those people Closed Beta keys will then be given out. Nobody could have expected how eager you were to participate, and we are still overwhelmed of your support! Alongside the crazy amount of new members on the waitlist, it makes us also super happy that around 10 K of you have also joined our Discord server after roughly 1 month. The exchange and discussion we had with you on that lately is helping us a lot in developing RENNSPORT.

Our CEO Morris and our Game Development Lead Krzysztof welcome everyone who is interested to the first AMA session which will be held for all our Discord waiting room members on Friday, October 28 from 7:30 pm – 8:30 pm. They will sit down with Lucas from the Marketing Team to give some insights about the current development phase, previews to the Closed Beta and further content releases. They will also answer some frequently asked questions of the Discord community. You can now hand in your questions in the respective Discord Talking Session question channel. We would be happy to seeing you on Friday. You can join our Discord with the button at the end.

In the next weeks, it’s all about getting the sim ready for the start of the Closed Beta. We want to repay your trust and go live with the best possible product. Only a handful of features will be available at the beginning, but you can already look forward to 4 cars (Porsche 911 GT3, BMW M4 GT3, Porsche Mission R, another release) and 3 race tracks (Hockenheim, Goodwood Hillclimb, another release). After that, we will test and implement more and more functions together with you. In this continuous process we will work with you to create a sim that offers the best possible racing experience.

We are very hyped about this and hope you are too. If you haven´t already, make sure to register for the Closed Beta waitlist here.

Besides checking your inboxes, you better follow our channels in order not to miss further Closed Beta key drops. See you around!

RENNSPORT Closed Beta waitlist is open now.

When starting the Closed Beta we will be moving on to the next stage of the development of RENNSPORT. You can sign up for the waitlist now.

Attending the RENNSPORT Summit in May was not only good fun for everybody as this event was one of the first ones that was held with a big group of people meeting in person again. During this weekend all guests were also promised to get the chance of becoming testers for the first ever RENNSPORT Closed Alpha testing. We are very happy that we managed to hold on to that promise in time and have been testing with those guys for over a month now. Lately we also had our first multiplayer races within the Closed Alpha – that was good fun!

From the Summit until now we have already implemented a lot of feedback. To track the updates we made, you can check out the overview here.

The Closed Alpha phase is currently running but we are already preparing for what´s about to come next. So, from today on, which is 16 weeks after the Summit, the Closed Beta waitlist is open for all RENNSPORT fans around the world. By signing up to the Closed Beta waitlist, you guys can increase your chances of getting your hands on RENNSPORT and test more features and functions. Besides giving you the possibility to make your rounds in RENNSPORT, a key to the Closed Beta will also grant you access to Discord channels where the exchange with the game development team will be extended. A focused and more direct way of communication for feedbacks, questions and ideas can be enabled there.

We will hand out keys with a 50/50 distribution way. To ease the wait you can already become a part of our Closed Beta waiting room Discord channel by signing up to the Closed Beta waitlist. If you want to sign up to the waitlist or check more information around the development stages just follow the button.

To stay tuned about the latest videos and in-game content from RENNSPORT and many more interesting topics you can also get our Newsletter.

RENNSPORT Closed Alpha testing phase has begun

Next step in the development process of RENNSPORT has taken off. Sim racing professionals are part of the Closed Alpha test group.

Since the first ever RENNSPORT Summit and the RENNSPORT Roadshow we have been implementing a lot of feedback to the game. In the list at the end, you can see what has changed during the last 2 months. To enter the next phase we have been sending out keys to all Summit guests to access and test the current status quo of the Alpha and gather their feedbacks to all possible contents.

All testers have got the exclusive opportunity to test RENNSPORT and be part of the further developments. There will be more and more features added by time during the next weeks so when starting to race not all of them will be unlocked right away. Currently there is the single player practice mode, the Porsche 911 GT3 R and the BMW M4 GT3, the Hockenheim Ring and Goodwood Hillclimb racetrack available.

We will keep you guys posted and create some new gameplay content of the current Alpha build shortly. Make sure to check out our socials.

Once the testing phase of the Closed Alpha is finalized, the Closed Beta stage will start, and the number of testers will be increased. To stay tuned about the Closed Beta registration process and many more interesting topics sign up for our Newsletter.

List of changes in the Alpha build compared to Summit build

  • Improved overall graphics quality and consistency (better materials)
  • Goodwood Map Graphical Improvements
  • Improved foliage
  • More objects added
  • Improved scene lighting
  • Added blockade behind the finish line
  • Added more details to objects close to the track
  • Hockenheimring Map Graphical Improvements
  • Adjustments for StartGrid line, curbs, grates, white lines and manholes
  • More banners added
  • Force-feedback fixes and improvements + added per-car scaling and adjustments
  • New loading screen
  • Physics adjustments
  • Improved damper parameters for both Porsche 911 GT3R and BMW M4 GT3
  • Minor fixes and improvements
  • Fixed and improved minimap behavior
  • Added possibility to change User First Name, Last name and used Car number via the in-game player profile menu.
  • Improved models and materials for both Porsche 911 GT3R and BMW M4 GT3
  • Car Mirrors Performance and Visual improvements, with more configurable settings added
  • Improved physics of the on-track loose objects
  • Added downshift protection to BMW M4 GT3
  • User Interface Legibility and User Experience improvements
  • Fixed bug in controller setting preset management
  • Single Player Main Menu overhaul