General Fixes

  • Fixed random physics crashes when joining servers

New content

  • Tracks
    • Added Michelin Raceway Road Atlanta (GP layout)
    • Added Daytona International Speedway® (Road Course layout)
  • Cars
    • Added Audi RS3 LMS
    • Added Hyundai Elantra N


  • Reworked driving behavior of all GT3 cars
  • Reworked driving behavior of Praga R1
  • Reworked driving behavior of Porsche 911 GT3 Cup (992)
  • Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
  • Changed gravel and grass material physics to make it harder to drive on it
  • Implemented V2 damage system for all cars available in the game
  • Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
  • Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
  • Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
  • Changed wheel blur calculations for better visual effect



  • Improved wheel blur effect visual quality
  • Fixed bad dithering on car window stickers
  • Fixed some random crashes caused by incorrect thread synchronization between game and physics
  • Mercedes AMG GT3
    • Fixed problem with low-res icons on car’s dashboard
    • Integrated new baseline setup:
  • Adjusted front dampers setting
  • Modified differential coast setting
  • BMW M4 GT3
    • Slightly reduced rear wing drag
    • Integrated new baseline setup:
      • Adjusted front dampers setting
      • Modified differential power setting
  • Porsche 911 GT3 R (992)
    • Changed RPM lights threshold to actually show the best levels to change gears



  • Implemented system for opening / closing garage doors when players join / leave game server
  • Placed corner cut-detecting cones on all maps available in game
  • Improved sky and lighting quality on all maps
  • Improved foliage quality on all maps
  • Increased fence cull distances on all maps
  • Reduced grip levels on grass to make it slightly harder to drive two wheels on grass


  • Fixed grid start positioning
  • Changed track limits on turn 3
  • Fixed sausage curb mesh being stuck underground and generating collision issues

Nürburgring GP

  • Adjusted track limits
  • Fixed grid start positioning
  • Improved GPU performance

Gameplay features

  • Implemented badges feature
  • Implemented a simplified first version of rolling start procedure.
  • Improved algorithms for calculating time gained on corner cut to increase its accuracy
  • Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
  • Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
  • Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
  • Implemented open lobbies feature
  • Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
  • Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
  • Reworked yellow flag zones system to fix some problems reported by players
  • Fixed problem with countdown time being included in telemetry data as part of first lap
  • Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
  • Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
  • Fixed problem with color correction for mirrors
  • Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
  • Fixed edge-case scenario where corner cuts system was reset on start/finish line
  • Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
  • Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
  • Added possibility do configure length of both countdowns used during rolling start procedure
  • Added possibility to define minimum distance between cars during rolling start procedure
  • Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
  • Added possibility to define max allowed speed and max allowed travel during grid start procedure
  • Fix yellow flag notification flickering when driving outside of track bounds


  • Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
  • Added secondary gear-up and gear-down input actions
  • Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
  • Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
  • Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
  • Added more input presets and fixed some problems with input presets applying
  • Added possibility to enable/disable gamepad rumble in-game settings


  • Added new Redline and Faze liveries provided by the teams
  • Updated Garage livery thumbnails
  • Fixed problems with BMW livery colors
  • Added R1 DreamHack Winter 2023 Liveries 


  • Improved Porsche 911 GT3 R (992) sounds
  • Improved Porsche 911 GT3 Cup (992) sounds
  • Improved Mercedes AMG GT3 sounds
  • Improved Praga R1 sounds
  • Improved Audi R8 LMS Evo II sounds
  • Optimized number of sounds playing at once by the audio system
  • Fixed some problems with disappearing sounds when playing or spectating
  • Fixes for sound bugs (missing sounds, wrong events etc.)

The new TCR cars are running on our new sound implementation system, which we will also use for all other cars in the future, expect more updates to audio in the future.


  • Lowered number of particles spawned during collisions


  • Fixed some problems with UI refreshing in replays
  • Added scrollable texts in places where texts might overflow
  • Option selectors are looping when last option gets selected
  • Adjusted tire and brake temperatures display to show the data about temperatures more accurately
  • Implemented leaderboards menu
  • Improved how long strings are displayed on game UI
  • Implemented On HUD engine state indicators
  • Fixed some problems with replay / spectator UI
  • Adjusted penalty messages to always include time gained on corner cut
  • Added possibility to change opacity of proximity radar
  • Added possibility to quickly change slider values with keyboard / controller
  • Fixed problem with minimaps sometimes displaying markers for disconnected players
  • Fixed some problems with players not being able to navigate between tabs with mouse
  • “Press any key” popup on game launch can be closed with mouse click


  • Improved collision behavior between cars when playing online

Spectator/Replay System

  • Improved accuracy of recorded replay data by better time synchronization between clients and server
  • Improved performance when spectating races
  • Improved performance when scrubbing replays
  • Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
  • Fixed issue with driver’s head being visible on interior camera during replay playback
  • Fix for disappearing audio when scrubbing between stages in replays
  • Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
  • Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
  • Changed replay naming convention to avoid problems with replay files being overridden

Known Issues

  • Rolling Start Limitations:
    • No UI to aid player in what their position/speed in the rolling start should be
    • UI position warning for P1 & P2 drivers can flicker 
  • If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
  • Garage will only display the “allowed” cars that are selected in the single player tab.
    • Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars.