Changelog 1.8.3

GT3 Cars

  • Reworked Tire compounds to improve driving characteristics
  • New default setups for all cars
  • Balancing out of the box performance of all cars
  • Adjusted steering feel
  • Adjustment to TC behaviour
  • Increased Tire pressure to improve tire simulation stability

While revamping the tire system and fine-tuning their behavior in the physics engine, we discovered that the tire construction was weaker than expected, and increasing the tire pressure increased tire performance and stability. Consequently, we’ve temporarily adjusted tire pressure to approximate these desired results. Currently, in-game tire pressure reads around ≈2.50 bar, equivalent to approximately ≈1.7/1.8 in real-world behavior. Our engineering team plans to address this discrepancy in a future patch, but for now, a pressure reading of ≈2.50 indicates optimal performance. We’d also like to add a little bit of an explanation for the Force Feedback settings, as those have even more impact now!

Max Wheel Torque Capability
This parameter determines the extent of the linear response range for force feedback (FFB). Adjusting this setting allows you to address instances of excessive clipping in the force feedback. Increasing the value can alleviate clipping, while decreasing it may reduce occurrences of clipping. Notably, it doesn’t directly correspond to the torque capacity of your wheelbase.

This setting determines the linearity of the force feedback. A value of 100 maintains linearity, while values below 100 introduce a cubic curve effect, reducing force feedback for subtle details similar to power steering in cars. Values above 100 create a more logarithmic response, enhancing the amplification of minor vibrations and road nuances.

Green = 200% sensitivity
Blue = 100% sensitivity
Red = 0% sensitivity

We’d advise to just play around with those settings a bit to find something that works best for you!