Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.11)
Bug Fixes
Fixed an issue with laps not always being registered on Road Atlanta
Potential fix for time of day simulation not being replicated correctly to all clients
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.10)
Bug Fixes
Moved rolling start position for P1 on Hockenheimring to right sid
Moved rolling start position for P1 on Spa to right side
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.9)
Bug Fixes
Potential fix for DirectX12-related crashes
Clouds are now no longer random and the same positioning for all clients in online races
Fix to player laps being invalidated on stage transition
Restored Brake Temperature reset to ambient temperature upon crossing the line when wear and temperature reset is enabled
Improved spectator performance
Removed “End on crossing finish line” UI banner
Fixed an issue with DSQ players being sorted as better than DNF’d players
Known Issues
Using Vulkan can cause the game to crash
Nvidia Reflex can cause stuttering. Recommendation is to disable it for now
Curb sounds can disappear after pit stops
Replays can crash when scrolling through longer replays
Time Trial delta is only shown when PB is set
Ghost car does not move in Time Trial Replays
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
FOCUSED FEEDBACK EVENTS – DOUBLE THE CARS
Ola Racers,
While we’re hard at work on the next RENNSPORT update (more information about this soon), we felt like it was time to do something together. As you might know, right now in the Closed Beta we limit each split to 12 drivers, this is mainly because we want to make sure performance is as good as possible for a wide range of hardware. But we thought, “Hey, why not just try to double it for a session? And why not invite our Closed Beta testers?” So, we hereby welcome you to our first Focused Feedback session:
DOUBLE THE CARS!
It’s quite simple. On May 4th (May the 4th be with you), we will host a 45-minute race on Spa-Francorchamps with a grid of 24 cars, and we want you to join!
Check the top right corner for the event and mark yourself as interested.
Register for the race in the game or our app
Before the race begins, join the newly created “Focused Feedback” voice channel and enjoy some friendly banter with the other drivers if you want.
RACE
Report any feedback you might have.
As a note, 24 cars on track has not been heavily optimized yet so expect performance to be lower than usual (internally we see an average of 10-15 fps drop compared to lower grid races).
Game Update (Patch Notes Beta 1.8.3)
Changelog 1.8.3
GT3 Cars
Reworked Tire compounds to improve driving characteristics
New default setups for all cars
Balancing out of the box performance of all cars
Adjusted steering feel
Adjustment to TC behaviour
Increased Tire pressure to improve tire simulation stability
While revamping the tire system and fine-tuning their behavior in the physics engine, we discovered that the tire construction was weaker than expected, and increasing the tire pressure increased tire performance and stability. Consequently, we’ve temporarily adjusted tire pressure to approximate these desired results. Currently, in-game tire pressure reads around ≈2.50 bar, equivalent to approximately ≈1.7/1.8 in real-world behavior. Our engineering team plans to address this discrepancy in a future patch, but for now, a pressure reading of ≈2.50 indicates optimal performance. We’d also like to add a little bit of an explanation for the Force Feedback settings, as those have even more impact now!
Max Wheel Torque Capability This parameter determines the extent of the linear response range for force feedback (FFB). Adjusting this setting allows you to address instances of excessive clipping in the force feedback. Increasing the value can alleviate clipping, while decreasing it may reduce occurrences of clipping. Notably, it doesn’t directly correspond to the torque capacity of your wheelbase.
Sensitivity This setting determines the linearity of the force feedback. A value of 100 maintains linearity, while values below 100 introduce a cubic curve effect, reducing force feedback for subtle details similar to power steering in cars. Values above 100 create a more logarithmic response, enhancing the amplification of minor vibrations and road nuances.
Green = 200% sensitivity Blue = 100% sensitivity Red = 0% sensitivity
We’d advise to just play around with those settings a bit to find something that works best for you!
Game Update (Patch Notes Beta 1.8.2)
Changelog – 1.8.2
Improved the tire model of the Porsche 911 GT3 Cup, reminiscent of the version prior to the 1.8.0 update
Enhanced advertisement management for the community track branding
Implemented a feature to automatically repair visual damage upon returning to the pits
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag in Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu
Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.1)
Changelog – 1.8.1
Wiped all the leaderboards for all tracks with the MISSION R
Reduced power of the MISSION R
Disabled “Quali” mode of the MISSION R for the time being This mode will be enabled in a later patch again
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Game Update (Patch Notes Beta 1.8.0)
Check out the full patch notes for Beta Update 1.8.0 here.
New content
Added Goodwood Hillclimb Track
Added Porsche Mission R Car
New features
Implemented Time Trial mode
Added day-night cycle system for Spa-Francorchamps track.
More tracks featuring full night time coming with future updates.
Implemented proper car lights for all available cars
Implemented car brakes heating visuals on brake discs
Implemented tire deformation and wear visuals
Implemented lock to horizon feature
Integrated Intel XeSS upscaling technology
Integrated Nvidia Reflex technology
Integrated Nvidia Frame Generation technology
General
Upgraded Unreal Engine from v.5.1.0 to v.5.3.2
Updated Nvidia DLSS to v.3.5
Improved overall game CPU performance and scaling with increasing number of cars on track
Improved frame rate stability for smoother experience
Improved server performance
Removed an option to set mirrors FPS
Added a possibility to change an email address assigned to account in the player profile page
Added Sharpness setting in Video Settings
Cars
BMW M4 GT3
Corrected aero balance
Porsche 911 GT3 R (992)
Corrected top end torque
All cars have had their shift lights corrected
All cars now have more drag
Physics
Improved GT3 tires behavior
More consistent grip
Reworked slip curve
Better tire cooling (Tires now last longer)
The changes to the GT3 tires are part of larger rework coming in a future update.
Using telemetry output will no longer affect CPU performance
Gameplay
Added possibility to perform actions during a locked-input countdown procedure
It is now possible to change TC, BB and ABS while waiting for countdown
Implemented in-game pause when player enters in-game menu in single player mode
Implemented pit lane lights
Improved wheel blur visual quality
SFX
Implemented tire lock up sounds for all cars
Input
Updated provided wheel presets:
Fanatec Podium DD1
Fanatec Podium DD2
Fanatec CS DD
Fanatec CS DD+
Fanatec CSL DD
Gamepad Preset
Logitech G29
Moza R5
Moza R9
Simucube 2.0 Pro
Thrustmaster T300RS
Added a system to detect your hardware and match it with an existing default preset
UI
Added possibility to select favorite cameras in spectator mode
Added a possibility to set transparency for some modules in HUD layout editor
Added device-based button display on game UI
Updated splash screen
Bug Fixes
Fixed some problems with game servers sometimes not starting because of timeouts
Fixed problem with direct input wheel presets detection not working on game boot
Fixed some problems with car dashboards displaying invalid values in some cases
Fixed some problems occurring when using scrubbing functionality while in replays or live spectator mode
Fixed problems with replays not being saved correctly if contest name contains Windows-prohibited characters in its name
Fixed problem with on-track marshals sometimes not waving flags correctly
Fixed a problem with steering wheel rotation not being correctly replicated while spectating in certain scenarios
Fixed some problems with players being penalized for no reason during a rolling start procedure
Fixed some penalties-related bugs occurring when player enters or exits pit lane
Fixed some problems with ghost visibility when spectating ESL R1-like qualifications
Fixed problems with caching filters in quick session settings which led to new cars being hidden after a game update
Fixed some problems with holding buttons in menus leading to unexpected behavior
Fixed problem with cars in garage sometimes being flipped on their roofs
Fixed problem with losing UI focus in some cases
Fixed problem with “choppy” impression when looking at credits screen scroll animation
Added missing default controller bindings for garage view
Fixed a problem with car not being spawned for DNF:ed / DSQ:ed players if they disconnect and reconnect a server
Fixed a few typos in the UI
Fixed grass being too slippery
Known Issues
Disabling the pit limiter as soon as the Pit Lane message disappears will result in a penalty due to a desync between the message and the detection point. Wait 1-2s after the UI message disappears to disable the pit limiter
Ghost car does not move in Time Trial Replays
Shadow textures in Time Trial occasionally do not load correctly. Resetting Time Trial resolves the issue
“End on Crossing Finish Line” message will trigger when anyone goes back to pit during Race or Quali. This is only a UI issue, the race stage won’t actually end on crossing the finish line until all cars on track are finished
In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
Reversing with the Porsche Mission R will recharge the battery
Getting a black flag during Time Trial will soft lock the player. You have to leave the Time Trial and go back to the Main Menu.
Updating your profile name will not update your name in any Time Trial Leaderboards unless a faster time is set with the new name
EV has wrong TC sound, fix in future patch
Roadmap 2024
Welcome, racers, to the introduction of our official RENNSPORT Roadmap 2024!
Let’s take a glance at what we have in store for the upcoming months – FOR NOW!
While it might seem empty at first glance, remember though, that we’re just kicking off the year. This Roadmap is a dynamic document that will evolve together with us, being constantly updated and expanded. And who knows, along the way, we might just come across some exciting surprises for you!
Stay tuned! There’s much more to come.
Expanding our Online Services
We are thrilled to unveil a new development supporting our online systems today: the launch of the very first South-East Asian servers in collaboration with the amazing team at Vertex Esports. This marks a significant milestone as we open up directly to the Asian market. Partnering with the passionate community of sim racing enthusiasts in the APAC region, particularly under the banner of ASRF (Asia Sim Racing Federation), we are entering a new era of league races and remarkable events.
This series will showcase everybody’s darling, the GT3 class, pushing the boundaries of skill and precision across four of the most iconic and demanding tracks in RENNSPORT.
But that’s not all – in our continuous quest to engage with our communities, we are introducing dynamic track branding. This innovative feature allows leagues and communities to proudly display their unique logos and supporters, adding some personal touch to each event. This marks the next step towards customization for clubs on RENNSPORT, where every community can carve out its own unique brand identity.
We are very excited to embark on this journey alongside Vertex Esports and the entire sim racing community. Gear up for the ride of a lifetime on the other side of the world – the RENNSPORT South East Asia Servers awaits you!
If you are part of an established sim racing community and are interested in creating your community league in RENNSPORT, make sure to join our Discord Server and contact our Admin LucasB. He will listen to your ideas and wishes for the league and evaluate if we can set something up for you too!
Leap Year Hotlap Week (Race To Win)
Hello folks,
from today on we will offer you the chance to participate in our first-ever “Leap Year Hotlap Week”!
You have the chance to win a brand new VRS® DirectForce® Pro Formula Steering Wheel that is sponsored by VRS and comes to you fresh from the production line. This wheel is just a game-changer.
This competition will end on the 4th of March 00:01 CET and the only thing you need to do is to enter one official race on five different days where you cover one race each.
If you are disqualified or counted as “did not start (DNS) or “did not finish (DNF), those races will not count.
Keep your eyes peeled for more competitions like this to come very soon!!
Terms and Conditions
NO PURCHASE OR PAYMENT IS NECESSARY TO ENTER OR WIN.
1. Eligibility
The Hotlap competition is open only to legal residents of a EU country, the UK, the United States and Canada. Proof of residency and age may be required. Employees and directors of Competition Company Suisse AG and their subsidiaries, divisions, affiliates, and advertising or promotional agencies or individuals involved with the design, production, execution or distribution of the Challenge and the immediate family and household members of such individuals, are not eligible to enter or win. “Immediate family members” shall mean parents, stepparents, children, stepchildren, siblings, stepsiblings, or spouses, regardless of where they live. “Household members” shall mean people who share the same residence at least three months a year, whether related or not. In order to enter the Hot Lap Challenge or receive the prize, you must fully comply with the Terms and Conditions and, by entering, you represent and warrant that you agree to be bound by these Terms and Conditions and the decisions of the Organiser, whose decisions shall be binding and final in all respects relating to this activation. Void where prohibited.
Game Update (Patch Notes Beta 1.7.3)
Check out the full patch notes for Beta Update 1.7.3 here.
Changes
Tracks
Orchard Road
Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Road Atlanta
Added Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Loading into Replay menu can take longer than usual
Gameplay end condition sometimes does not trigger resulting in players being told to do an additional lap after race is completed
Game Update (Patch Notes Beta 1.7.2)
Check out the full patch notes for Beta Update 1.7.2 here.
Changes
General
Removed Porsche Mission R Safety Car standing in pit exit.
Tracks
Autodromo Nazionale Monza
Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Loading into Replay menu can take longer than usual
Game Update (Patch Notes Beta 1.7.1)
Check out the full patch notes for Beta Update 1.7.1 here.
Changes
Cars
Updated Porsche Esports Carrera Cup Deutschland 2024 liveries
Tracks
Circuit de Spa-Francorchamps
Created Porsche Esports Carrera Cup Deutschland 2024 track banners.
Autodromo Nazionale Monza
Created Porsche Esports Carrera Cup Deutschland 2024 track banners.
Known Issues
Rolling Start Limitations
No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
Game Update (Patch Notes Beta 1.6.1)
Physics
Improved driving behavior of Porsche 911 GT3 Cup (992) car
Tracks
Global
Created a system for replaceable banners on tracks
Hockenheimring
Created Porsche Esports Carrera Cup Deutschland 2024 track banners setup
Liveries
Added 13 Porsche Esports Carrera Cup Deutschland 2024 liveries
Introducing the Porsche Esports Carrera Cup Challenge – Road to Hockenheim in RENNSPORT.
With the 1.4.0 update to RENNSPORT we have a new car and a new way to compete in the game; the Porsche Esports Carrera Cup Challenge Road to Hockenheim.
Overview
We are excited to bring you our first ever hot lap competition in RENNSPORT! The Porsche Esports Carrera Cup Challenge – Road to Hockenheim! Starting September 22, 21:00 CEST, you will be able to set your fastest laps in the Porsche 911 GT3 Cup car at the Hockenheimring for a chance to win an exclusive experience together with Porsche and RENNSPORT.
How the enter
You need to have access to the RENNSPORT Closed Beta to be able to enter. Don’t have a key yet? Sign up for a chance to receive one.
The Porsche Esports Carrera Cup Challenge – Road to Hockenheim will be held from September 22, 2023 to October 5th, 2023 on RENNSPORT. To enter the competition, simply sign up to the contest named PECCC – Road to Hockenheim. These contests will be held daily, several times per day. Leaderboards are updated automatically and can be viewed in the RENNSPORT App.
How it works
One track and one car is available for this event:
Hockenheimring
Porsche 911 GT3 Cup
Tyres will refresh on every lap, meaning you can keep driving without worrying about degradation or managing tyre temperatures. Same goes for fuel load, every lap will reset you to the initial load for the fastest lap possible.
How to win
After October 6th, the three drivers with the fastest recorded laps are considered winners of the Porsche Esports Carrera Cup Challenge – Road to Hockenheim and will be contacted for confirmation and given further details.
Prize
The top three drivers will win an experience at the Porsche Carrera Cup Deutschland finals together with Porsche, on October 22. Included in the experience:
Taxi Rides
Paddock Tour
Meet the Drivers
Gridwalk
More details will be given to the winners.
IMPORTANT: To be eligible for winning you must be a registered citizen of a European country and at least 18 years of age.
Terms and Conditions
All drivers that enter the Porsche Esports Carrera Cup Challenge – Road to Hockenheim must agree to abide by the Terms and conditions.
Game Update (Patch Notes Beta 1.3.4)
General
Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
Fixed problem with car wheels picking color from objects nearby
Increased max allowed connection bandwidth between server and clients
Liveries
Updated R1 liveries’ thumbnails
Fixed problem with Team Redline liveries not using correct IDs
Tracks
General
Updated banners on all available tracks
Nürburgring
Fixed problems with culling when using non-epic video settings
UI
In-game leaderboards can now show 15 players before switching to “compressed” mode
Incident points for followed player are not displayed to spectators
Fixed problem with yellow flag warning sometimes not displaying text correctly
Game Update (Patch Notes)
Game
Physics
Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
Reduced rear wing drag for BMW M4 GT3 2022
Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
Fixed problems with misfunctioning auto clutch
Introduced 3 km/h minimum speed threshold to activate antilock brake system
Forced automatic clutch to be always enabled when automatic engine starter is enabled
Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module of gameplay options
Input
Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)
Tracks
Hockenheimring
Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)
Monza
Updated track bounds (finetuning all corridors to avoid false positives)
Nürburgring
Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
Fixed some problems with banners
Spa
Fixed problems with culling for some objects
Liveries
Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)
Sounds
Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume
UNDER THE HOOD Episode 2
Racers! Summer is here, but that doesn’t stop us from just spending as much time driving racing games as humanely possible, right? Here at RENNSPORT, we’ve been hard at work behind the scenes to bring out the first major beta update!
But before that, I just wanted to take this moment to thank everyone who has been driving in the beta, testing out our cars and tracks and battling it out with other players across the world. We are getting valuable feedback every day and together with you we aim to make RENNSPORT the best racing game out there.
Since our last update, a lot has been going on internally here. You might have seen the GoodWood trailer that featured an upcoming car, the Porsche 963, our first LMDh! We will have more to share on this in the future, but for now, you can have a look at the beautiful trailer:
We’ve also been working hard at the beta and right now we’re getting ready to launch our first update, and it’s a big one. And it’s coming today!
Beta Update August 8th!
Since we opened the doors to the closed beta back in June, we’ve heard your cravings for more content. So, more content coming up.
Here is a summary of what arrives in RENNSPORT today.
New car: Praga R1
New track: 8ETA
Damage V1
Updated curb sound
Updated BMW M4 GT3 sound
Updated Porsche 992 GT3 R (992) sound
Improved cut detection
Improved movement correction algorithm
So, what does all this mean? One new car and two new tracks open for more diverse gameplay. We’ve developed this car in the game directly with the experts at Praga, and it is a very fun car to drive in RENNSPORT. We will have dedicated online races with full Praga grids, starting today. As we teased in the last UNDER THE HOOD (are we ready to call it UtH?) we will also release a very special track called 8ETA, created because of the “Only 8 Beta Keys” memes that flooded our Discord when we released the beta. This track is… crazy, there is no other way to put it. Give it a go, upload your best clips, tag us on social media and most importantly, be ready for carnage!
The improved cut detection system is something we’ve been working hard on, let’s have a look on what goals we set up to achieve:
More reliability
More transparency
Less unrealistic driving
Let’s break these goals down a bit:
More reliability The current cut detection system used the middle of the tyre as a detection point. Now, the outside of the tyre is relevant. This way, the game can detect accurately, if a driver still is on the white line or not. As a consequence of this change, all cut corridors needed to be redrawn.
More transparency The track limits are now based on the white lines (part of 2 tyres on the white line = always legal). In corner exits, when a kerb is followed by tarmac runoff, we allow 2 wheels on kerb, and 2 wheels beyond. In places where there is a clear green area, we allow the whole green area to be used. In places where there are no clear markings, we placed cones or bollards to make it easier to understand.
Less unrealistic driving We have noticed that the game allows for some lines that are never used in professional motorsports. The end of the qualifying lap at Monza was the most obvious example, where drivers run close to the pitwall, but also on many corner exits, we have seen that it is faster to have two wheels on the gravel. Therefore, we needed to tighten the track limits in these places for now.
In addition, we have implemented a calculation that RENNSPORT can determine if you gain time or not when you leave the track boundaries. The system is very customisable in the backend and allows for many different consequences for different severities such as slowdowns, incident points, warnings and so on. Throughout the next weeks, we will try some different configurations to find the best settings.
Also starting today, we have our first implementation of a damage system. Since there are no ways to repair damage at the moment, we will have it enabled on all tracks in multiplayer, expect for the new 8ETA track for reasons you will understand when driving it. This is a very first version of the damage feature in RENNSPORT, we want your feedback to keep improving and will test it in several ways during the beta.
So, that last point. Improved movement correction algorithm? This is quite the change, and far too complex for me to to explain, but lets just say, close racing just got closer, and it looks amazing. You will experience it for yourself when driving with the new update.
What about the rest? Updated sounds? We got them. New tyre rotation animation? You bet! Bug fixes? Plenty!
I won’t go through all details here; we have patch notes for that.
Get in there, drive, tell us what you like and don’t like. If you don’t have beta access yet, go to www.rennsport.gg/beta to sign up.
ESL R1 x Gamers8 x RENNSPORT
Some of the team just came back from our first ESL R1 x Gamers8 in Riyadh, and what a show it was! Probably the best looking esport stage ever seen. Four consecutive days of intense racing where we saw Maximilian Benecke win the driver’s championship and the Porsche Coanda Esports Team being crowned winners in the Team Championship. This was a mid-season event with a whooping price pool of 1 million US dollars. You read that right, 1. Million. Dollars. Insert Dr. Evil meme here.
Even though we just brushed off the celebration confetti from Gamers8, the fall season of ESL R1 starts by the end of August, and it’s going to be even more spectacular than the spring season. For full schedule and details, visit www.eslr1.com. The autumn major will be held at Dreamhack Winter in Jönköping, Sweden, and if you are close by in late November you should come up and say hi!
That’s it for this UtH (It’s growing on me). I will be taking some time off In Sweden in the coming weeks, but as soon as I am back, I will be in those Praga lobbies every single day making a fool out of myself. I hope you’re excited about the coming update and I hope to see you in our Discord, sounding off your feedback with the rest of our inspiring community.
It’s time for me to box, box box, I will catch you online in RENNSPORT soon.
Kim
Game Update (Patch Notes)
Game
Physics
Implemented Praga R1 physics
Implemented V1 damage system for all available cars
Changed upshift time for Porsche 911 GT3 R (992)
Equalised fuel consumption for all GT3 cars
Updated default setup files for all Beta-included GT3 cars
Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 R
Multiplayer
Reworked remote cars movement algorithm for better online multiplayer experience
Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage start
Gameplay
Improved checkpoint times accuracy
Reworked corner cut detection systems for better flexibilities when giving penalties
Fixed bugs related to corner cutting
Input
Added predefined input profiles for some devices
Added possibility to turn car with mouse input
Spectator / replays
Improved replay and spectator functionalities for better visual experience
Animations
Improved driver animations
Audio
Fixed some issues with some sounds disappearing in certain conditions
Updated BMW M4 GT3 car sounds
Updated Porsche 911 GT3 R (992) sounds
Updated curb sounds
Added UI button sounds
Fixed some problems with Porsche 911 (992) GT3 R sounds
Fixed some problems with curb sounds
Fixed some problems with UI sounds
UI
Added timer showing how much time player has left to be ready before being disqualified from the race
Changed tire temperature display UI to show more accurate tire temps
Fixed some problems with player history menu
Fixed problem with clipping lists in lobbies
Loading screen should no longer stop animating in final stage of loading
Fixed displaying information about damage in contest preview
Fixed problem with damage multiplier in singleplayer being cleared for milestone builds
Art / Tracks / Car Visuals
Updated wheel rotation blur effect
UNDER THE HOOD Episode 1
Hey racers,
Before we begin, let me introduce myself, my name is Kim and I work within the communications department at RENNSPORT. As an avid gamer and sim racer since a very young age, I am very excited about what we’re building here; expect to hear more from me in the future.
Now that we have the Closed Beta running and the game is in more than 8 people’s hands, we thought it would be time to start doing regular updates on the game’s development here on the website.
Welcome to UNDER THE HOOD!
We’re looking at this as a monthly deep dive into what is happening in the RENNSPORT world. Now, let’s dive into the juicy parts.
First and foremost, to read the latest patch notes, click here.
Second, did you watch our Closed Beta Trailer yet? Here it is. Enjoy.
Today we will talk about the following:
RENNSPORT Rating
Safety Rating
Split System
Race Calendar
The RENNSPORT Summit 2023
8ETA
The first update to the RENNSPORT Closed Beta is here, and it introduces multiplayer and our ranking system. During the Closed Beta period, we can test our systems in the wild and welcome all your feedback. The multiplayer sessions available now are a chance for us to monitor and for you to try out our systems. Let’s all have some fun together
As a part of this fun, any mileage you put into the car you picked when you first registered will be saved in your account, in the beta and beyond. You can also access any liveries you collected via stream drops or other activities to differentiate yourself from others.
RENNSPORT Rating (RR)
Let’s start with the RENNSPORT Rating. This is our ranking system for players. Everyone in the Closed Beta starts at RR 1500 and will increase or decrease based on your race results. Higher rating = a better racer. At least this is the ambition, but remember that this is still a Closed Beta, and several systems are still subject to change.
The rating is based on the Elo system from chess and is designed to bring players of similar skill together in a race. It is purely based on the race results. Winning against higher-rated players will award more points than winning against lower-rated players. As a rule of thumb, you can expect to gain a rating if you finish in the top half of the leaderboard, although there are some edge cases where this is not the case. Generally, the higher you finish, the more rating points you will gain.
If the race cannot be completed because of a technical issue on the server side, ratings are not updated. However, if a client disconnects during a race, the rating will still be updated based on the final leaderboard.
There will be unranked races during the beta at a later stage, which do not affect the RR.
Safety Rating (SR)
The second rating we have in the game is the Safety Rating. It indicates a player’s race craft and will increase or decrease based on how safe a driver’s racing style is. Everyone starts at SR 1.00. Getting penalties and being involved in incidents will lower the rating, while driving a clean race will increase it.
We are testing these systems during the beta to ensure they work the way we intend, and we might reset the values at any given time. The ratings will also be reset when the beta ends and RENNSPORT moves into full release.
SR and RR will only be updated if at least three cars participate in a race.
Race Calendar
When multiplayer gets added, you will have direct access to the race calendar, where you can find the multiplayer contests set up by our team. There will be various races every day at a fixed time interval. Every week there will be a set of new combinations of tracks and cars to choose from. Let’s dig into what everything on this screen means:
On the top left, you have the calendar; click on any day to see what races are available. On the bottom left, you can filter out the race you want based on cars and rules. In the middle box, you see the races coming up in chronological order, how many people have already registered, what the format is (P=Practice, Q=Qualifying, R=Race), and what track it is. You have a summary of the selected race in the box to the right.
If you want to be notified when a race is about to start if you’re practising that last sector at Spa (like I need to do every single day), you can enable the notification by pressing the “Notify Me” button in the lower right corner but, don’t forget to register as well which you can do 30 minutes before the race starts.
You can also see races on the RENNSPORT app and choose to get notified before the race start directly in the app.
There are more things that the app is usable for, like checking in your car collection, liveries, and upcoming ESL R1 streams. To download, use the links:
For the first week, there will be races on four tracks, Monza, Spa, Hockenheim and Nürburgring, with the following GT3 cars: Audi, Mercedes, Porsche, and BMW. There will be a new race every 30 minutes. To be eligible to join a race, you must register within the race calendar. There will be some differences in these races, like qualifying rules and race length, and we would appreciate your feedback on which combinations you liked the most and what you would like to see in the coming weeks.
Split System
After the contest registration period has ended, the grid is separated into splits based on each driver’s RR. For each split, the driver with the highest rating is assigned car number 1; the second highest is given number 2. Soon we will also enable you to create your contests in the game with the parameters and cars you want, but more on that in the coming weeks.
All in all, this is a beta; we are still testing, and we want you to try with us. Join the multiplayer sessions with an open mind and have fun with other eager races, and don’t forget to give us your feedback on the official RENNSPORT Discord.
Summit Report
Oh boy. The RENNSPORT Summit 2023 was mad! We officially showed off the Closed Beta Trailer, we had CEO Morris on stage talking about RENNSPORT (did you see the parts about modding yet?), and we had a spectacular ending to the Spring Season of ESL R1 with Marcell Csincsik of R8G crowned as the first-ever champion of ESL R1. It was great to see so many community members coming to Munich to participate in it and all the conversations happening online. We also let some of the sim racing content creators out there have a go at the latest build of the game which resulted in great content and reactions; here are a few for you to enjoy:
More than 8 Closed Beta Keys
As the week progress, we’re sending out more and more keys to the closed beta, and while we won’t share just yet how many keys are floating about in the wild, we are coming up to 60,000 (!) registrations to go through, so bear with us while we increase our capacity. If you’re not already on the waiting list, register here . We know the memes. We know we’re now forever tied to the number 8 (which accidentally also is our company logo). We have sent more than 8 closed beta keys out, we promise. The official RENNSPORT Discord had a blast, and so did we. Here are some of our favorite memes…
As a result of this, we have something special coming up… Let me be the first to show you. 8ETA.
A track. That is an 8. Like the 8 Beta keys? 8ETA? Pretty wild, huh? When and if you can play this, we will share more news in the future.
This wraps up the first UNDER THE HOOD, and I hope you enjoyed it and that some of your questions have been answered in what to expect with the next beta update. Next time we will talk about the upcoming steps of the beta and dive into the topic of modding a bit more. If you still need more, jump in on our Discord channel, be greeted by our superb moderators, and share some conversations with the best memers in the world; looking at you, Wolf of no Key…
As a final note, please note that if you’re on the lower spectrum of our recommended hardware, perfomance might be different driving in multiplayer compared to single player. If this is the case for you, adjust your settings in the in-game menu to have a smoother experience.
So there it is, multiplayer is now live and we hope you will have fun with it. And, let me repeat myself, this is a beta, expect some parts to not work as intended and be vocal with your feedback on our Discord!
Until next time drivers, see you online.
Kim
Game Update (Patch Notes)
General – Added possibility to join scheduled multiplayer races from the game – Added race history screen to player profile – Fixed problems with driver’s animations – Fixed problems with loading screen disapperaring too quickly – Added animation when new penalty is given to player – Fixed some problems with displaying car mileage in game
Racetracks – Optimisation and visual improvements
First RENNSPORT Closed Beta keys are underway
The time has finally come to distribute access keys! Community members who are on the waitlist should check their inboxes if they are among the ones who got a key during this drop.
You may have already heard the big news over the weekend. In case you didn’t – are you ready for some big news?
Today is the day you have been waiting for patiently! It is finally time to start handing out Closed Beta keys for RENNSPORT! As promised for months, a spot on the Closed Beta waitlist was worth it. Over the next weeks, Closed Beta codes will be sent out to the wait list, keep an eye on your inbox for more information.
This is how the distribution works
50% of the available keys will be distributed among the first ones that signed up to the waitlist. The other 50% of the key drop will be distributed to randomly chosen members of the whole waitlist. If you don’t receive a key right away you don’t need to worry as we are increasing the capacity in the upcoming weeks.
You are not already signed up? Make sure to secure your spot and get a chance to receive a key with the next drop. Furthermore, it is also a good idea to already put RENNSPORT to your Epic Store wishlist.
During the second RENNSPORT Summit last weekend, our CEO Morris Hebecker presented the official trailer for the Closed Beta. We can’t stop watching it and still get goosebumps when we do. We let it speak for itself – make sure to check it out.
WHAT TO EXPECT
We will add more features over time during the next weeks and months, so please be aware that when you start racing not all of the features, cars and tracks will be unlocked immediately. Currently, you can experience the following:
Game Mode: Single player
Cars: Porsche 911 GT3 R, BMW M4 GT3, Audi R8 LMS GT3 evo II, Mercedes-AMG GT3
Race tracks: Hockenheim Ring, Nürburgring, Spa-Francorchamps, Autodromo Nazionale Monza
Since the simulation is still in an early development phase, we want to make you aware that the Closed Beta is not the final product so some errors might appear while playing it. However, you are ALLOWED to publish in-game footage or any other content of the RENNSPORT Closed Beta.
We have a dedicated Closed Beta tester area on our Discord for all people who have received a key. Our development team is keen on proceeding with the valuable exchange about your impressions on there. We are happy to enter this exciting next chapter and are excited to create the future of virtual racing together!
More information coming soon!
Start of the Closed Beta waitlist has been a true success
Almost around 10 k registrations to the waitlist within the first week!
First of all, a big thank you to everyone who has engaged with RENNSPORT through various channels or events. You have already helped us a lot in drawing attention to our simulation and the journey around it.
In order to make the first preparations for the start of the Closed Beta, we wanted to collect everyone who is interested in racing in the RENNSPORT Closed Beta on a waitlist. Among those people Closed Beta keys will then be given out. Nobody could have expected how eager you were to participate, and we are still overwhelmed of your support! Alongside the crazy amount of new members on the waitlist, it makes us also super happy that around 10 K of you have also joined our Discord server after roughly 1 month. The exchange and discussion we had with you on that lately is helping us a lot in developing RENNSPORT.
Our CEO Morris and our Game Development Lead Krzysztof welcome everyone who is interested to the first AMA session which will be held for all our Discord waiting room members on Friday, October 28 from 7:30 pm – 8:30 pm. They will sit down with Lucas from the Marketing Team to give some insights about the current development phase, previews to the Closed Beta and further content releases. They will also answer some frequently asked questions of the Discord community. You can now hand in your questions in the respective Discord Talking Session question channel. We would be happy to seeing you on Friday. You can join our Discord with the button at the end.
In the next weeks, it’s all about getting the sim ready for the start of the Closed Beta. We want to repay your trust and go live with the best possible product. Only a handful of features will be available at the beginning, but you can already look forward to 4 cars (Porsche 911 GT3, BMW M4 GT3, Porsche Mission R, another release) and 3 race tracks (Hockenheim, Goodwood Hillclimb, another release). After that, we will test and implement more and more functions together with you. In this continuous process we will work with you to create a sim that offers the best possible racing experience.
We are very hyped about this and hope you are too. If you haven´t already, make sure to register for the Closed Beta waitlist here.
Besides checking your inboxes, you better follow our channels in order not to miss further Closed Beta key drops. See you around!
When starting the Closed Beta we will be moving on to the next stage of the development of RENNSPORT. You can sign up for the waitlist now.
Attending the RENNSPORT Summit in May was not only good fun for everybody as this event was one of the first ones that was held with a big group of people meeting in person again. During this weekend all guests were also promised to get the chance of becoming testers for the first ever RENNSPORT Closed Alpha testing. We are very happy that we managed to hold on to that promise in time and have been testing with those guys for over a month now. Lately we also had our first multiplayer races within the Closed Alpha – that was good fun!
From the Summit until now we have already implemented a lot of feedback. To track the updates we made, you can check out the overview here.
The Closed Alpha phase is currently running but we are already preparing for what´s about to come next. So, from today on, which is 16 weeks after the Summit, the Closed Beta waitlist is open for all RENNSPORT fans around the world. By signing up to the Closed Beta waitlist, you guys can increase your chances of getting your hands on RENNSPORT and test more features and functions. Besides giving you the possibility to make your rounds in RENNSPORT, a key to the Closed Beta will also grant you access to Discord channels where the exchange with the game development team will be extended. A focused and more direct way of communication for feedbacks, questions and ideas can be enabled there.
We will hand out keys with a 50/50 distribution way. To ease the wait you can already become a part of our Closed Beta waiting room Discord channel by signing up to the Closed Beta waitlist. If you want to sign up to the waitlist or check more information around the development stages just follow the button.
It’s our obsession to create the perfect racing game with you. Ready for ultra-realistic sim racing but also fun to drive. We know that it is a long journey to reach this goal. But we are determined to get there together with our community.
Latest technology without limiting legacy
We believe in technological advancement and modern software architecture that enables us to take the next step in virtual racing experiences. This creates stunning behind-the-wheel graphics and a wide range of options for user-generated content as an interactive community.
Automotive and game development experts join forces
We want to inspire with a bold combination of driving physics developed and validated by experts within the automotive industry and combined with custom Unreal Engine 5 graphics.
ESPORTS
SETTING THE STAGE FOR A NEW GENERATION OF ATHLETES
ESL and RENNSPORT are launching the ESL R1
ESL as the world leader in Esports is now ready for professional sim racing. In collaboration with RENNSPORT we are launching ESL R1: Racing Released which has been developed with the requirements of Esports in mind from the very start.
Athletes and teams are the core of every sport
ESL, “where everybody can be somebody” and RENNSPORT are a perfect fit for a sporting system with low entry barriers and a vivid dream to become a professional athlete or even a star of the sport. A competition system for athletes and teams with pure sportsmanship, long-term perspective and economic appeal.
Technology drives attention to a sport that truly deserves it
We believe in evolving the fascination about our sport and driving sustainable growth by introducing modern technology for audience interaction, professional broadcasting tools and easy to share highlight clips.
REAL DIGITAL OWNERSHIP
A PLATFORM WITH MUCH MORE POTENTIAL
Your sweat, your tears, your ownership
You invest your time, spend money on your hobby – and what’s yours in the end? Everything! With RENNSPORT you can build your own legacy with individual cars, custom tracks and much more.
Technology enables engagement and growth
We build technology that bridges the gap between professional athletes, amateur racers, sports enthusiasts, collectors and many more. In a nutshell, a place for like-minded people with a shared passion.
Tool kits for the modding community
Our goal is to give our community the tools to enhance RENNSPORT with great user-generated content and let their creativity run wild.
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